// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgGA::UFOManipulator) I_BaseType(osgGA::MatrixManipulator); I_Constructor0(); I_Method0(const char *, className); I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix); I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, invmat); I_Method0(osg::Matrixd, getMatrix); I_Method0(osg::Matrixd, getInverseMatrix); I_Method1(void, setNode, IN, osg::Node *, node); I_Method0(const osg::Node *, getNode); I_Method0(osg::Node *, getNode); I_Method0(void, computeHomePosition); I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x); I_Method1(void, home, IN, double, x); I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x); I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa); I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage); I_Method3(void, getCurrentPositionAsLookAt, IN, osg::Vec3 &, eye, IN, osg::Vec3 &, center, IN, osg::Vec3 &, up); I_Method1(void, setMinHeight, IN, double, in_min_height); I_Method0(double, getMinHeight); I_Method1(void, setMinDistance, IN, double, in_min_dist); I_Method0(double, getMinDistance); I_Method1(void, setForwardSpeed, IN, double, in_fs); I_Method0(double, getForwardSpeed); I_Method1(void, setSideSpeed, IN, double, in_ss); I_Method0(double, getSideSpeed); I_Method1(void, setRotationSpeed, IN, double, in_rot_speed); I_Method0(double, getRotationSpeed); I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix); I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix); I_Property(double, ForwardSpeed); I_ReadOnlyProperty(osg::Matrixd, InverseMatrix); I_ReadOnlyProperty(osg::Matrixd, Matrix); I_Property(double, MinDistance); I_Property(double, MinHeight); I_Property(osg::Node *, Node); I_Property(double, RotationSpeed); I_Property(double, SideSpeed); END_REFLECTOR