// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(Producer::CameraGroup::ThreadModel, osgProducer::OsgCameraGroup::ThreadingModel); TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgProducer::GraphicsContextImplementation > >, osgProducer::OsgCameraGroup::GraphicsContextList); TYPE_NAME_ALIAS(std::vector< Producer::ref_ptr< osgProducer::OsgSceneHandler > >, osgProducer::OsgCameraGroup::SceneHandlerList); BEGIN_VALUE_REFLECTOR(osgProducer::OsgCameraGroup) I_Constructor0(); I_Constructor1(IN, Producer::CameraConfig *, cfg); I_Constructor1(IN, const std::string &, configFile); I_Constructor1(IN, osg::ArgumentParser &, arguments); I_Method1(void, setApplicationUsage, IN, osg::ApplicationUsage *, au); I_Method0(osg::ApplicationUsage *, getApplicationUsage); I_Method0(const osg::ApplicationUsage *, getApplicationUsage); I_Method1(void, setGraphicsContextList, IN, osgProducer::OsgCameraGroup::GraphicsContextList &, gcList); I_Method0(osgProducer::OsgCameraGroup::GraphicsContextList &, getGraphicsContextList); I_Method0(const osgProducer::OsgCameraGroup::GraphicsContextList &, getGraphicsContextList); I_Method0(osgProducer::OsgCameraGroup::SceneHandlerList &, getSceneHandlerList); I_Method0(const osgProducer::OsgCameraGroup::SceneHandlerList &, getSceneHandlerList); I_Method1(void, setSceneData, IN, osg::Node *, scene); I_Method0(osg::Node *, getSceneData); I_Method0(const osg::Node *, getSceneData); I_Method1(void, setSceneDecorator, IN, osg::Group *, decorator); I_Method0(osg::Group *, getSceneDecorator); I_Method0(const osg::Group *, getSceneDecorator); I_Method0(osg::Node *, getTopMostSceneData); I_Method0(const osg::Node *, getTopMostSceneData); I_Method0(void, updatedSceneData); I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, ds); I_Method0(osg::DisplaySettings *, getDisplaySettings); I_Method0(const osg::DisplaySettings *, getDisplaySettings); I_Method1(void, setCullSettings, IN, const osg::CullSettings &, cs); I_Method0(osg::CullSettings &, getCullSettings); I_Method0(const osg::CullSettings &, getCullSettings); I_Method1(void, setFrameStamp, IN, osg::FrameStamp *, fs); I_Method0(osg::FrameStamp *, getFrameStamp); I_Method0(const osg::FrameStamp *, getFrameStamp); I_Method1(void, setGlobalStateSet, IN, osg::StateSet *, sset); I_Method0(osg::StateSet *, getGlobalStateSet); I_Method0(const osg::StateSet *, getGlobalStateSet); I_Method1(void, setClearColor, IN, const osg::Vec4 &, clearColor); I_Method0(const osg::Vec4 &, getClearColor); I_Method1(void, setLODScale, IN, float, scale); I_Method0(float, getLODScale); I_MethodWithDefaults2(void, setFusionDistance, IN, osgUtil::SceneView::FusionDistanceMode, mode, , IN, float, value, 1.0f); I_Method1(void, setRealizeSceneViewOptions, IN, unsigned int, options); I_Method0(unsigned int, getRealizeSceneViewOptions); I_Method1(void, setEnableProcessorAffinityHint, IN, bool, enableProccessAffinityHint); I_Method0(bool, getEnableProcessorAffinityHint); I_Method1(void, setRealizeCallback, IN, osgProducer::OsgCameraGroup::RealizeCallback *, cb); I_Method0(osgProducer::OsgCameraGroup::RealizeCallback *, getRealizeCallback); I_Method0(const osgProducer::OsgCameraGroup::RealizeCallback *, getRealizeCallback); I_Method0(void, advance); I_Method1(bool, realize, IN, osgProducer::OsgCameraGroup::ThreadingModel, thread_model); I_Method0(bool, realize); I_Method1(void, setView, IN, const osg::Matrixd &, matrix); I_Method0(osg::Matrixd, getViewMatrix); I_Method0(void, sync); I_Method0(void, frame); I_Method0(void, cleanup_frame); I_Property(osg::ApplicationUsage *, ApplicationUsage); I_Property(const osg::Vec4 &, ClearColor); I_Property(const osg::CullSettings &, CullSettings); I_Property(osg::DisplaySettings *, DisplaySettings); I_Property(bool, EnableProcessorAffinityHint); I_Property(osg::FrameStamp *, FrameStamp); I_Property(osg::StateSet *, GlobalStateSet); I_Property(osgProducer::OsgCameraGroup::GraphicsContextList &, GraphicsContextList); I_Property(float, LODScale); I_Property(osgProducer::OsgCameraGroup::RealizeCallback *, RealizeCallback); I_Property(unsigned int, RealizeSceneViewOptions); I_Property(osg::Node *, SceneData); I_Property(osg::Group *, SceneDecorator); I_ReadOnlyProperty(osgProducer::OsgCameraGroup::SceneHandlerList &, SceneHandlerList); I_ReadOnlyProperty(osg::Node *, TopMostSceneData); I_WriteOnlyProperty(const osg::Matrixd &, View); I_ReadOnlyProperty(osg::Matrixd, ViewMatrix); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgProducer::OsgCameraGroup::RealizeCallback) I_BaseType(osg::Referenced); I_Constructor0(); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgProducer::GraphicsContextImplementation >) I_Constructor0(); I_Constructor1(IN, osgProducer::GraphicsContextImplementation *, ptr); I_Constructor1(IN, const osg::ref_ptr< osgProducer::GraphicsContextImplementation > &, rp); I_Method0(osgProducer::GraphicsContextImplementation *, get); I_Method0(bool, valid); I_Method0(osgProducer::GraphicsContextImplementation *, release); I_Method1(void, swap, IN, osg::ref_ptr< osgProducer::GraphicsContextImplementation > &, rp); I_ReadOnlyProperty(osgProducer::GraphicsContextImplementation *, ); END_REFLECTOR STD_VECTOR_REFLECTOR(std::vector< Producer::ref_ptr< osgProducer::OsgSceneHandler > >); STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgProducer::GraphicsContextImplementation > >);