package Cdk::Entry; @ISA = qw (Cdk); # # This creates a new Entry object. # sub new { my $type = shift; my %params = @_; my $self = {}; my $name = "${type}::new"; # Retain the type of the object. $self->{'Type'} = $type; # Set up the parameters passed in. my $max = Cdk::checkReq ($name, "Max", $params{'Max'}); my $fWidth = Cdk::checkReq ($name, "Width", $params{'Width'}); my $title = Cdk::checkDef ($name, "Title", $params{'Title'}, ""); my $label = Cdk::checkDef ($name, "Label", $params{'Label'}, ""); my $filler = Cdk::checkDef ($name, "Filler", $params{'Filler'}, "."); my $min = Cdk::checkDef ($name, "Min", $params{'Min'}, 0); my $dispType = Cdk::checkDef ($name, "Dtype", $params{'Dtype'}, "MIXED"); my $xpos = Cdk::checkDef ($name, "Xpos", $params{'Xpos'}, "CENTER"); my $ypos = Cdk::checkDef ($name, "Ypos", $params{'Ypos'}, "CENTER"); my $fAttr = Cdk::checkDef ($name, "Fattrib", $params{'Fattrib'}, "A_NORMAL"); my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "TRUE"); my $shadow = Cdk::checkDef ($name, "Shadow", $params{'Shadow'}, "FALSE"); # Create the thing. $self->{'Me'} = Cdk::Entry::New ($title, $params{'Label'}, $min, $max, $fWidth, $filler, $dispType, $xpos, $ypos, $fAttr, $box, $shadow); bless $self; } # # This activates the object # sub activate { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::activate"; # Activate the object... if (defined $params{'Input'}) { $self->{'Info'} = Cdk::Entry::Activate ($self->{'Me'}, $params{'Input'}); } else { $self->{'Info'} = Cdk::Entry::Activate ($self->{'Me'}); } return ($self->{'Info'}); } # # This injects a character into the widget. # sub inject { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::inject"; # Set the values. my $character = Cdk::checkReq ($name, "Input", $params{'Input'}); return (Cdk::Entry::Inject ($self->{'Me'}, $character)); } # # This sets several parameters of the widget. # sub set { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::set"; # # Check the parameters sent in. # if (defined $params{'Value'}) { Cdk::Entry::SetValue ($self->{'Me'}, $params{'Value'}); } if (defined $params{'Min'}) { Cdk::Entry::SetMin ($self->{'Me'}, $params{'Min'}); } if (defined $params{'Max'}) { Cdk::Entry::SetMax ($self->{'Me'}, $params{'Max'}); } if (defined $params{'FillerChar'}) { Cdk::Entry::SetFillerChar ($self->{'Me'}, $params{'FillerChar'}); } if (defined $params{'HiddenChar'}) { Cdk::Entry::SetHiddenChar ($self->{'Me'}, $params{'HiddenChar'}); } if (defined $params{'ULChar'}) { Cdk::Entry::SetULChar ($self->{'Me'}, $params{'ULChar'}); } if (defined $params{'URChar'}) { Cdk::Entry::SetURChar ($self->{'Me'}, $params{'URChar'}); } if (defined $params{'LLChar'}) { Cdk::Entry::SetLLChar ($self->{'Me'}, $params{'LLChar'}); } if (defined $params{'LRChar'}) { Cdk::Entry::SetLRChar ($self->{'Me'}, $params{'LRChar'}); } if (defined $params{'VChar'}) { Cdk::Entry::SetVerticalChar ($self->{'Me'}, $params{'VChar'}); } if (defined $params{'HChar'}) { Cdk::Entry::SetHorizontalChar ($self->{'Me'}, $params{'HChar'}); } if (defined $params{'BoxAttribute'}) { Cdk::Entry::SetBoxAttribute ($self->{'Me'}, $params{'BoxAttribute'}); } if (defined $params{'BGColor'}) { Cdk::Entry::SetBackgroundColor ($self->{'Me'}, $params{'BGColor'}); } if (defined $params{'Box'}) { Cdk::Entry::SetBox ($self->{'Me'}, $params{'Box'}); } } # # This function allows the user to get the current value from the widget. # sub get { my $self = shift; return (Cdk::Entry::Get ($self->{'Me'})); } # # This allows us to bind a key to an action. # sub bind { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::bind"; # Set the values. my $key = Cdk::checkReq ($name, "Key", $params{'Key'}); my $function = Cdk::checkReq ($name, "Function", $params{'Function'}); Cdk::Entry::Bind ($self->{'Me'}, $params{'Key'}, $params{'Function'}); } # # This allows us to set a pre-process function. # sub preProcess { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::preProcess"; # Set the values. my $function = Cdk::checkReq ($name, "Function", $params{'Function'}); Cdk::Entry::PreProcess ($self->{'Me'}, $params{'Function'}); } # # This allows us to set a post-process function. # sub postProcess { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::postProcess"; # Set the values. my $function = Cdk::checkReq ($name, "Function", $params{'Function'}); Cdk::Entry::PostProcess ($self->{'Me'}, $params{'Function'}); } # # This draws the object. # sub draw { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::draw"; # Set the values. my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "TRUE"); # Draw the object. Cdk::Entry::Draw ($self->{'Me'}, $box); } # # This erases the object. # sub erase { my $self = shift; Cdk::Entry::Erase ($self->{'Me'}); } # # This cleans the info inside the entry object. # sub clean { my $self = shift; Cdk::Entry::Clean ($self->{'Me'}); } # # This function raises the object. # sub raise { my $self = shift; Cdk::Entry::Raise ($self->{'Me'}); } # # This function lowers the object. # sub lower { my $self = shift; Cdk::Entry::Lower ($self->{'Me'}); } # # This function registers the object. # sub register { my $self = shift; Cdk::Entry::Register ($self->{'Me'}); } # # This function unregisters the object. # sub unregister { my $self = shift; Cdk::Entry::Unregister ($self->{'Me'}); } # # This function returns the pointer to the window. # sub getwin { my $self = shift; Cdk::Entry::GetWindow ($self->{'Me'}); } 1;