// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::vector< int >, osgUtil::Hit::VecIndexList); BEGIN_VALUE_REFLECTOR(osgUtil::Hit) I_Constructor0(); I_Constructor1(IN, const osgUtil::Hit &, hit); I_Method0(const osg::Vec3 &, getLocalIntersectPoint); I_Method0(const osg::Vec3 &, getLocalIntersectNormal); I_Method0(const osg::Vec3, getWorldIntersectPoint); I_Method0(const osg::Vec3, getWorldIntersectNormal); I_Method0(float, getRatio); I_Method0(const osg::LineSegment *, getOriginalLineSegment); I_Method0(const osg::LineSegment *, getLocalLineSegment); I_Method0(osg::NodePath &, getNodePath); I_Method0(const osg::NodePath &, getNodePath); I_Method0(osg::Geode *, getGeode); I_Method0(const osg::Geode *, getGeode); I_Method0(osg::Drawable *, getDrawable); I_Method0(const osg::Drawable *, getDrawable); I_Method0(const osg::RefMatrix *, getMatrix); I_Method0(const osg::RefMatrix *, getInverseMatrix); I_Method0(const osgUtil::Hit::VecIndexList &, getVecIndexList); I_Method0(int, getPrimitiveIndex); I_ReadOnlyProperty(osg::Drawable *, Drawable); I_ReadOnlyProperty(osg::Geode *, Geode); I_ReadOnlyProperty(const osg::RefMatrix *, InverseMatrix); I_ReadOnlyProperty(const osg::Vec3 &, LocalIntersectNormal); I_ReadOnlyProperty(const osg::Vec3 &, LocalIntersectPoint); I_ReadOnlyProperty(const osg::LineSegment *, LocalLineSegment); I_ReadOnlyProperty(const osg::RefMatrix *, Matrix); I_ReadOnlyProperty(osg::NodePath &, NodePath); I_ReadOnlyProperty(const osg::LineSegment *, OriginalLineSegment); I_ReadOnlyProperty(int, PrimitiveIndex); I_ReadOnlyProperty(float, Ratio); I_ReadOnlyProperty(const osgUtil::Hit::VecIndexList &, VecIndexList); I_ReadOnlyProperty(const osg::Vec3, WorldIntersectNormal); I_ReadOnlyProperty(const osg::Vec3, WorldIntersectPoint); I_PublicMemberProperty(float, _ratio); I_PublicMemberProperty(osg::ref_ptr< osg::LineSegment >, _originalLineSegment); I_PublicMemberProperty(osg::ref_ptr< osg::LineSegment >, _localLineSegment); I_PublicMemberProperty(osg::NodePath, _nodePath); I_PublicMemberProperty(osg::ref_ptr< osg::Geode >, _geode); I_PublicMemberProperty(osg::ref_ptr< osg::Drawable >, _drawable); I_PublicMemberProperty(osg::ref_ptr< osg::RefMatrix >, _matrix); I_PublicMemberProperty(osg::ref_ptr< osg::RefMatrix >, _inverse); I_PublicMemberProperty(osgUtil::Hit::VecIndexList, _vecIndexList); I_PublicMemberProperty(int, _primitiveIndex); I_PublicMemberProperty(osg::Vec3, _intersectPoint); I_PublicMemberProperty(osg::Vec3, _intersectNormal); END_REFLECTOR TYPE_NAME_ALIAS(std::vector< osgUtil::Hit >, osgUtil::IntersectVisitor::HitList); TYPE_NAME_ALIAS(std::map< const osg::LineSegment * COMMA osgUtil::IntersectVisitor::HitList >, osgUtil::IntersectVisitor::LineSegmentHitListMap); BEGIN_ENUM_REFLECTOR(osgUtil::IntersectVisitor::LODSelectionMode) I_EnumLabel(osgUtil::IntersectVisitor::USE_HIGHEST_LEVEL_OF_DETAIL); I_EnumLabel(osgUtil::IntersectVisitor::USE_SEGMENT_START_POINT_AS_EYE_POINT_FOR_LOD_LEVEL_SELECTION); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgUtil::IntersectVisitor) I_BaseType(osg::NodeVisitor); I_Constructor0(); I_Method0(void, reset); I_Method1(void, addLineSegment, IN, osg::LineSegment *, seg); I_Method1(osgUtil::IntersectVisitor::HitList &, getHitList, IN, const osg::LineSegment *, seg); I_Method1(int, getNumHits, IN, const osg::LineSegment *, seg); I_Method0(osgUtil::IntersectVisitor::LineSegmentHitListMap &, getSegHitList); I_Method0(bool, hits); I_Method1(void, setLODSelectionMode, IN, osgUtil::IntersectVisitor::LODSelectionMode, mode); I_Method0(osgUtil::IntersectVisitor::LODSelectionMode, getLODSelectionMode); I_Method1(void, setEyePoint, IN, const osg::Vec3 &, eye); I_Method0(osg::Vec3, getEyePoint); I_Method2(float, getDistanceToEyePoint, IN, const osg::Vec3 &, pos, IN, bool, withLODScale); I_Method1(void, apply, IN, osg::Node &, x); I_Method1(void, apply, IN, osg::Geode &, node); I_Method1(void, apply, IN, osg::Billboard &, node); I_Method1(void, apply, IN, osg::Group &, node); I_Method1(void, apply, IN, osg::Transform &, node); I_Method1(void, apply, IN, osg::Switch &, node); I_Method1(void, apply, IN, osg::LOD &, node); I_ReadOnlyProperty(osg::Vec3, EyePoint); I_Property(osgUtil::IntersectVisitor::LODSelectionMode, LODSelectionMode); I_ReadOnlyProperty(osgUtil::IntersectVisitor::LineSegmentHitListMap &, SegHitList); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgUtil::PickVisitor) I_BaseType(osgUtil::IntersectVisitor); I_Constructor5(IN, const osg::Viewport *, viewport, IN, const osg::Matrixd &, proj, IN, const osg::Matrixd &, view, IN, float, mx, IN, float, my); I_Method6(void, runNestedPickVisitor, IN, osg::Node &, node, IN, const osg::Viewport *, viewport, IN, const osg::Matrix &, proj, IN, const osg::Matrix &, view, IN, float, mx, IN, float, my); I_Method1(void, apply, IN, osg::Projection &, projection); I_Method1(void, apply, IN, osg::CameraNode &, camera); END_REFLECTOR STD_MAP_REFLECTOR(std::map< const osg::LineSegment * COMMA osgUtil::IntersectVisitor::HitList >); STD_VECTOR_REFLECTOR(std::vector< int >); STD_VECTOR_REFLECTOR(std::vector< osgUtil::Hit >);