// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator) I_BaseType(osgGA::GUIEventHandler); I_Constructor0(); I_Method0(const char *, className); I_Method1(void, setStateSet, IN, osg::StateSet *, x); I_Method0(osg::StateSet *, getStateSet); I_Method0(const osg::StateSet *, getStateSet); I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us); I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, x); I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage); I_Method1(void, setMaximumNumOfTextureUnits, IN, unsigned int, i); I_Method0(unsigned int, getMaximumNumOfTextureUnits); I_Property(unsigned int, MaximumNumOfTextureUnits); I_Property(osg::StateSet *, StateSet); END_REFLECTOR