// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Technique) I_BaseType(osg::Referenced); I_Constructor0(); I_Method0(const char *, techniqueName); I_Method0(const char *, techniqueDescription); I_Method1(void, getRequiredExtensions, IN, std::vector< std::string > &, x); I_Method1(bool, validate, IN, osg::State &, x); I_Method0(int, getNumPasses); I_Method1(osg::StateSet *, getPassStateSet, IN, int, i); I_Method1(const osg::StateSet *, getPassStateSet, IN, int, i); I_Method2(void, traverse, IN, osg::NodeVisitor &, nv, IN, osgFX::Effect *, fx); END_REFLECTOR