/* -*-c++-*- Producer - Copyright (C) 2001-2004 Don Burns * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef BMV_TEXT_H #define BMV_TEXT_H #ifdef WIN32 #include #endif #include #include #include class Text { public: enum Font { BitmapFont, FilledFont, OutlineFont, StrokeFont, LastFont }; Text(); void drawString( Font, std::string ); static Text *getSingleton(); void *operator new( size_t size ); protected: static Text *theText; private : GLuint fontmap[LastFont]; GLuint loadFont(Font font); bool createStrokeFont( GLuint fontBase ); bool createOutlineFont( GLuint fontBase ); bool createFilledFont( GLuint fontBase ); bool createBitmapFont( GLuint fontBase ); }; #endif