Geode { DataVariance DYNAMIC name "cube.osg" nodeMask 0xffffffff cullingActive TRUE num_drawables 6 Geometry { DataVariance DYNAMIC StateSet { DataVariance STATIC rendering_hint OPAQUE_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "osg_negz.jpg" wrap_s CLAMP wrap_t CLAMP wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 1 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT } } } useDisplayList TRUE PrimitiveSets 1 { DrawArrays QUADS 0 4 } VertexArray Vec3Array 4 { -1 1 -1 1 1 -1 1 -1 -1 -1 -1 -1 } NormalBinding PER_PRIMITIVE NormalArray Vec3Array 1 { 0 0 -1 } TexCoordArray 0 Vec2Array 4 { 0 0 1 0 1 1 0 1 } } Geometry { DataVariance DYNAMIC StateSet { DataVariance STATIC rendering_hint OPAQUE_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "osg_posz.jpg" wrap_s CLAMP wrap_t CLAMP wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 1 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT } } } useDisplayList TRUE PrimitiveSets 1 { DrawArrays QUADS 0 4 } VertexArray Vec3Array 4 { -1 -1 1 1 -1 1 1 1 1 -1 1 1 } NormalBinding PER_PRIMITIVE NormalArray Vec3Array 1 { 0 0 1 } TexCoordArray 0 Vec2Array 4 { 0 0 1 0 1 1 0 1 } } Geometry { DataVariance DYNAMIC StateSet { DataVariance STATIC rendering_hint OPAQUE_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "osg_posx.jpg" wrap_s CLAMP wrap_t CLAMP wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 1 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT } } } useDisplayList TRUE PrimitiveSets 1 { DrawArrays QUADS 0 4 } VertexArray Vec3Array 4 { 1 1 -1 1 1 1 1 -1 1 1 -1 -1 } NormalBinding PER_PRIMITIVE NormalArray Vec3Array 1 { 1 0 0 } TexCoordArray 0 Vec2Array 4 { 0 0 1 0 1 1 0 1 } } Geometry { DataVariance DYNAMIC StateSet { DataVariance STATIC rendering_hint OPAQUE_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "osg_negx.jpg" wrap_s CLAMP wrap_t CLAMP wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 1 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT } } } useDisplayList TRUE PrimitiveSets 1 { DrawArrays QUADS 0 4 } VertexArray Vec3Array 4 { -1 -1 -1 -1 -1 1 -1 1 1 -1 1 -1 } NormalBinding PER_PRIMITIVE NormalArray Vec3Array 1 { -1 0 0 } TexCoordArray 0 Vec2Array 4 { 0 0 1 0 1 1 0 1 } } Geometry { DataVariance DYNAMIC StateSet { DataVariance STATIC rendering_hint OPAQUE_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "osg_posy.jpg" wrap_s CLAMP wrap_t CLAMP wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 1 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT } } } useDisplayList TRUE PrimitiveSets 1 { DrawArrays QUADS 0 4 } VertexArray Vec3Array 4 { 1 1 -1 -1 1 -1 -1 1 1 1 1 1 } NormalBinding PER_PRIMITIVE NormalArray Vec3Array 1 { 0 1 0 } TexCoordArray 0 Vec2Array 4 { 0 0 1 0 1 1 0 1 } } Geometry { DataVariance DYNAMIC StateSet { DataVariance STATIC rendering_hint OPAQUE_BIN renderBinMode INHERIT GL_CULL_FACE OFF GL_LIGHTING ON textureUnit 0 { GL_TEXTURE_2D ON Texture2D { DataVariance STATIC file "osg_negy.jpg" wrap_s CLAMP wrap_t CLAMP wrap_r CLAMP min_filter LINEAR_MIPMAP_LINEAR mag_filter LINEAR maxAnisotropy 1 useHardwareMipMapGeneration TRUE unRefImageDataAfterApply FALSE internalFormatMode USE_IMAGE_DATA_FORMAT } } } useDisplayList TRUE PrimitiveSets 1 { DrawArrays QUADS 0 4 } VertexArray Vec3Array 4 { 1 -1 1 -1 -1 1 -1 -1 -1 1 -1 -1 } NormalBinding PER_PRIMITIVE NormalArray Vec3Array 1 { 0 -1 0 } TexCoordArray 0 Vec2Array 4 { 0 0 1 0 1 1 0 1 } } }