// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgSim::OverlayNode) I_BaseType(osg::Group); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgSim::OverlayNode &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, className); I_Method0(const char *, libraryName); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv); I_Method1(void, setOverlaySubgraph, IN, osg::Node *, node); I_Method0(osg::Node *, getOverlaySubgraph); I_Method0(const osg::Node *, getOverlaySubgraph); I_Method0(void, dirtyOverlayTexture); I_Method1(void, setContinuousUpdate, IN, bool, update); I_Method0(bool, getContinuousUpdate); I_Method1(void, setOverlayClearColor, IN, const osg::Vec4 &, color); I_Method0(const osg::Vec4 &, getOverlayClearColor); I_Method1(void, setTexEnvMode, IN, GLenum, mode); I_Method0(GLenum, getTexEnvMode); I_Method1(void, setOverlayTextureUnit, IN, unsigned int, unit); I_Method0(unsigned int, getOverlayTextureUnit); I_Method1(void, setOverlayTextureSizeHint, IN, unsigned int, size); I_Method0(unsigned int, getOverlayTextureSizeHint); I_Method0(osg::CameraNode *, getCamera); I_Method0(const osg::CameraNode *, getCamera); I_ReadOnlyProperty(osg::CameraNode *, Camera); I_Property(bool, ContinuousUpdate); I_Property(const osg::Vec4 &, OverlayClearColor); I_Property(osg::Node *, OverlaySubgraph); I_Property(unsigned int, OverlayTextureSizeHint); I_Property(unsigned int, OverlayTextureUnit); I_Property(GLenum, TexEnvMode); END_REFLECTOR