#include #include #ifdef __MINGW32__ #include #define sleep(t) _sleep((t)*1000) #endif int main() { Producer::RenderSurface *rs = new Producer::RenderSurface; rs->setWindowRectangle( 100, 100, 400, 400 ); rs->setWindowName( "Window -1" ); rs->realize(); int count = 0; for( ;; ) { char buff[25]; sleep(1); sprintf( buff, "Window %d", count++ ); rs->setWindowName( buff ); } }