// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::CombineParam) I_EnumLabel(osg::TexEnvCombine::REPLACE); I_EnumLabel(osg::TexEnvCombine::MODULATE); I_EnumLabel(osg::TexEnvCombine::ADD); I_EnumLabel(osg::TexEnvCombine::ADD_SIGNED); I_EnumLabel(osg::TexEnvCombine::INTERPOLATE); I_EnumLabel(osg::TexEnvCombine::SUBTRACT); I_EnumLabel(osg::TexEnvCombine::DOT3_RGB); I_EnumLabel(osg::TexEnvCombine::DOT3_RGBA); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::SourceParam) I_EnumLabel(osg::TexEnvCombine::CONSTANT); I_EnumLabel(osg::TexEnvCombine::PRIMARY_COLOR); I_EnumLabel(osg::TexEnvCombine::PREVIOUS); I_EnumLabel(osg::TexEnvCombine::TEXTURE); I_EnumLabel(osg::TexEnvCombine::TEXTURE0); I_EnumLabel(osg::TexEnvCombine::TEXTURE1); I_EnumLabel(osg::TexEnvCombine::TEXTURE2); I_EnumLabel(osg::TexEnvCombine::TEXTURE3); I_EnumLabel(osg::TexEnvCombine::TEXTURE4); I_EnumLabel(osg::TexEnvCombine::TEXTURE5); I_EnumLabel(osg::TexEnvCombine::TEXTURE6); I_EnumLabel(osg::TexEnvCombine::TEXTURE7); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::OperandParam) I_EnumLabel(osg::TexEnvCombine::SRC_COLOR); I_EnumLabel(osg::TexEnvCombine::ONE_MINUS_SRC_COLOR); I_EnumLabel(osg::TexEnvCombine::SRC_ALPHA); I_EnumLabel(osg::TexEnvCombine::ONE_MINUS_SRC_ALPHA); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::TexEnvCombine) I_BaseType(osg::StateAttribute); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::TexEnvCombine &, texenv, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(osg::StateAttribute::Type, getType); I_Method0(bool, isTextureAttribute); I_Method1(int, compare, IN, const osg::StateAttribute &, sa); I_Method1(void, setCombine_RGB, IN, GLint, cm); I_Method1(void, setCombine_Alpha, IN, GLint, cm); I_Method0(GLint, getCombine_RGB); I_Method0(GLint, getCombine_Alpha); I_Method1(void, setSource0_RGB, IN, GLint, sp); I_Method1(void, setSource1_RGB, IN, GLint, sp); I_Method1(void, setSource2_RGB, IN, GLint, sp); I_Method1(void, setSource0_Alpha, IN, GLint, sp); I_Method1(void, setSource1_Alpha, IN, GLint, sp); I_Method1(void, setSource2_Alpha, IN, GLint, sp); I_Method0(GLint, getSource0_RGB); I_Method0(GLint, getSource1_RGB); I_Method0(GLint, getSource2_RGB); I_Method0(GLint, getSource0_Alpha); I_Method0(GLint, getSource1_Alpha); I_Method0(GLint, getSource2_Alpha); I_Method1(void, setOperand0_RGB, IN, GLint, op); I_Method1(void, setOperand1_RGB, IN, GLint, op); I_Method1(void, setOperand2_RGB, IN, GLint, op); I_Method1(void, setOperand0_Alpha, IN, GLint, op); I_Method1(void, setOperand1_Alpha, IN, GLint, op); I_Method1(void, setOperand2_Alpha, IN, GLint, op); I_Method0(GLint, getOperand0_RGB); I_Method0(GLint, getOperand1_RGB); I_Method0(GLint, getOperand2_RGB); I_Method0(GLint, getOperand0_Alpha); I_Method0(GLint, getOperand1_Alpha); I_Method0(GLint, getOperand2_Alpha); I_Method1(void, setScale_RGB, IN, float, scale); I_Method1(void, setScale_Alpha, IN, float, scale); I_Method0(float, getScale_RGB); I_Method0(float, getScale_Alpha); I_Method1(void, setConstantColor, IN, const osg::Vec4 &, color); I_Method0(const osg::Vec4 &, getConstantColor); I_Method1(void, setConstantColorAsLightDirection, IN, const osg::Vec3 &, direction); I_Method0(osg::Vec3, getConstantColorAsLightDirection); I_Method1(void, apply, IN, osg::State &, state); I_Property(GLint, Combine_Alpha); I_Property(GLint, Combine_RGB); I_Property(const osg::Vec4 &, ConstantColor); I_ReadOnlyProperty(osg::Vec3, ConstantColorAsLightDirection); I_Property(GLint, Operand0_Alpha); I_Property(GLint, Operand0_RGB); I_Property(GLint, Operand1_Alpha); I_Property(GLint, Operand1_RGB); I_Property(GLint, Operand2_Alpha); I_Property(GLint, Operand2_RGB); I_Property(float, Scale_Alpha); I_Property(float, Scale_RGB); I_Property(GLint, Source0_Alpha); I_Property(GLint, Source0_RGB); I_Property(GLint, Source1_Alpha); I_Property(GLint, Source1_RGB); I_Property(GLint, Source2_Alpha); I_Property(GLint, Source2_RGB); I_ReadOnlyProperty(osg::StateAttribute::Type, Type); END_REFLECTOR