// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_OBJECT_REFLECTOR(osgUtil::TangentSpaceGenerator) I_BaseType(osg::Referenced); I_Constructor0(); I_ConstructorWithDefaults2(IN, const osgUtil::TangentSpaceGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY); I_MethodWithDefaults2(void, generate, IN, osg::Geometry *, geo, , IN, int, normal_map_tex_unit, 0); I_Method0(osg::Vec4Array *, getTangentArray); I_Method0(const osg::Vec4Array *, getTangentArray); I_Method1(void, setTangentArray, IN, osg::Vec4Array *, array); I_Method0(osg::Vec4Array *, getNormalArray); I_Method0(const osg::Vec4Array *, getNormalArray); I_Method1(void, setNormalArray, IN, osg::Vec4Array *, array); I_Method0(osg::Vec4Array *, getBinormalArray); I_Method0(const osg::Vec4Array *, getBinormalArray); I_Method1(void, setBinormalArray, IN, osg::Vec4Array *, array); I_Method0(osg::IndexArray *, getIndices); I_Property(osg::Vec4Array *, BinormalArray); I_ReadOnlyProperty(osg::IndexArray *, Indices); I_Property(osg::Vec4Array *, NormalArray); I_Property(osg::Vec4Array *, TangentArray); END_REFLECTOR