// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::vector< osg::Object * >, osg::StateSet::ParentList); TYPE_NAME_ALIAS(std::map< osg::StateAttribute::GLMode COMMA osg::StateAttribute::GLModeValue >, osg::StateSet::ModeList); TYPE_NAME_ALIAS(std::pair< osg::ref_ptr< osg::StateAttribute > COMMA osg::StateAttribute::OverrideValue >, osg::StateSet::RefAttributePair); TYPE_NAME_ALIAS(std::map< osg::StateAttribute::TypeMemberPair COMMA osg::StateSet::RefAttributePair >, osg::StateSet::AttributeList); TYPE_NAME_ALIAS(std::vector< osg::StateSet::ModeList >, osg::StateSet::TextureModeList); TYPE_NAME_ALIAS(std::vector< osg::StateSet::AttributeList >, osg::StateSet::TextureAttributeList); TYPE_NAME_ALIAS(std::pair< osg::ref_ptr< osg::Uniform > COMMA osg::StateAttribute::OverrideValue >, osg::StateSet::RefUniformPair); TYPE_NAME_ALIAS(std::map< std::string COMMA osg::StateSet::RefUniformPair >, osg::StateSet::UniformList); BEGIN_ENUM_REFLECTOR(osg::StateSet::RenderingHint) I_EnumLabel(osg::StateSet::DEFAULT_BIN); I_EnumLabel(osg::StateSet::OPAQUE_BIN); I_EnumLabel(osg::StateSet::TRANSPARENT_BIN); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::StateSet::RenderBinMode) I_EnumLabel(osg::StateSet::INHERIT_RENDERBIN_DETAILS); I_EnumLabel(osg::StateSet::USE_RENDERBIN_DETAILS); I_EnumLabel(osg::StateSet::OVERRIDE_RENDERBIN_DETAILS); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::StateSet) I_BaseType(osg::Object); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::StateSet &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_MethodWithDefaults2(int, compare, IN, const osg::StateSet &, rhs, , IN, bool, compareAttributeContents, false); I_Method0(const osg::StateSet::ParentList &, getParents); I_Method0(osg::StateSet::ParentList, getParents); I_Method1(osg::Object *, getParent, IN, unsigned int, i); I_Method1(const osg::Object *, getParent, IN, unsigned int, i); I_Method0(unsigned int, getNumParents); I_Method0(void, setGlobalDefaults); I_Method0(void, clear); I_Method1(void, merge, IN, const osg::StateSet &, rhs); I_Method2(void, setMode, IN, osg::StateAttribute::GLMode, mode, IN, osg::StateAttribute::GLModeValue, value); I_Method1(void, removeMode, IN, osg::StateAttribute::GLMode, mode); I_Method1(osg::StateAttribute::GLModeValue, getMode, IN, osg::StateAttribute::GLMode, mode); I_Method1(void, setModeList, IN, osg::StateSet::ModeList &, ml); I_Method0(osg::StateSet::ModeList &, getModeList); I_Method0(const osg::StateSet::ModeList &, getModeList); I_MethodWithDefaults2(void, setAttribute, IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::OverrideValue, value, osg::StateAttribute::OFF); I_MethodWithDefaults2(void, setAttributeAndModes, IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::GLModeValue, value, osg::StateAttribute::ON); I_MethodWithDefaults2(void, removeAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0); I_Method1(void, removeAttribute, IN, osg::StateAttribute *, attribute); I_MethodWithDefaults2(osg::StateAttribute *, getAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0); I_MethodWithDefaults2(const osg::StateAttribute *, getAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0); I_MethodWithDefaults2(const osg::StateSet::RefAttributePair *, getAttributePair, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0); I_Method1(void, setAttributeList, IN, osg::StateSet::AttributeList &, al); I_Method0(osg::StateSet::AttributeList &, getAttributeList); I_Method0(const osg::StateSet::AttributeList &, getAttributeList); I_Method3(void, setTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode, IN, osg::StateAttribute::GLModeValue, value); I_Method2(void, removeTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode); I_Method2(osg::StateAttribute::GLModeValue, getTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode); I_Method1(void, setTextureModeList, IN, osg::StateSet::TextureModeList &, tml); I_Method0(osg::StateSet::TextureModeList &, getTextureModeList); I_Method0(const osg::StateSet::TextureModeList &, getTextureModeList); I_MethodWithDefaults3(void, setTextureAttribute, IN, unsigned int, unit, , IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::OverrideValue, value, osg::StateAttribute::OFF); I_MethodWithDefaults3(void, setTextureAttributeAndModes, IN, unsigned int, unit, , IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::GLModeValue, value, osg::StateAttribute::ON); I_Method2(void, removeTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type); I_Method2(void, removeTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute *, attribute); I_Method2(osg::StateAttribute *, getTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type); I_Method2(const osg::StateAttribute *, getTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type); I_Method2(const osg::StateSet::RefAttributePair *, getTextureAttributePair, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type); I_Method1(void, setTextureAttributeList, IN, osg::StateSet::TextureAttributeList &, tal); I_Method0(osg::StateSet::TextureAttributeList &, getTextureAttributeList); I_Method0(const osg::StateSet::TextureAttributeList &, getTextureAttributeList); I_Method2(void, setAssociatedModes, IN, const osg::StateAttribute *, attribute, IN, osg::StateAttribute::GLModeValue, value); I_Method3(void, setAssociatedTextureModes, IN, unsigned int, unit, IN, const osg::StateAttribute *, attribute, IN, osg::StateAttribute::GLModeValue, value); I_MethodWithDefaults2(void, addUniform, IN, osg::Uniform *, uniform, , IN, osg::StateAttribute::OverrideValue, value, osg::StateAttribute::ON); I_Method1(void, removeUniform, IN, const std::string &, name); I_Method1(void, removeUniform, IN, osg::Uniform *, uniform); I_Method1(osg::Uniform *, getUniform, IN, const std::string &, name); I_MethodWithDefaults3(osg::Uniform *, getOrCreateUniform, IN, const std::string &, name, , IN, osg::Uniform::Type, type, , IN, unsigned int, numElements, 1); I_Method1(const osg::Uniform *, getUniform, IN, const std::string &, name); I_Method1(const osg::StateSet::RefUniformPair *, getUniformPair, IN, const std::string &, name); I_Method1(void, setUniformList, IN, osg::StateSet::UniformList &, al); I_Method0(osg::StateSet::UniformList &, getUniformList); I_Method0(const osg::StateSet::UniformList &, getUniformList); I_Method1(void, setRenderingHint, IN, int, hint); I_Method0(int, getRenderingHint); I_MethodWithDefaults3(void, setRenderBinDetails, IN, int, binNum, , IN, const std::string &, binName, , IN, osg::StateSet::RenderBinMode, mode, osg::StateSet::USE_RENDERBIN_DETAILS); I_Method0(void, setRenderBinToInherit); I_Method0(bool, useRenderBinDetails); I_Method1(void, setRenderBinMode, IN, osg::StateSet::RenderBinMode, mode); I_Method0(osg::StateSet::RenderBinMode, getRenderBinMode); I_Method1(void, setBinNumber, IN, int, num); I_Method0(int, getBinNumber); I_Method1(void, setBinName, IN, const std::string &, name); I_Method0(const std::string &, getBinName); I_Method1(void, setUpdateCallback, IN, osg::StateSet::Callback *, ac); I_Method0(osg::StateSet::Callback *, getUpdateCallback); I_Method0(const osg::StateSet::Callback *, getUpdateCallback); I_Method0(bool, requiresUpdateTraversal); I_Method0(unsigned int, getNumChildrenRequiringUpdateTraversal); I_Method1(void, runUpdateCallbacks, IN, osg::NodeVisitor *, nv); I_Method1(void, setEventCallback, IN, osg::StateSet::Callback *, ac); I_Method0(osg::StateSet::Callback *, getEventCallback); I_Method0(const osg::StateSet::Callback *, getEventCallback); I_Method0(bool, requiresEventTraversal); I_Method0(unsigned int, getNumChildrenRequiringEventTraversal); I_Method1(void, runEventCallbacks, IN, osg::NodeVisitor *, nv); I_Method1(bool, checkValidityOfAssociatedModes, IN, osg::State &, state); I_Method1(void, compileGLObjects, IN, osg::State &, state); I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0); I_Property(osg::StateSet::AttributeList &, AttributeList); I_Property(const std::string &, BinName); I_Property(int, BinNumber); I_Property(osg::StateSet::Callback *, EventCallback); I_Property(osg::StateSet::ModeList &, ModeList); I_ArrayProperty_G(osg::Object *, Parent, Parents, unsigned int, void); I_ReadOnlyProperty(osg::StateSet::ParentList, Parents); I_Property(osg::StateSet::RenderBinMode, RenderBinMode); I_Property(int, RenderingHint); I_Property(osg::StateSet::TextureAttributeList &, TextureAttributeList); I_IndexedProperty2(osg::StateAttribute::GLModeValue, TextureMode, unsigned int, unit, osg::StateAttribute::GLMode, mode); I_Property(osg::StateSet::TextureModeList &, TextureModeList); I_Property(osg::StateSet::UniformList &, UniformList); I_Property(osg::StateSet::Callback *, UpdateCallback); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::StateSet::Callback) I_VirtualBaseType(osg::Object); I_Constructor0(); I_Constructor2(IN, const osg::StateSet::Callback &, x, IN, const osg::CopyOp &, x); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::StateAttribute >) I_Constructor0(); I_Constructor1(IN, osg::StateAttribute *, ptr); I_Constructor1(IN, const osg::ref_ptr< osg::StateAttribute > &, rp); I_Method0(osg::StateAttribute *, get); I_Method0(bool, valid); I_Method0(osg::StateAttribute *, release); I_Method1(void, swap, IN, osg::ref_ptr< osg::StateAttribute > &, rp); I_ReadOnlyProperty(osg::StateAttribute *, ); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::Uniform >) I_Constructor0(); I_Constructor1(IN, osg::Uniform *, ptr); I_Constructor1(IN, const osg::ref_ptr< osg::Uniform > &, rp); I_Method0(osg::Uniform *, get); I_Method0(bool, valid); I_Method0(osg::Uniform *, release); I_Method1(void, swap, IN, osg::ref_ptr< osg::Uniform > &, rp); I_ReadOnlyProperty(osg::Uniform *, ); END_REFLECTOR STD_MAP_REFLECTOR_WITH_TYPES(std::map< osg::StateAttribute::GLMode COMMA osg::StateAttribute::GLModeValue >, osg::StateAttribute::GLMode, osg::StateAttribute::Values); STD_MAP_REFLECTOR(std::map< osg::StateAttribute::TypeMemberPair COMMA osg::StateSet::RefAttributePair >); STD_MAP_REFLECTOR(std::map< std::string COMMA osg::StateSet::RefUniformPair >); STD_PAIR_REFLECTOR(std::pair< osg::ref_ptr< osg::StateAttribute > COMMA osg::StateAttribute::OverrideValue >); STD_PAIR_REFLECTOR(std::pair< osg::ref_ptr< osg::Uniform > COMMA osg::StateAttribute::OverrideValue >); STD_VECTOR_REFLECTOR(std::vector< osg::Object * >); STD_VECTOR_REFLECTOR(std::vector< osg::StateSet::AttributeList >); STD_VECTOR_REFLECTOR(std::vector< osg::StateSet::ModeList >);