// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator) I_BaseType(osgGA::MatrixManipulator); I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0); I_Constructor1(IN, const std::string &, filename); I_Method0(const char *, className); I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo); I_Method0(bool, getPrintOutTimingInfo); I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix); I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix); I_Method0(osg::Matrixd, getMatrix); I_Method0(osg::Matrixd, getInverseMatrix); I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath); I_Method0(osg::AnimationPath *, getAnimationPath); I_Method0(const osg::AnimationPath *, getAnimationPath); I_Method0(bool, valid); I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us); I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us); I_Method1(void, home, IN, double, currentTime); I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us); I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage); I_Property(osg::AnimationPath *, AnimationPath); I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix); I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix); I_ReadOnlyProperty(osg::Matrixd, InverseMatrix); I_ReadOnlyProperty(osg::Matrixd, Matrix); I_Property(bool, PrintOutTimingInfo); END_REFLECTOR