// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgUtil::CubeMapGenerator) I_BaseType(osg::Referenced); I_ConstructorWithDefaults1(IN, int, texture_size, 64); I_ConstructorWithDefaults2(IN, const osgUtil::CubeMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method1(osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face); I_Method1(const osg::Image *, getImage, IN, osg::TextureCubeMap::Face, face); I_MethodWithDefaults1(void, generateMap, IN, bool, use_osg_system, true); END_REFLECTOR