// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::TexGenNode::ReferenceFrame) I_EnumLabel(osg::TexGenNode::RELATIVE_RF); I_EnumLabel(osg::TexGenNode::ABSOLUTE_RF); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::TexGenNode) I_BaseType(osg::Group); I_Constructor0(); I_Constructor1(IN, osg::TexGen *, texgen); I_ConstructorWithDefaults2(IN, const osg::TexGenNode &, tgb, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, className); I_Method0(const char *, libraryName); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method1(void, setReferenceFrame, IN, osg::TexGenNode::ReferenceFrame, rf); I_Method0(osg::TexGenNode::ReferenceFrame, getReferenceFrame); I_Method1(void, setTextureUnit, IN, unsigned int, textureUnit); I_Method0(unsigned int, getTextureUnit); I_Method1(void, setTexGen, IN, osg::TexGen *, texgen); I_Method0(osg::TexGen *, getTexGen); I_Method0(const osg::TexGen *, getTexGen); I_Property(osg::TexGenNode::ReferenceFrame, ReferenceFrame); I_Property(osg::TexGen *, TexGen); I_Property(unsigned int, TextureUnit); END_REFLECTOR