// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::TextureCubeMap::Face) I_EnumLabel(osg::TextureCubeMap::POSITIVE_X); I_EnumLabel(osg::TextureCubeMap::NEGATIVE_X); I_EnumLabel(osg::TextureCubeMap::POSITIVE_Y); I_EnumLabel(osg::TextureCubeMap::NEGATIVE_Y); I_EnumLabel(osg::TextureCubeMap::POSITIVE_Z); I_EnumLabel(osg::TextureCubeMap::NEGATIVE_Z); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::TextureCubeMap) I_BaseType(osg::Texture); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osg::TextureCubeMap &, cm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(osg::StateAttribute::Type, getType); I_Method1(int, compare, IN, const osg::StateAttribute &, rhs); I_Method0(GLenum, getTextureTarget); I_Method2(void, setImage, IN, unsigned int, face, IN, osg::Image *, image); I_Method1(osg::Image *, getImage, IN, unsigned int, face); I_Method1(const osg::Image *, getImage, IN, unsigned int, face); I_Method0(unsigned int, getNumImages); I_Method2(unsigned int &, getModifiedCount, IN, unsigned int, face, IN, unsigned int, contextID); I_Method2(void, setTextureSize, IN, int, width, IN, int, height); I_Method1(void, setTextureWidth, IN, int, width); I_Method1(void, setTextureHeight, IN, int, height); I_Method0(int, getTextureWidth); I_Method0(int, getTextureHeight); I_Method0(int, getTextureDepth); I_Method1(void, setSubloadCallback, IN, osg::TextureCubeMap::SubloadCallback *, cb); I_Method0(osg::TextureCubeMap::SubloadCallback *, getSubloadCallback); I_Method0(const osg::TextureCubeMap::SubloadCallback *, getSubloadCallback); I_Method1(void, setNumMipmapLevels, IN, unsigned int, num); I_Method0(unsigned int, getNumMipmapLevels); I_Method8(void, copyTexSubImageCubeMap, IN, osg::State &, state, IN, int, face, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height); I_Method1(void, apply, IN, osg::State &, state); I_StaticMethod2(osg::TextureCubeMap::Extensions *, getExtensions, IN, unsigned int, contextID, IN, bool, createIfNotInitalized); I_StaticMethod2(void, setExtensions, IN, unsigned int, contextID, IN, osg::TextureCubeMap::Extensions *, extensions); I_ArrayProperty_G(osg::Image *, Image, Images, unsigned int, void); I_WriteOnlyProperty(unsigned int, NumMipmapLevels); I_Property(osg::TextureCubeMap::SubloadCallback *, SubloadCallback); I_ReadOnlyProperty(int, TextureDepth); I_Property(int, TextureHeight); I_ReadOnlyProperty(GLenum, TextureTarget); I_Property(int, TextureWidth); I_ReadOnlyProperty(osg::StateAttribute::Type, Type); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::TextureCubeMap::Extensions) I_BaseType(osg::Referenced); I_Constructor1(IN, unsigned int, contextID); I_Constructor1(IN, const osg::TextureCubeMap::Extensions &, rhs); I_Method1(void, lowestCommonDenominator, IN, const osg::TextureCubeMap::Extensions &, rhs); I_Method1(void, setupGLExtenions, IN, unsigned int, contextID); I_Method1(void, setCubeMapSupported, IN, bool, flag); I_Method0(bool, isCubeMapSupported); I_WriteOnlyProperty(bool, CubeMapSupported); I_WriteOnlyProperty(unsigned int, upGLExtenions); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TextureCubeMap::SubloadCallback) I_BaseType(osg::Referenced); I_Constructor0(); I_Method2(void, load, IN, const osg::TextureCubeMap &, texture, IN, osg::State &, state); I_Method2(void, subload, IN, const osg::TextureCubeMap &, texture, IN, osg::State &, state); END_REFLECTOR