#include "vga.h" #include "timing.h" #include "accel.h" int __svgalib_accel_screenpitch; int __svgalib_accel_bytesperpixel; int __svgalib_accel_screenpitchinbytes; int __svgalib_accel_mode; int __svgalib_accel_bitmaptransparency; void __svgalib_InitializeAcceleratorInterface(ModeInfo * modeinfo) { __svgalib_accel_screenpitch = modeinfo->lineWidth / modeinfo->bytesPerPixel; __svgalib_accel_bytesperpixel = modeinfo->bytesPerPixel; __svgalib_accel_screenpitchinbytes = modeinfo->lineWidth; __svgalib_accel_mode = BLITS_SYNC; __svgalib_accel_bitmaptransparency = 0; }