// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgFX::Validator) I_BaseType(osg::StateAttribute); I_Constructor0(); I_Constructor1(IN, osgFX::Effect *, effect); I_ConstructorWithDefaults2(IN, const osgFX::Validator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method0(osg::StateAttribute::Type, getType); I_Method1(void, apply, IN, osg::State &, state); I_Method1(void, compileGLObjects, IN, osg::State &, state); I_Method1(int, compare, IN, const osg::StateAttribute &, sa); I_Method0(void, disable); I_ReadOnlyProperty(osg::StateAttribute::Type, Type); END_REFLECTOR