// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osgFX::Effect::TechniqueSelection) I_EnumLabel(osgFX::Effect::AUTO_DETECT); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Effect) I_BaseType(osg::Group); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgFX::Effect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(const char *, effectName); I_Method0(const char *, effectDescription); I_Method0(const char *, effectAuthor); I_Method0(bool, getEnabled); I_Method1(void, setEnabled, IN, bool, v); I_Method0(void, setUpDemo); I_Method0(int, getNumTechniques); I_Method1(osgFX::Technique *, getTechnique, IN, int, i); I_Method1(const osgFX::Technique *, getTechnique, IN, int, i); I_Method0(int, getSelectedTechnique); I_MethodWithDefaults1(void, selectTechnique, IN, int, i, osgFX::Effect::AUTO_DETECT); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv); I_Method1(void, inherited_traverse, IN, osg::NodeVisitor &, nv); I_Property(bool, Enabled); I_ReadOnlyProperty(int, SelectedTechnique); I_ArrayProperty_G(osgFX::Technique *, Technique, Techniques, int, void); END_REFLECTOR