// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::vector< osg::Vec3 * >, osgUtil::Tesselator::VertexPointList); TYPE_NAME_ALIAS(std::vector< osg::ref_ptr< osgUtil::Tesselator::Prim > >, osgUtil::Tesselator::PrimList); BEGIN_ENUM_REFLECTOR(osgUtil::Tesselator::WindingType) I_EnumLabel(osgUtil::Tesselator::TESS_WINDING_ODD); I_EnumLabel(osgUtil::Tesselator::TESS_WINDING_NONZERO); I_EnumLabel(osgUtil::Tesselator::TESS_WINDING_POSITIVE); I_EnumLabel(osgUtil::Tesselator::TESS_WINDING_NEGATIVE); I_EnumLabel(osgUtil::Tesselator::TESS_WINDING_ABS_GEQ_TWO); END_REFLECTOR BEGIN_ENUM_REFLECTOR(osgUtil::Tesselator::TesselationType) I_EnumLabel(osgUtil::Tesselator::TESS_TYPE_GEOMETRY); I_EnumLabel(osgUtil::Tesselator::TESS_TYPE_DRAWABLE); I_EnumLabel(osgUtil::Tesselator::TESS_TYPE_POLYGONS); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osgUtil::Tesselator) I_BaseType(osg::Referenced); I_Constructor0(); I_Method1(void, setBoundaryOnly, IN, const bool, tt); I_Method0(const bool, getBoundaryOnly); I_Method1(void, setWindingType, IN, const osgUtil::Tesselator::WindingType, wt); I_Method0(const osgUtil::Tesselator::WindingType, getWindingType); I_Method1(void, setTesselationType, IN, const osgUtil::Tesselator::TesselationType, tt); I_Method0(const osgUtil::Tesselator::TesselationType, getTesselationType); I_Method1(void, retesselatePolygons, IN, osg::Geometry &, cxgeom); I_Method1(void, setTesselationNormal, IN, const osg::Vec3, norm); I_Method0(osg::Geometry::PrimitiveSetList, getContours); I_Method0(void, beginTesselation); I_Method0(void, beginContour); I_Method1(void, addVertex, IN, osg::Vec3 *, vertex); I_Method0(void, endContour); I_Method0(void, endTesselation); I_Method0(osgUtil::Tesselator::PrimList &, getPrimList); I_Method0(void, reset); I_Property(const bool, BoundaryOnly); I_ReadOnlyProperty(osg::Geometry::PrimitiveSetList, Contours); I_ReadOnlyProperty(osgUtil::Tesselator::PrimList &, PrimList); I_WriteOnlyProperty(const osg::Vec3, TesselationNormal); I_Property(const osgUtil::Tesselator::TesselationType, TesselationType); I_Property(const osgUtil::Tesselator::WindingType, WindingType); END_REFLECTOR TYPE_NAME_ALIAS(std::vector< osg::Vec3 * >, osgUtil::Tesselator::Prim::VecList); BEGIN_OBJECT_REFLECTOR(osgUtil::Tesselator::Prim) I_BaseType(osg::Referenced); I_Constructor1(IN, GLenum, mode); I_PublicMemberProperty(GLenum, _mode); I_PublicMemberProperty(osgUtil::Tesselator::Prim::VecList, _vertices); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgUtil::Tesselator::Prim >) I_Constructor0(); I_Constructor1(IN, osgUtil::Tesselator::Prim *, ptr); I_Constructor1(IN, const osg::ref_ptr< osgUtil::Tesselator::Prim > &, rp); I_Method0(osgUtil::Tesselator::Prim *, get); I_Method0(bool, valid); I_Method0(osgUtil::Tesselator::Prim *, release); I_Method1(void, swap, IN, osg::ref_ptr< osgUtil::Tesselator::Prim > &, rp); I_ReadOnlyProperty(osgUtil::Tesselator::Prim *, ); END_REFLECTOR STD_VECTOR_REFLECTOR(std::vector< osg::Vec3 * >); STD_VECTOR_REFLECTOR(std::vector< osg::ref_ptr< osgUtil::Tesselator::Prim > >);