// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgTerrain::HeightFieldNode) I_BaseType(osg::Group); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgTerrain::HeightFieldNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(osg::Object *, cloneType); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj); I_Method0(const char *, className); I_Method0(const char *, libraryName); I_Method1(void, accept, IN, osg::NodeVisitor &, nv); I_Method1(void, traverse, IN, osg::NodeVisitor &, nv); I_Method1(void, setHeightField, IN, osg::HeightField *, heightField); I_Method0(osg::HeightField *, getHeightField); I_Method0(const osg::HeightField *, getHeightField); I_Method0(void, heightFieldHasBeenModified); I_Method1(void, setRenderer, IN, osgTerrain::HeightFieldRenderer *, renderer); I_Method0(osgTerrain::HeightFieldRenderer *, getRenderer); I_Method0(const osgTerrain::HeightFieldRenderer *, getRenderer); I_Method1(void, setBaseTextureImage, IN, osg::Image *, image); I_Method0(osg::Image *, getBaseTextureImage); I_Method0(const osg::Image *, getBaseTextureImage); I_Method1(void, setDetailTextureImage, IN, osg::Image *, image); I_Method0(osg::Image *, getDetailTextureImage); I_Method0(const osg::Image *, getDetailTextureImage); I_Method1(void, setCloudShadowTextureImage, IN, osg::Image *, image); I_Method0(osg::Image *, getCloudShadowTextureImage); I_Method0(const osg::Image *, getCloudShadowTextureImage); I_Method1(void, setNormalMapImage, IN, osg::Image *, image); I_Method0(osg::Image *, getNormalMapImage); I_Method0(const osg::Image *, getNormalMapImage); I_Method0(void, computeNormalMap); I_Property(osg::Image *, BaseTextureImage); I_Property(osg::Image *, CloudShadowTextureImage); I_Property(osg::Image *, DetailTextureImage); I_Property(osg::HeightField *, HeightField); I_Property(osg::Image *, NormalMapImage); I_Property(osgTerrain::HeightFieldRenderer *, Renderer); END_REFLECTOR