// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif #include TYPE_NAME_ALIAS(double, osg::Vec3d::value_type); BEGIN_VALUE_REFLECTOR(osg::Vec3d) I_ReaderWriter(osgIntrospection::StdReaderWriter); // user-defined I_Comparator(osgIntrospection::PartialOrderComparator); // user-defined I_Constructor0(); I_Constructor1(IN, const osg::Vec3f &, vec); I_Constructor3(IN, osg::Vec3d::value_type, x, IN, osg::Vec3d::value_type, y, IN, osg::Vec3d::value_type, z); I_Constructor2(IN, const osg::Vec2d &, v2, IN, osg::Vec3d::value_type, zz); I_Method0(osg::Vec3d::value_type *, ptr); I_Method0(const osg::Vec3d::value_type *, ptr); I_Method3(void, set, IN, osg::Vec3d::value_type, x, IN, osg::Vec3d::value_type, y, IN, osg::Vec3d::value_type, z); I_Method1(void, set, IN, const osg::Vec3d &, rhs); I_Method0(osg::Vec3d::value_type &, x); I_Method0(osg::Vec3d::value_type &, y); I_Method0(osg::Vec3d::value_type &, z); I_Method0(osg::Vec3d::value_type, x); I_Method0(osg::Vec3d::value_type, y); I_Method0(osg::Vec3d::value_type, z); I_Method0(bool, valid); I_Method0(bool, isNaN); I_Method0(osg::Vec3d::value_type, length); I_Method0(osg::Vec3d::value_type, length2); I_Method0(osg::Vec3d::value_type, normalize); I_WriteOnlyProperty(const osg::Vec3d &, ); END_REFLECTOR