// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(unsigned int, osgUtil::GLObjectsVisitor::Mode); BEGIN_ENUM_REFLECTOR(osgUtil::GLObjectsVisitor::ModeValues) I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES); I_EnumLabel(osgUtil::GLObjectsVisitor::RELEASE_DISPLAY_LISTS); I_EnumLabel(osgUtil::GLObjectsVisitor::RELEASE_STATE_ATTRIBUTES); I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS); I_EnumLabel(osgUtil::GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS); I_EnumLabel(osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgUtil::GLObjectsVisitor) I_BaseType(osg::NodeVisitor); I_ConstructorWithDefaults1(IN, osgUtil::GLObjectsVisitor::Mode, mode, osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES); I_Method0(void, reset); I_Method1(void, setMode, IN, osgUtil::GLObjectsVisitor::Mode, mode); I_Method0(osgUtil::GLObjectsVisitor::Mode, getMode); I_Method1(void, setState, IN, osg::State *, state); I_Method0(osg::State *, getState); I_Method1(void, apply, IN, osg::Node &, node); I_Method1(void, apply, IN, osg::Geode &, node); I_Method1(void, apply, IN, osg::Drawable &, drawable); I_Method1(void, apply, IN, osg::StateSet &, stateset); I_Property(osgUtil::GLObjectsVisitor::Mode, Mode); I_Property(osg::State *, State); END_REFLECTOR