// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osg::PositionAttitudeTransform) I_BaseType(osg::Transform); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::PositionAttitudeTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, className); I_Method0(const char *, libraryName); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform); I_Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform); I_Method1(void, setPosition, IN, const osg::Vec3d &, pos); I_Method0(const osg::Vec3d &, getPosition); I_Method1(void, setAttitude, IN, const osg::Quat &, quat); I_Method0(const osg::Quat &, getAttitude); I_Method1(void, setScale, IN, const osg::Vec3d &, scale); I_Method0(const osg::Vec3d &, getScale); I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot); I_Method0(const osg::Vec3d &, getPivotPoint); I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv); I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv); I_Property(const osg::Quat &, Attitude); I_Property(const osg::Vec3d &, PivotPoint); I_Property(const osg::Vec3d &, Position); I_Property(const osg::Vec3d &, Scale); END_REFLECTOR