// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgUtil::DelaunayConstraint) I_BaseType(osg::Geometry); I_Constructor0(); I_Method3(void, addtriangle, IN, const int, i1, IN, const int, i2, IN, const int, i3); I_Method0(const osg::DrawElementsUInt *, getTriangles); I_Method0(osg::DrawElementsUInt *, getTriangles); I_Method1(osg::Vec3Array *, getPoints, IN, const osg::Vec3Array *, points); I_Method0(osg::DrawElementsUInt *, makeDrawable); I_Method1(void, merge, IN, osgUtil::DelaunayConstraint *, dco); I_Method1(void, removeVerticesInside, IN, const osgUtil::DelaunayConstraint *, dco); I_Method1(float, windingNumber, IN, const osg::Vec3, testpoint); I_Method1(bool, contains, IN, const osg::Vec3, testpoint); I_Method1(bool, outside, IN, const osg::Vec3, testpoint); I_Method0(void, handleOverlaps); I_ReadOnlyProperty(osg::DrawElementsUInt *, Triangles); END_REFLECTOR TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgUtil::DelaunayConstraint > >, osgUtil::DelaunayTriangulator::linelist); BEGIN_OBJECT_REFLECTOR(osgUtil::DelaunayTriangulator) I_BaseType(osg::Referenced); I_Constructor0(); I_ConstructorWithDefaults2(IN, osg::Vec3Array *, points, , IN, osg::Vec3Array *, normals, 0); I_ConstructorWithDefaults2(IN, const osgUtil::DelaunayTriangulator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_Method0(const osg::Vec3Array *, getInputPointArray); I_Method0(osg::Vec3Array *, getInputPointArray); I_Method1(void, setInputPointArray, IN, osg::Vec3Array *, points); I_Method1(void, addInputConstraint, IN, osgUtil::DelaunayConstraint *, dc); I_Method0(const osg::Vec3Array *, getOutputNormalArray); I_Method0(osg::Vec3Array *, getOutputNormalArray); I_Method1(void, setOutputNormalArray, IN, osg::Vec3Array *, normals); I_Method0(bool, triangulate); I_Method0(const osg::DrawElementsUInt *, getTriangles); I_Method0(osg::DrawElementsUInt *, getTriangles); I_Method1(void, removeInternalTriangles, IN, osgUtil::DelaunayConstraint *, constraint); I_Property(osg::Vec3Array *, InputPointArray); I_Property(osg::Vec3Array *, OutputNormalArray); I_ReadOnlyProperty(osg::DrawElementsUInt *, Triangles); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgUtil::DelaunayConstraint >) I_Constructor0(); I_Constructor1(IN, osgUtil::DelaunayConstraint *, ptr); I_Constructor1(IN, const osg::ref_ptr< osgUtil::DelaunayConstraint > &, rp); I_Method0(osgUtil::DelaunayConstraint *, get); I_Method0(bool, valid); I_Method0(osgUtil::DelaunayConstraint *, release); I_Method1(void, swap, IN, osg::ref_ptr< osgUtil::DelaunayConstraint > &, rp); I_ReadOnlyProperty(osgUtil::DelaunayConstraint *, ); END_REFLECTOR STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgUtil::DelaunayConstraint > >);