// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osg::Viewport) I_BaseType(osg::StateAttribute); I_Constructor0(); I_Constructor4(IN, int, x, IN, int, y, IN, int, width, IN, int, height); I_ConstructorWithDefaults2(IN, const osg::Viewport &, vp, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(osg::StateAttribute::Type, getType); I_Method1(int, compare, IN, const osg::StateAttribute &, sa); I_Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height); I_Method4(void, getViewport, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height); I_Method0(int &, x); I_Method0(int, x); I_Method0(int &, y); I_Method0(int, y); I_Method0(int &, width); I_Method0(int, width); I_Method0(int &, height); I_Method0(int, height); I_Method0(bool, valid); I_Method0(float, aspectRatio); I_Method0(const osg::Matrix, computeWindowMatrix); I_Method1(void, apply, IN, osg::State &, state); I_ReadOnlyProperty(osg::StateAttribute::Type, Type); END_REFLECTOR