// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture3D) I_BaseType(osg::Texture); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::Texture3D &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(osg::StateAttribute::Type, getType); I_Method1(int, compare, IN, const osg::StateAttribute &, rhs); I_Method0(GLenum, getTextureTarget); I_Method1(void, setImage, IN, osg::Image *, image); I_Method0(osg::Image *, getImage); I_Method0(const osg::Image *, getImage); I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID); I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image); I_Method1(osg::Image *, getImage, IN, unsigned, int); I_Method1(const osg::Image *, getImage, IN, unsigned, int); I_Method0(unsigned int, getNumImages); I_Method3(void, setTextureSize, IN, int, width, IN, int, height, IN, int, depth); I_Method3(void, getTextureSize, IN, int &, width, IN, int &, height, IN, int &, depth); I_Method1(void, setTextureWidth, IN, int, width); I_Method1(void, setTextureHeight, IN, int, height); I_Method1(void, setTextureDepth, IN, int, depth); I_Method0(int, getTextureWidth); I_Method0(int, getTextureHeight); I_Method0(int, getTextureDepth); I_Method1(void, setSubloadCallback, IN, osg::Texture3D::SubloadCallback *, cb); I_Method0(osg::Texture3D::SubloadCallback *, getSubloadCallback); I_Method0(const osg::Texture3D::SubloadCallback *, getSubloadCallback); I_Method1(void, setNumMipmapLevels, IN, unsigned int, num); I_Method0(unsigned int, getNumMipmapLevels); I_Method8(void, copyTexSubImage3D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, zoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height); I_Method1(void, apply, IN, osg::State &, state); I_StaticMethod2(osg::Texture3D::Extensions *, getExtensions, IN, unsigned int, contextID, IN, bool, createIfNotInitalized); I_StaticMethod2(void, setExtensions, IN, unsigned int, contextID, IN, osg::Texture3D::Extensions *, extensions); I_Property(osg::Image *, Image); I_WriteOnlyProperty(unsigned int, NumMipmapLevels); I_Property(osg::Texture3D::SubloadCallback *, SubloadCallback); I_Property(int, TextureDepth); I_Property(int, TextureHeight); I_ReadOnlyProperty(GLenum, TextureTarget); I_Property(int, TextureWidth); I_ReadOnlyProperty(osg::StateAttribute::Type, Type); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::Texture3D::Extensions) I_BaseType(osg::Referenced); I_Constructor1(IN, unsigned int, contextID); I_Constructor1(IN, const osg::Texture3D::Extensions &, rhs); I_Method1(void, lowestCommonDenominator, IN, const osg::Texture3D::Extensions &, rhs); I_Method1(void, setupGLExtensions, IN, unsigned int, contextID); I_Method1(void, setTexture3DSupported, IN, bool, flag); I_Method0(bool, isTexture3DSupported); I_Method1(void, setTexture3DFast, IN, bool, flag); I_Method0(bool, isTexture3DFast); I_Method1(void, setMaxTexture3DSize, IN, GLint, maxsize); I_Method0(GLint, maxTexture3DSize); I_Method1(void, setTexImage3DProc, IN, void *, ptr); I_Method10(void, glTexImage3D, IN, GLenum, target, IN, GLint, level, IN, GLenum, internalFormat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, pixels); I_Method1(void, setTexSubImage3DProc, IN, void *, ptr); I_Method11(void, glTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, pixels); I_Method1(void, setCopyTexSubImage3DProc, IN, void *, ptr); I_Method9(void, glCopyTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLint, x, IN, GLint, y, IN, GLsizei, width, IN, GLsizei, height); I_Method0(bool, isCompressedTexImage3DSupported); I_Method1(void, setCompressedTexImage3DProc, IN, void *, ptr); I_Method9(void, glCompressedTexImage3D, IN, GLenum, target, IN, GLint, level, IN, GLenum, internalformat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLint, border, IN, GLsizei, imageSize, IN, const GLvoid *, data); I_Method0(bool, isCompressedTexSubImage3DSupported); I_Method1(void, setCompressedTexSubImage3DProc, IN, void *, ptr); I_Method11(void, glCompressedTexSubImage3D, IN, GLenum, target, IN, GLint, level, IN, GLint, xoffset, IN, GLint, yoffset, IN, GLint, zoffset, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLsizei, imageSize, IN, const GLvoid *, data); I_Method1(void, setBuild3DMipmapsProc, IN, void *, ptr); I_Method8(void, gluBuild3DMipmaps, IN, GLenum, target, IN, GLint, internalFormat, IN, GLsizei, width, IN, GLsizei, height, IN, GLsizei, depth, IN, GLenum, format, IN, GLenum, type, IN, const GLvoid *, data); I_WriteOnlyProperty(void *, Build3DMipmapsProc); I_WriteOnlyProperty(void *, CompressedTexImage3DProc); I_WriteOnlyProperty(void *, CompressedTexSubImage3DProc); I_WriteOnlyProperty(void *, CopyTexSubImage3DProc); I_WriteOnlyProperty(GLint, MaxTexture3DSize); I_WriteOnlyProperty(void *, TexImage3DProc); I_WriteOnlyProperty(void *, TexSubImage3DProc); I_WriteOnlyProperty(bool, Texture3DFast); I_WriteOnlyProperty(bool, Texture3DSupported); I_WriteOnlyProperty(unsigned int, upGLExtensions); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture3D::SubloadCallback) I_BaseType(osg::Referenced); I_Constructor0(); I_Method2(void, load, IN, const osg::Texture3D &, texture, IN, osg::State &, state); I_Method2(void, subload, IN, const osg::Texture3D &, texture, IN, osg::State &, state); END_REFLECTOR