// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::TexEnv::Mode) I_EnumLabel(osg::TexEnv::DECAL); I_EnumLabel(osg::TexEnv::MODULATE); I_EnumLabel(osg::TexEnv::BLEND); I_EnumLabel(osg::TexEnv::REPLACE); I_EnumLabel(osg::TexEnv::ADD); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::TexEnv) I_BaseType(osg::StateAttribute); I_ConstructorWithDefaults1(IN, osg::TexEnv::Mode, mode, osg::TexEnv::MODULATE); I_ConstructorWithDefaults2(IN, const osg::TexEnv &, texenv, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(osg::StateAttribute::Type, getType); I_Method0(bool, isTextureAttribute); I_Method1(int, compare, IN, const osg::StateAttribute &, sa); I_Method1(void, setMode, IN, osg::TexEnv::Mode, mode); I_Method0(osg::TexEnv::Mode, getMode); I_Method1(void, setColor, IN, const osg::Vec4 &, color); I_Method0(osg::Vec4 &, getColor); I_Method0(const osg::Vec4 &, getColor); I_Method1(void, apply, IN, osg::State &, state); I_Property(const osg::Vec4 &, Color); I_Property(osg::TexEnv::Mode, Mode); I_ReadOnlyProperty(osg::StateAttribute::Type, Type); END_REFLECTOR