// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >, osgGA::KeySwitchMatrixManipulator::NamedManipulator); TYPE_NAME_ALIAS(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >, osgGA::KeySwitchMatrixManipulator::KeyManipMap); BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator) I_BaseType(osgGA::MatrixManipulator); I_Constructor0(); I_Method0(const char *, className); I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm); I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm); I_Method0(unsigned int, getNumMatrixManipulators); I_Method1(void, selectMatrixManipulator, IN, unsigned int, num); I_Method0(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap); I_Method0(const osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap); I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator); I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator); I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key); I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key); I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key); I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key); I_Method1(void, setMinimumDistance, IN, float, minimumDistance); I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb); I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix); I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix); I_Method0(osg::Matrixd, getMatrix); I_Method0(osg::Matrixd, getInverseMatrix); I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode); I_Method0(float, getFusionDistanceValue); I_Method1(void, setNode, IN, osg::Node *, n); I_Method0(const osg::Node *, getNode); I_Method0(osg::Node *, getNode); I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false); I_Method1(void, setAutoComputeHomePosition, IN, bool, flag); I_Method0(void, computeHomePosition); I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa); I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa); I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us); I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage); I_WriteOnlyProperty(bool, AutoComputeHomePosition); I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix); I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix); I_WriteOnlyProperty(osgGA::MatrixManipulator::CoordinateFrameCallback *, CoordinateFrameCallback); I_ReadOnlyProperty(osgGA::MatrixManipulator *, CurrentMatrixManipulator); I_ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode); I_ReadOnlyProperty(float, FusionDistanceValue); I_ReadOnlyProperty(osg::Matrixd, InverseMatrix); I_ReadOnlyProperty(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, KeyManipMap); I_ReadOnlyProperty(osg::Matrixd, Matrix); I_WriteOnlyProperty(float, MinimumDistance); I_Property(osg::Node *, Node); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::MatrixManipulator >) I_Constructor0(); I_Constructor1(IN, osgGA::MatrixManipulator *, ptr); I_Constructor1(IN, const osg::ref_ptr< osgGA::MatrixManipulator > &, rp); I_Method0(osgGA::MatrixManipulator *, get); I_Method0(bool, valid); I_Method0(osgGA::MatrixManipulator *, release); I_Method1(void, swap, IN, osg::ref_ptr< osgGA::MatrixManipulator > &, rp); I_ReadOnlyProperty(osgGA::MatrixManipulator *, ); END_REFLECTOR STD_MAP_REFLECTOR(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >); STD_PAIR_REFLECTOR(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >);