// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(osg::VectorGLsizei, osg::DrawArrayLengths::vector_type); BEGIN_OBJECT_REFLECTOR(osg::DrawArrayLengths) I_BaseType(osg::PrimitiveSet); I_BaseType(osg::VectorGLsizei); I_ConstructorWithDefaults1(IN, GLenum, mode, 0); I_ConstructorWithDefaults2(IN, const osg::DrawArrayLengths &, dal, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Constructor4(IN, GLenum, mode, IN, GLint, first, IN, unsigned int, no, IN, GLsizei *, ptr); I_Constructor3(IN, GLenum, mode, IN, GLint, first, IN, unsigned int, no); I_Constructor2(IN, GLenum, mode, IN, GLint, first); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method1(void, setFirst, IN, GLint, first); I_Method0(GLint, getFirst); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor); I_Method0(unsigned int, getNumIndices); I_Method1(unsigned int, index, IN, unsigned int, pos); I_Method1(void, offsetIndices, IN, int, offset); I_Method0(unsigned int, getNumPrimitives); I_Property(GLint, First); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::DrawArrays) I_BaseType(osg::PrimitiveSet); I_ConstructorWithDefaults1(IN, GLenum, mode, 0); I_Constructor3(IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count); I_ConstructorWithDefaults2(IN, const osg::DrawArrays &, da, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method3(void, set, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count); I_Method1(void, setFirst, IN, GLint, first); I_Method0(GLint, getFirst); I_Method1(void, setCount, IN, GLsizei, count); I_Method0(GLsizei, getCount); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor); I_Method0(unsigned int, getNumIndices); I_Method1(unsigned int, index, IN, unsigned int, pos); I_Method1(void, offsetIndices, IN, int, offset); I_Property(GLsizei, Count); I_Property(GLint, First); END_REFLECTOR TYPE_NAME_ALIAS(osg::VectorGLubyte, osg::DrawElementsUByte::vector_type); BEGIN_OBJECT_REFLECTOR(osg::DrawElementsUByte) I_BaseType(osg::PrimitiveSet); I_BaseType(osg::VectorGLubyte); I_ConstructorWithDefaults1(IN, GLenum, mode, 0); I_ConstructorWithDefaults2(IN, const osg::DrawElementsUByte &, array, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Constructor3(IN, GLenum, mode, IN, unsigned int, no, IN, GLubyte *, ptr); I_Constructor2(IN, GLenum, mode, IN, unsigned int, no); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(const GLvoid *, getDataPointer); I_Method0(unsigned int, getTotalDataSize); I_Method0(bool, supportsBufferObject); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor); I_Method0(unsigned int, getNumIndices); I_Method1(unsigned int, index, IN, unsigned int, pos); I_Method1(void, offsetIndices, IN, int, offset); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0); I_ReadOnlyProperty(const GLvoid *, DataPointer); I_ReadOnlyProperty(unsigned int, TotalDataSize); END_REFLECTOR TYPE_NAME_ALIAS(osg::VectorGLuint, osg::DrawElementsUInt::vector_type); BEGIN_OBJECT_REFLECTOR(osg::DrawElementsUInt) I_BaseType(osg::PrimitiveSet); I_BaseType(osg::VectorGLuint); I_ConstructorWithDefaults1(IN, GLenum, mode, 0); I_ConstructorWithDefaults2(IN, const osg::DrawElementsUInt &, array, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Constructor3(IN, GLenum, mode, IN, unsigned int, no, IN, GLuint *, ptr); I_Constructor2(IN, GLenum, mode, IN, unsigned int, no); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(const GLvoid *, getDataPointer); I_Method0(unsigned int, getTotalDataSize); I_Method0(bool, supportsBufferObject); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor); I_Method0(unsigned int, getNumIndices); I_Method1(unsigned int, index, IN, unsigned int, pos); I_Method1(void, offsetIndices, IN, int, offset); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0); I_ReadOnlyProperty(const GLvoid *, DataPointer); I_ReadOnlyProperty(unsigned int, TotalDataSize); END_REFLECTOR TYPE_NAME_ALIAS(osg::VectorGLushort, osg::DrawElementsUShort::vector_type); BEGIN_OBJECT_REFLECTOR(osg::DrawElementsUShort) I_BaseType(osg::PrimitiveSet); I_BaseType(osg::VectorGLushort); I_ConstructorWithDefaults1(IN, GLenum, mode, 0); I_ConstructorWithDefaults2(IN, const osg::DrawElementsUShort &, array, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Constructor3(IN, GLenum, mode, IN, unsigned int, no, IN, GLushort *, ptr); I_Constructor2(IN, GLenum, mode, IN, unsigned int, no); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(const GLvoid *, getDataPointer); I_Method0(unsigned int, getTotalDataSize); I_Method0(bool, supportsBufferObject); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor); I_Method0(unsigned int, getNumIndices); I_Method1(unsigned int, index, IN, unsigned int, pos); I_Method1(void, offsetIndices, IN, int, offset); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0); I_ReadOnlyProperty(const GLvoid *, DataPointer); I_ReadOnlyProperty(unsigned int, TotalDataSize); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveFunctor) I_Constructor0(); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, vertices); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, vertices); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, vertices); I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, indices); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, indices); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, indices); I_Method1(void, begin, IN, GLenum, mode); I_Method1(void, vertex, IN, const osg::Vec2 &, vert); I_Method1(void, vertex, IN, const osg::Vec3 &, vert); I_Method1(void, vertex, IN, const osg::Vec4 &, vert); I_Method2(void, vertex, IN, float, x, IN, float, y); I_Method3(void, vertex, IN, float, x, IN, float, y, IN, float, z); I_Method4(void, vertex, IN, float, x, IN, float, y, IN, float, z, IN, float, w); I_Method0(void, end); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveIndexFunctor) I_Constructor0(); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, vertices); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, vertices); I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, vertices); I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, indices); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, indices); I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, indices); I_Method1(void, begin, IN, GLenum, mode); I_Method1(void, vertex, IN, unsigned int, pos); I_Method0(void, end); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::PrimitiveSet::Type) I_EnumLabel(osg::PrimitiveSet::PrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawArraysPrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawArrayLengthsPrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawElementsUBytePrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawElementsUShortPrimitiveType); I_EnumLabel(osg::PrimitiveSet::DrawElementsUIntPrimitiveType); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::PrimitiveSet::Mode) I_EnumLabel(osg::PrimitiveSet::POINTS); I_EnumLabel(osg::PrimitiveSet::LINES); I_EnumLabel(osg::PrimitiveSet::LINE_STRIP); I_EnumLabel(osg::PrimitiveSet::LINE_LOOP); I_EnumLabel(osg::PrimitiveSet::TRIANGLES); I_EnumLabel(osg::PrimitiveSet::TRIANGLE_STRIP); I_EnumLabel(osg::PrimitiveSet::TRIANGLE_FAN); I_EnumLabel(osg::PrimitiveSet::QUADS); I_EnumLabel(osg::PrimitiveSet::QUAD_STRIP); I_EnumLabel(osg::PrimitiveSet::POLYGON); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveSet) I_BaseType(osg::Object); I_ConstructorWithDefaults2(IN, osg::PrimitiveSet::Type, primType, osg::PrimitiveSet::PrimitiveType, IN, GLenum, mode, 0); I_ConstructorWithDefaults2(IN, const osg::PrimitiveSet &, prim, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(osg::PrimitiveSet::Type, getType); I_Method0(const GLvoid *, getDataPointer); I_Method0(unsigned int, getTotalDataSize); I_Method0(bool, supportsBufferObject); I_Method1(void, setMode, IN, GLenum, mode); I_Method0(GLenum, getMode); I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects); I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor); I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor); I_Method1(unsigned int, index, IN, unsigned int, pos); I_Method0(unsigned int, getNumIndices); I_Method1(void, offsetIndices, IN, int, offset); I_Method0(unsigned int, getNumPrimitives); I_Method0(void, dirty); I_Method1(void, setModifiedCount, IN, unsigned int, value); I_Method0(unsigned int, getModifiedCount); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0); I_ReadOnlyProperty(const GLvoid *, DataPointer); I_Property(GLenum, Mode); I_Property(unsigned int, ModifiedCount); I_ReadOnlyProperty(unsigned int, TotalDataSize); I_ReadOnlyProperty(osg::PrimitiveSet::Type, Type); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::VectorGLsizei) I_BaseType(std::vector); I_Constructor0(); I_Constructor1(IN, const osg::VectorGLsizei &, copy); I_Constructor2(IN, GLsizei *, beg, IN, GLsizei *, end); I_Constructor1(IN, unsigned int, n); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::VectorGLubyte) I_BaseType(std::vector); I_Constructor0(); I_Constructor1(IN, const osg::VectorGLubyte &, copy); I_Constructor2(IN, GLubyte *, beg, IN, GLubyte *, end); I_Constructor1(IN, unsigned int, n); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::VectorGLuint) I_BaseType(std::vector); I_Constructor0(); I_Constructor1(IN, const osg::VectorGLuint &, copy); I_Constructor2(IN, GLuint *, beg, IN, GLuint *, end); I_Constructor1(IN, unsigned int, n); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::VectorGLushort) I_BaseType(std::vector); I_Constructor0(); I_Constructor1(IN, const osg::VectorGLushort &, copy); I_Constructor2(IN, GLushort *, beg, IN, GLushort *, end); I_Constructor1(IN, unsigned int, n); END_REFLECTOR