// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgGA::DriveManipulator) I_BaseType(osgGA::MatrixManipulator); I_Constructor0(); I_Method0(const char *, className); I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix); I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix); I_Method0(osg::Matrixd, getMatrix); I_Method0(osg::Matrixd, getInverseMatrix); I_Method1(void, setNode, IN, osg::Node *, x); I_Method0(const osg::Node *, getNode); I_Method0(osg::Node *, getNode); I_Method0(void, computeHomePosition); I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us); I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us); I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us); I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage); I_Method1(void, setModelScale, IN, double, in_ms); I_Method0(double, getModelScale); I_Method1(void, setVelocity, IN, double, in_vel); I_Method0(double, getVelocity); I_Method1(void, setHeight, IN, double, in_h); I_Method0(double, getHeight); I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix); I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix); I_Property(double, Height); I_ReadOnlyProperty(osg::Matrixd, InverseMatrix); I_ReadOnlyProperty(osg::Matrixd, Matrix); I_Property(double, ModelScale); I_Property(osg::Node *, Node); I_Property(double, Velocity); END_REFLECTOR