package Cdk::Dialog; require "flush.pl"; @ISA = qw (Cdk); # # This creates a new Dialog object. # sub new { my $type = shift; my %params = @_; my $self = {}; my $name = "${type}::new"; # Retain the type of the object. $self->{'Type'} = $type; # Set up the parameters passed in. my $mesg = Cdk::checkReq ($name, "Message", $params{'Message'}); my $buttons = Cdk::checkReq ($name, "Buttons", $params{'Buttons'}); my $xpos = Cdk::checkDef ($name, "Xpos", $params{'Xpos'}, "CENTER"); my $ypos = Cdk::checkDef ($name, "Ypos", $params{'Ypos'}, "CENTER"); my $hlight = Cdk::checkDef ($name, "Highlight", $params{'Highlight'}, "A_REVERSE"); my $sep = Cdk::checkDef ($name, "Seperator", $params{'Seperator'}, "TRUE"); my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "TRUE"); my $shadow = Cdk::checkDef ($name, "Shadow", $params{'Shadow'}, "FALSE"); # Create the thing. $self->{'Me'} = Cdk::Dialog::New ($params{'Message'}, $params{'Buttons'}, $xpos, $ypos, $hlight, $sep, $box, $shadow); bless $self; } # # This activates the object # sub activate { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::activate"; # Activate the object... if (defined $params{'Input'}) { $self->{'Info'} = Cdk::Dialog::Activate ($self->{'Me'}, $params{'Input'}); } else { $self->{'Info'} = Cdk::Dialog::Activate ($self->{'Me'}); } return ($self->{'Info'}); } # # This injects a character into the widget. # sub inject { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::inject"; # Set the values. my $character = Cdk::checkReq ($name, "Input", $params{'Input'}); return (Cdk::Dialog::Inject ($self->{'Me'}, $character)); } # # This sets several parameters of the widget. # sub set { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::set"; # # Check the parameters sent in. # if (defined $params{'Highlight'}) { Cdk::Dialog::SetHighlight ($self->{'Me'}, $params{'Highlight'}); } if (defined $params{'Separator'}) { Cdk::Dialog::SetSeparator ($self->{'Me'}, $params{'Separator'}); } if (defined $params{'ULChar'}) { Cdk::Dialog::SetULChar ($self->{'Me'}, $params{'ULChar'}); } if (defined $params{'URChar'}) { Cdk::Dialog::SetURChar ($self->{'Me'}, $params{'URChar'}); } if (defined $params{'LLChar'}) { Cdk::Dialog::SetLLChar ($self->{'Me'}, $params{'LLChar'}); } if (defined $params{'LRChar'}) { Cdk::Dialog::SetLRChar ($self->{'Me'}, $params{'LRChar'}); } if (defined $params{'VChar'}) { Cdk::Dialog::SetVerticalChar ($self->{'Me'}, $params{'VChar'}); } if (defined $params{'HChar'}) { Cdk::Dialog::SetHorizontalChar ($self->{'Me'}, $params{'HChar'}); } if (defined $params{'BoxAttribute'}) { Cdk::Dialog::SetBoxAttribute ($self->{'Me'}, $params{'BoxAttribute'}); } if (defined $params{'BGColor'}) { Cdk::Dialog::SetBackgroundColor ($self->{'Me'}, $params{'BGColor'}); } if (defined $params{'Box'}) { Cdk::Dialog::SetBox ($self->{'Me'}, $params{'Box'}); } } # # This draws the object. # sub draw { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::draw"; # Set up the parameters passed in. my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "TRUE"); # Draw the object. Cdk::Dialog::Draw ($self->{'Me'}, $box); } # # This erases the object. # sub erase { my $self = shift; Cdk::Dialog::Erase ($self->{'Me'}); } # # This allows us to bind a key to an action. # sub bind { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::bind"; # Set up the parameters passed in. my $key = Cdk::checkReq ($name, "Key", $params{'Key'}); my $function = Cdk::checkReq ($name, "Function", $params{'Function'}); # Bind the key to the function Cdk::Dialog::Bind ($self->{'Me'}, $key, $function); } # # This allows us to set a pre-process function. # sub preProcess { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::preProcess"; # Set the values. my $function = Cdk::checkReq ($name, "Function", $params{'Function'}); Cdk::Dialog::PreProcess ($self->{'Me'}, $params{'Function'}); } # # This allows us to set a post-process function. # sub postProcess { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::postProcess"; # Set the values. my $function = Cdk::checkReq ($name, "Function", $params{'Function'}); Cdk::Dialog::PostProcess ($self->{'Me'}, $params{'Function'}); } # # This function raises the object. # sub raise { my $self = shift; Cdk::Dialog::Raise ($self->{'Me'}); } # # This function lowers the object. # sub lower { my $self = shift; Cdk::Dialog::Lower ($self->{'Me'}); } # # This function registers the object. # sub register { my $self = shift; Cdk::Dialog::Register ($self->{'Me'}); } # # This function unregisters the object. # sub unregister { my $self = shift; Cdk::Dialog::Unregister ($self->{'Me'}); } # # This function returns the pointer to the window. # sub getwin { my $self = shift; Cdk::Dialog::GetWindow ($self->{'Me'}); } 1;