// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgSim::AzimElevationSector) I_BaseType(osgSim::Sector); I_BaseType(osgSim::AzimRange); I_BaseType(osgSim::ElevationRange); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgSim::AzimElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_ConstructorWithDefaults5(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osgSim::AzimRange) I_Constructor0(); I_MethodWithDefaults3(void, setAzimuthRange, IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f); I_Method3(void, getAzimuthRange, IN, float &, minAzimuth, IN, float &, maxAzimuth, IN, float &, fadeAngle); I_Method1(float, azimSector, IN, const osg::Vec3 &, eyeLocal); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgSim::AzimSector) I_BaseType(osgSim::Sector); I_BaseType(osgSim::AzimRange); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgSim::AzimSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_ConstructorWithDefaults3(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgSim::ConeSector) I_BaseType(osgSim::Sector); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgSim::ConeSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_ConstructorWithDefaults3(IN, const osg::Vec3 &, axis, , IN, float, angle, , IN, float, fadeangle, 0.0f); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method1(void, setAxis, IN, const osg::Vec3 &, axis); I_Method0(const osg::Vec3 &, getAxis); I_MethodWithDefaults2(void, setAngle, IN, float, angle, , IN, float, fadeangle, 0.0f); I_Method0(float, getAngle); I_Method0(float, getFadeAngle); I_ReadOnlyProperty(float, Angle); I_Property(const osg::Vec3 &, Axis); I_ReadOnlyProperty(float, FadeAngle); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgSim::DirectionalSector) I_BaseType(osgSim::Sector); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgSim::DirectionalSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_ConstructorWithDefaults5(IN, const osg::Vec3 &, direction, , IN, float, horizLobeAngle, , IN, float, vertLobeAngle, , IN, float, lobeRollAngle, , IN, float, fadeAngle, 0.0f); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method1(void, setDirection, IN, const osg::Vec3 &, direction); I_Method0(const osg::Vec3 &, getDirection); I_Method1(void, setHorizLobeAngle, IN, float, angle); I_Method0(float, getHorizLobeAngle); I_Method1(void, setLobeRollAngle, IN, float, angle); I_Method0(float, getLobeRollAngle); I_Method1(void, setVertLobeAngle, IN, float, angle); I_Method0(float, getVertLobeAngle); I_Method1(void, setFadeAngle, IN, float, angle); I_Method0(float, getFadeAngle); I_Method0(void, computeMatrix); I_Property(const osg::Vec3 &, Direction); I_Property(float, FadeAngle); I_Property(float, HorizLobeAngle); I_Property(float, LobeRollAngle); I_Property(float, VertLobeAngle); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osgSim::ElevationRange) I_Constructor0(); I_MethodWithDefaults3(void, setElevationRange, IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f); I_Method0(float, getMinElevation); I_Method0(float, getMaxElevation); I_Method0(float, getFadeAngle); I_Method1(float, elevationSector, IN, const osg::Vec3 &, eyeLocal); I_ReadOnlyProperty(float, FadeAngle); I_ReadOnlyProperty(float, MaxElevation); I_ReadOnlyProperty(float, MinElevation); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgSim::ElevationSector) I_BaseType(osgSim::Sector); I_BaseType(osgSim::ElevationRange); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgSim::ElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_ConstructorWithDefaults3(IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, libraryName); I_Method0(const char *, className); END_REFLECTOR BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgSim::Sector) I_BaseType(osg::Object); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgSim::Sector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(const char *, libraryName); I_Method0(const char *, className); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); END_REFLECTOR