// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TextureRectangle) I_BaseType(osg::Texture); I_Constructor0(); I_Constructor1(IN, osg::Image *, image); I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(osg::StateAttribute::Type, getType); I_Method1(int, compare, IN, const osg::StateAttribute &, rhs); I_Method0(GLenum, getTextureTarget); I_Method1(void, setImage, IN, osg::Image *, image); I_Method0(osg::Image *, getImage); I_Method0(const osg::Image *, getImage); I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID); I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image); I_Method1(osg::Image *, getImage, IN, unsigned, int); I_Method1(const osg::Image *, getImage, IN, unsigned, int); I_Method0(unsigned int, getNumImages); I_Method2(void, setTextureSize, IN, int, width, IN, int, height); I_Method1(void, setTextureWidth, IN, int, width); I_Method1(void, setTextureHeight, IN, int, height); I_Method0(int, getTextureWidth); I_Method0(int, getTextureHeight); I_Method0(int, getTextureDepth); I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb); I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback); I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback); I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height); I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height); I_Method1(void, apply, IN, osg::State &, state); I_Property(osg::Image *, Image); I_Property(osg::TextureRectangle::SubloadCallback *, SubloadCallback); I_ReadOnlyProperty(int, TextureDepth); I_Property(int, TextureHeight); I_ReadOnlyProperty(GLenum, TextureTarget); I_Property(int, TextureWidth); I_ReadOnlyProperty(osg::StateAttribute::Type, Type); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TextureRectangle::SubloadCallback) I_BaseType(osg::Referenced); I_Constructor0(); I_Method2(void, load, IN, const osg::TextureRectangle &, x, IN, osg::State &, x); I_Method2(void, subload, IN, const osg::TextureRectangle &, x, IN, osg::State &, x); END_REFLECTOR