// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::State::CheckForGLErrors) I_EnumLabel(osg::State::NEVER_CHECK_GL_ERRORS); I_EnumLabel(osg::State::ONCE_PER_FRAME); I_EnumLabel(osg::State::ONCE_PER_ATTRIBUTE); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::State) I_BaseType(osg::Referenced); I_Constructor0(); I_Method1(void, setGraphicsContext, IN, osg::GraphicsContext *, context); I_Method0(osg::GraphicsContext *, getGraphicsContext); I_Method0(const osg::GraphicsContext *, getGraphicsContext); I_Method1(void, setContextID, IN, unsigned int, contextID); I_Method0(unsigned int, getContextID); I_Method1(void, pushStateSet, IN, const osg::StateSet *, dstate); I_Method0(void, popStateSet); I_Method0(void, popAllStateSets); I_Method1(void, captureCurrentState, IN, osg::StateSet &, stateset); I_Method0(void, reset); I_Method0(const osg::Viewport *, getCurrentViewport); I_Method1(void, setInitialViewMatrix, IN, const osg::RefMatrix *, matrix); I_Method0(const osg::Matrix &, getInitialViewMatrix); I_Method0(const osg::Matrix &, getInitialInverseViewMatrix); I_Method1(void, applyProjectionMatrix, IN, const osg::RefMatrix *, matrix); I_Method0(const osg::Matrix &, getProjectionMatrix); I_Method1(void, applyModelViewMatrix, IN, const osg::RefMatrix *, matrix); I_Method0(const osg::Matrix &, getModelViewMatrix); I_Method0(osg::Polytope, getViewFrustum); I_Method1(void, apply, IN, const osg::StateSet *, dstate); I_Method0(void, apply); I_Method2(void, setModeValidity, IN, osg::StateAttribute::GLMode, mode, IN, bool, valid); I_Method1(bool, getModeValidity, IN, osg::StateAttribute::GLMode, mode); I_Method2(void, setGlobalDefaultModeValue, IN, osg::StateAttribute::GLMode, mode, IN, bool, enabled); I_Method1(bool, getGlobalDefaultModeValue, IN, osg::StateAttribute::GLMode, mode); I_Method2(bool, applyMode, IN, osg::StateAttribute::GLMode, mode, IN, bool, enabled); I_Method3(void, setGlobalDefaultTextureModeValue, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode, IN, bool, enabled); I_Method2(bool, getGlobalDefaultTextureModeValue, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode); I_Method3(bool, applyTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode, IN, bool, enabled); I_Method1(void, setGlobalDefaultAttribute, IN, const osg::StateAttribute *, attribute); I_MethodWithDefaults2(const osg::StateAttribute *, getGlobalDefaultAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0); I_Method1(bool, applyAttribute, IN, const osg::StateAttribute *, attribute); I_Method2(void, setGlobalDefaultTextureAttribute, IN, unsigned int, unit, IN, const osg::StateAttribute *, attribute); I_MethodWithDefaults3(const osg::StateAttribute *, getGlobalDefaultTextureAttribute, IN, unsigned int, unit, , IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0); I_Method2(bool, applyTextureAttribute, IN, unsigned int, unit, IN, const osg::StateAttribute *, attribute); I_Method2(void, haveAppliedMode, IN, osg::StateAttribute::GLMode, mode, IN, osg::StateAttribute::GLModeValue, value); I_Method1(void, haveAppliedMode, IN, osg::StateAttribute::GLMode, mode); I_Method1(void, haveAppliedAttribute, IN, const osg::StateAttribute *, attribute); I_MethodWithDefaults2(void, haveAppliedAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0); I_Method1(bool, getLastAppliedMode, IN, osg::StateAttribute::GLMode, mode); I_MethodWithDefaults2(const osg::StateAttribute *, getLastAppliedAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0); I_Method3(void, haveAppliedTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode, IN, osg::StateAttribute::GLModeValue, value); I_Method2(void, haveAppliedTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode); I_Method2(void, haveAppliedTextureAttribute, IN, unsigned int, unit, IN, const osg::StateAttribute *, attribute); I_MethodWithDefaults3(void, haveAppliedTextureAttribute, IN, unsigned int, unit, , IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0); I_Method2(bool, getLastAppliedTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode); I_MethodWithDefaults3(const osg::StateAttribute *, getLastAppliedTextureAttribute, IN, unsigned int, unit, , IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0); I_Method0(void, dirtyAllModes); I_Method0(void, dirtyAllAttributes); I_Method0(void, disableAllVertexArrays); I_Method0(void, dirtyAllVertexArrays); I_Method3(void, setInterleavedArrays, IN, GLenum, format, IN, GLsizei, stride, IN, const GLvoid *, pointer); I_Method4(void, setVertexPointer, IN, GLint, size, IN, GLenum, type, IN, GLsizei, stride, IN, const GLvoid *, ptr); I_Method0(void, disableVertexPointer); I_Method0(void, dirtyVertexPointer); I_Method3(void, setNormalPointer, IN, GLenum, type, IN, GLsizei, stride, IN, const GLvoid *, ptr); I_Method0(void, disableNormalPointer); I_Method0(void, dirtyNormalPointer); I_Method4(void, setColorPointer, IN, GLint, size, IN, GLenum, type, IN, GLsizei, stride, IN, const GLvoid *, ptr); I_Method0(void, disableColorPointer); I_Method0(void, dirtyColorPointer); I_Method0(bool, isSecondaryColorSupported); I_Method4(void, setSecondaryColorPointer, IN, GLint, size, IN, GLenum, type, IN, GLsizei, stride, IN, const GLvoid *, ptr); I_Method0(void, disableSecondaryColorPointer); I_Method0(void, dirtySecondaryColorPointer); I_Method3(void, setIndexPointer, IN, GLenum, type, IN, GLsizei, stride, IN, const GLvoid *, ptr); I_Method0(void, disableIndexPointer); I_Method0(void, dirtyIndexPointer); I_Method0(bool, isFogCoordSupported); I_Method3(void, setFogCoordPointer, IN, GLenum, type, IN, GLsizei, stride, IN, const GLvoid *, ptr); I_Method0(void, disableFogCoordPointer); I_Method0(void, dirtyFogCoordPointer); I_Method5(void, setTexCoordPointer, IN, unsigned int, unit, IN, GLint, size, IN, GLenum, type, IN, GLsizei, stride, IN, const GLvoid *, ptr); I_Method1(void, disableTexCoordPointer, IN, unsigned int, unit); I_Method1(void, dirtyTexCoordPointer, IN, unsigned int, unit); I_Method1(void, disableTexCoordPointersAboveAndIncluding, IN, unsigned int, unit); I_Method1(void, dirtyTexCoordPointersAboveAndIncluding, IN, unsigned int, unit); I_Method1(bool, setActiveTextureUnit, IN, unsigned int, unit); I_Method0(unsigned int, getActiveTextureUnit); I_Method1(bool, setClientActiveTextureUnit, IN, unsigned int, unit); I_Method0(unsigned int, getClientActiveTextureUnit); I_Method6(void, setVertexAttribPointer, IN, unsigned int, index, IN, GLint, size, IN, GLenum, type, IN, GLboolean, normalized, IN, GLsizei, stride, IN, const GLvoid *, ptr); I_Method1(void, disableVertexAttribPointer, IN, unsigned int, index); I_Method1(void, disableVertexAttribPointersAboveAndIncluding, IN, unsigned int, index); I_Method1(void, dirtyVertexAttribPointersAboveAndIncluding, IN, unsigned int, index); I_Method0(bool, isVertexBufferObjectSupported); I_Method1(void, setLastAppliedProgramObject, IN, const osg::Program::PerContextProgram *, program); I_Method0(const osg::Program::PerContextProgram *, getLastAppliedProgramObject); I_Method1(GLint, getUniformLocation, IN, const std::string &, name); I_Method1(GLint, getAttribLocation, IN, const std::string &, name); I_Method1(void, setFrameStamp, IN, osg::FrameStamp *, fs); I_Method0(const osg::FrameStamp *, getFrameStamp); I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, vs); I_Method0(const osg::DisplaySettings *, getDisplaySettings); I_Method1(void, setAbortRenderingPtr, IN, bool *, abortPtr); I_Method0(bool, getAbortRendering); I_Method1(void, setCheckForGLErrors, IN, osg::State::CheckForGLErrors, check); I_Method0(osg::State::CheckForGLErrors, getCheckForGLErrors); I_Method1(bool, checkGLErrors, IN, const char *, str); I_Method1(bool, checkGLErrors, IN, osg::StateAttribute::GLMode, mode); I_Method1(bool, checkGLErrors, IN, const osg::StateAttribute *, attribute); I_ReadOnlyProperty(bool, AbortRendering); I_WriteOnlyProperty(bool *, AbortRenderingPtr); I_PropertyWithReturnType(unsigned int, ActiveTextureUnit, bool); I_Property(osg::State::CheckForGLErrors, CheckForGLErrors); I_PropertyWithReturnType(unsigned int, ClientActiveTextureUnit, bool); I_Property(unsigned int, ContextID); I_ReadOnlyProperty(const osg::Viewport *, CurrentViewport); I_WriteOnlyProperty(osg::DisplaySettings *, DisplaySettings); I_WriteOnlyProperty(osg::FrameStamp *, FrameStamp); I_WriteOnlyProperty(const osg::StateAttribute *, GlobalDefaultAttribute); I_IndexedProperty1(bool, GlobalDefaultModeValue, osg::StateAttribute::GLMode, mode); I_IndexedProperty2(bool, GlobalDefaultTextureModeValue, unsigned int, unit, osg::StateAttribute::GLMode, mode); I_Property(osg::GraphicsContext *, GraphicsContext); I_ReadOnlyProperty(const osg::Matrix &, InitialInverseViewMatrix); I_WriteOnlyProperty(const osg::RefMatrix *, InitialViewMatrix); I_Property(const osg::Program::PerContextProgram *, LastAppliedProgramObject); I_IndexedProperty1(bool, ModeValidity, osg::StateAttribute::GLMode, mode); I_ReadOnlyProperty(const osg::Matrix &, ModelViewMatrix); I_ReadOnlyProperty(const osg::Matrix &, ProjectionMatrix); I_ReadOnlyProperty(osg::Polytope, ViewFrustum); END_REFLECTOR