// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(osg::Matrix::value_type, osgUtil::CullVisitor::value_type); BEGIN_OBJECT_REFLECTOR(osgUtil::CullVisitor) I_BaseType(osg::NodeVisitor); I_BaseType(osg::CullStack); I_Constructor0(); I_Method0(osgUtil::CullVisitor *, cloneType); I_Method0(void, reset); I_Method0(osg::Vec3, getEyePoint); I_Method2(float, getDistanceToEyePoint, IN, const osg::Vec3 &, pos, IN, bool, withLODScale); I_Method2(float, getDistanceFromEyePoint, IN, const osg::Vec3 &, pos, IN, bool, withLODScale); I_Method1(void, apply, IN, osg::Node &, x); I_Method1(void, apply, IN, osg::Geode &, node); I_Method1(void, apply, IN, osg::Billboard &, node); I_Method1(void, apply, IN, osg::LightSource &, node); I_Method1(void, apply, IN, osg::ClipNode &, node); I_Method1(void, apply, IN, osg::TexGenNode &, node); I_Method1(void, apply, IN, osg::Group &, node); I_Method1(void, apply, IN, osg::Transform &, node); I_Method1(void, apply, IN, osg::Projection &, node); I_Method1(void, apply, IN, osg::Switch &, node); I_Method1(void, apply, IN, osg::LOD &, node); I_Method1(void, apply, IN, osg::ClearNode &, node); I_Method1(void, apply, IN, osg::CameraNode &, node); I_Method1(void, apply, IN, osg::OccluderNode &, node); I_Method1(void, setClearNode, IN, const osg::ClearNode *, earthSky); I_Method0(const osg::ClearNode *, getClearNode); I_Method1(void, pushStateSet, IN, const osg::StateSet *, ss); I_Method0(void, popStateSet); I_Method1(void, setStateGraph, IN, osgUtil::StateGraph *, rg); I_Method0(osgUtil::StateGraph *, getRootStateGraph); I_Method0(osgUtil::StateGraph *, getCurrentStateGraph); I_Method1(void, setRenderStage, IN, osgUtil::RenderStage *, rg); I_Method0(osgUtil::RenderStage *, getRenderStage); I_Method0(osgUtil::RenderBin *, getCurrentRenderBin); I_Method1(void, setCurrentRenderBin, IN, osgUtil::RenderBin *, rb); I_Method0(osgUtil::CullVisitor::value_type, getCalculatedNearPlane); I_Method0(osgUtil::CullVisitor::value_type, getCalculatedFarPlane); I_Method3(osgUtil::CullVisitor::value_type, computeNearestPointInFrustum, IN, const osg::Matrix &, matrix, IN, const osg::Polytope::PlaneList &, planes, IN, const osg::Drawable &, drawable); I_Method2(bool, updateCalculatedNearFar, IN, const osg::Matrix &, matrix, IN, const osg::BoundingBox &, bb); I_MethodWithDefaults3(bool, updateCalculatedNearFar, IN, const osg::Matrix &, matrix, , IN, const osg::Drawable &, drawable, , IN, bool, isBillboard, false); I_Method1(void, updateCalculatedNearFar, IN, const osg::Vec3 &, pos); I_Method2(void, addDrawable, IN, osg::Drawable *, drawable, IN, osg::RefMatrix *, matrix); I_Method3(void, addDrawableAndDepth, IN, osg::Drawable *, drawable, IN, osg::RefMatrix *, matrix, IN, float, depth); I_Method2(void, addPositionedAttribute, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr); I_Method3(void, addPositionedTextureAttribute, IN, unsigned int, textureUnit, IN, osg::RefMatrix *, matrix, IN, const osg::StateAttribute *, attr); I_Method0(void, popProjectionMatrix); I_Method3(bool, clampProjectionMatrixImplementation, IN, osg::Matrixf &, projection, IN, double &, znear, IN, double &, zfar); I_Method3(bool, clampProjectionMatrixImplementation, IN, osg::Matrixd &, projection, IN, double &, znear, IN, double &, zfar); I_Method3(bool, clampProjectionMatrix, IN, osg::Matrixf &, projection, IN, osgUtil::CullVisitor::value_type &, znear, IN, osgUtil::CullVisitor::value_type &, zfar); I_Method3(bool, clampProjectionMatrix, IN, osg::Matrixd &, projection, IN, osgUtil::CullVisitor::value_type &, znear, IN, osgUtil::CullVisitor::value_type &, zfar); I_Method1(void, setState, IN, osg::State *, state); I_Method0(osg::State *, getState); I_Method0(const osg::State *, getState); I_ReadOnlyProperty(osgUtil::CullVisitor::value_type, CalculatedFarPlane); I_ReadOnlyProperty(osgUtil::CullVisitor::value_type, CalculatedNearPlane); I_Property(const osg::ClearNode *, ClearNode); I_Property(osgUtil::RenderBin *, CurrentRenderBin); I_ReadOnlyProperty(osgUtil::StateGraph *, CurrentStateGraph); I_ReadOnlyProperty(osg::Vec3, EyePoint); I_Property(osgUtil::RenderStage *, RenderStage); I_ReadOnlyProperty(osgUtil::StateGraph *, RootStateGraph); I_Property(osg::State *, State); I_WriteOnlyProperty(osgUtil::StateGraph *, StateGraph); END_REFLECTOR