// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osgSim::LightPoint::BlendingMode) I_EnumLabel(osgSim::LightPoint::ADDITIVE); I_EnumLabel(osgSim::LightPoint::BLENDED); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osgSim::LightPoint) I_Constructor0(); I_Constructor2(IN, const osg::Vec3 &, position, IN, const osg::Vec4 &, color); I_ConstructorWithDefaults8(IN, bool, on, , IN, const osg::Vec3 &, position, , IN, const osg::Vec4 &, color, , IN, float, intensity, 1.0f, IN, float, radius, 1.0f, IN, osgSim::Sector *, sector, 0, IN, osgSim::BlinkSequence *, blinkSequence, 0, IN, osgSim::LightPoint::BlendingMode, blendingMode, osgSim::LightPoint::BLENDED); I_Constructor1(IN, const osgSim::LightPoint &, lp); I_PublicMemberProperty(bool, _on); I_PublicMemberProperty(osg::Vec3, _position); I_PublicMemberProperty(osg::Vec4, _color); I_PublicMemberProperty(float, _intensity); I_PublicMemberProperty(float, _radius); I_PublicMemberProperty(osg::ref_ptr< osgSim::Sector >, _sector); I_PublicMemberProperty(osg::ref_ptr< osgSim::BlinkSequence >, _blinkSequence); I_PublicMemberProperty(osgSim::LightPoint::BlendingMode, _blendingMode); END_REFLECTOR