// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::Object::DataVariance) I_EnumLabel(osg::Object::DYNAMIC); I_EnumLabel(osg::Object::STATIC); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Object) I_BaseType(osg::Referenced); I_Constructor0(); I_Constructor1(IN, bool, threadSafeRefUnref); I_ConstructorWithDefaults2(IN, const osg::Object &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x); I_Method1(bool, isSameKindAs, IN, const osg::Object *, x); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method1(void, setName, IN, const std::string &, name); I_Method1(void, setName, IN, const char *, name); I_Method0(const std::string &, getName); I_Method1(void, setDataVariance, IN, osg::Object::DataVariance, dv); I_Method0(osg::Object::DataVariance, getDataVariance); I_Method1(void, setUserData, IN, osg::Referenced *, obj); I_Method0(osg::Referenced *, getUserData); I_Method0(const osg::Referenced *, getUserData); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0); I_Property(osg::Object::DataVariance, DataVariance); I_Property(const std::string &, Name); I_Property(osg::Referenced *, UserData); END_REFLECTOR