// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::vector< osgSim::LightPoint >, osgSim::LightPointNode::LightPointList); BEGIN_OBJECT_REFLECTOR(osgSim::LightPointNode) I_BaseType(osg::Node); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgSim::LightPointNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, className); I_Method0(const char *, libraryName); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv); I_Method0(unsigned int, getNumLightPoints); I_Method1(unsigned int, addLightPoint, IN, const osgSim::LightPoint &, lp); I_Method1(void, removeLightPoint, IN, unsigned int, pos); I_Method1(osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos); I_Method1(const osgSim::LightPoint &, getLightPoint, IN, unsigned int, pos); I_Method1(void, setLightPointList, IN, const osgSim::LightPointNode::LightPointList &, lpl); I_Method0(osgSim::LightPointNode::LightPointList &, getLightPointList); I_Method0(const osgSim::LightPointNode::LightPointList &, getLightPointList); I_Method1(void, setMinPixelSize, IN, float, minPixelSize); I_Method0(float, getMinPixelSize); I_Method1(void, setMaxPixelSize, IN, float, maxPixelSize); I_Method0(float, getMaxPixelSize); I_Method1(void, setMaxVisibleDistance2, IN, float, maxVisibleDistance2); I_Method0(float, getMaxVisibleDistance2); I_Method1(void, setLightPointSystem, IN, osgSim::LightPointSystem *, lps); I_Method0(osgSim::LightPointSystem *, getLightPointSystem); I_MethodWithDefaults1(void, setPointSprite, IN, bool, enable, true); I_Method0(bool, getPointSprite); I_Method0(osg::BoundingSphere, computeBound); I_ArrayProperty_GA(const osgSim::LightPoint &, LightPoint, LightPoints, unsigned int, unsigned int); I_Property(const osgSim::LightPointNode::LightPointList &, LightPointList); I_Property(osgSim::LightPointSystem *, LightPointSystem); I_Property(float, MaxPixelSize); I_Property(float, MaxVisibleDistance2); I_Property(float, MinPixelSize); I_Property(bool, PointSprite); END_REFLECTOR STD_VECTOR_REFLECTOR(std::vector< osgSim::LightPoint >);