// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif #include BEGIN_VALUE_REFLECTOR(osg::Plane) I_ReaderWriter(osgIntrospection::StdReaderWriter); // user-defined I_Comparator(osgIntrospection::PartialOrderComparator); // user-defined I_Constructor0(); I_Constructor1(IN, const osg::Plane &, pl); I_Constructor4(IN, float, a, IN, float, b, IN, float, c, IN, float, d); I_Constructor1(IN, const osg::Vec4 &, vec); I_Constructor2(IN, const osg::Vec3 &, norm, IN, float, d); I_Constructor3(IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3); I_Constructor2(IN, const osg::Vec3 &, norm, IN, const osg::Vec3 &, point); I_Method1(void, set, IN, const osg::Plane &, pl); I_Method4(void, set, IN, float, a, IN, float, b, IN, float, c, IN, float, d); I_Method1(void, set, IN, const osg::Vec4 &, vec); I_Method2(void, set, IN, const osg::Vec3 &, norm, IN, float, d); I_Method3(void, set, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3); I_Method2(void, set, IN, const osg::Vec3 &, norm, IN, const osg::Vec3 &, point); I_Method0(void, flip); I_Method0(void, makeUnitLength); I_Method0(void, calculateUpperLowerBBCorners); I_Method0(bool, valid); I_Method0(float *, ptr); I_Method0(const float *, ptr); I_Method0(osg::Vec4 &, asVec4); I_Method0(const osg::Vec4 &, asVec4); I_Method0(osg::Vec3, getNormal); I_Method1(float, distance, IN, const osg::Vec3 &, v); I_Method1(int, intersect, IN, const std::vector< osg::Vec3 > &, vertices); I_Method1(int, intersect, IN, const osg::BoundingSphere &, bs); I_Method1(int, intersect, IN, const osg::BoundingBox &, bb); I_Method1(void, transform, IN, const osg::Matrix &, matrix); I_Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix); I_WriteOnlyProperty(const osg::Vec4 &, ); I_ReadOnlyProperty(osg::Vec3, Normal); END_REFLECTOR