# $Id: Label.pm,v 1.2 2002/07/28 19:29:24 tom Exp $ package Cdk::Label; @ISA = qw (Cdk); # # This creates a new Label object # sub new { my $type = shift; my %params = @_; my $self = {}; my $name = "${type}::new"; # Retain the type of the object. $self->{'Type'} = $type; # Set up the parameters passed in. my $mesg = Cdk::checkReq ($name, "Message", $params{'Message'}); my $xpos = Cdk::checkDef ($name, "Xpos", $params{'Xpos'}, "CENTER"); my $ypos = Cdk::checkDef ($name, "Ypos", $params{'Ypos'}, "CENTER"); my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "TRUE"); my $shadow = Cdk::checkDef ($name, "Shadow", $params{'Shadow'}, "FALSE"); # Create the thing. $self->{'Me'} = Cdk::Label::New ($params{'Message'}, $xpos, $ypos, $box, $shadow); bless $self; } # # This sets several parameters of the widget. # sub set { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::set"; # # Check the parameters sent in. # if (defined $params{'Message'}) { Cdk::Label::SetMessage ($self->{'Me'}, $params{'Message'}); } if (defined $params{'ULChar'}) { Cdk::Label::SetULChar ($self->{'Me'}, $params{'ULChar'}); } if (defined $params{'URChar'}) { Cdk::Label::SetURChar ($self->{'Me'}, $params{'URChar'}); } if (defined $params{'LLChar'}) { Cdk::Label::SetLLChar ($self->{'Me'}, $params{'LLChar'}); } if (defined $params{'LRChar'}) { Cdk::Label::SetLRChar ($self->{'Me'}, $params{'LRChar'}); } if (defined $params{'VChar'}) { Cdk::Label::SetVerticalChar ($self->{'Me'}, $params{'VChar'}); } if (defined $params{'HChar'}) { Cdk::Label::SetHorizontalChar ($self->{'Me'}, $params{'HChar'}); } if (defined $params{'BoxAttribute'}) { Cdk::Label::SetBoxAttribute ($self->{'Me'}, $params{'BoxAttribute'}); } if (defined $params{'BGColor'}) { Cdk::Label::SetBackgroundColor ($self->{'Me'}, $params{'BGColor'}); } if (defined $params{'Box'}) { Cdk::Label::SetBox ($self->{'Me'}, $params{'Box'}); } } # # This draws the label object. # sub draw { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::draw"; # Set up the parameters passed in. my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "TRUE"); # Draw the object. Cdk::Label::Draw ($self->{'Me'}, $box); } # # This erases the object from the screen. # sub erase { my $self = shift; Cdk::Label::Erase ($self->{'Me'}); } # # This gives the user the ability to wait until a key is hit. # sub wait { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::wait"; # Set up the parameters passed in. my $key = Cdk::checkDef ($name, "Key", $params{'Key'}, ''); my $code = 0; if ($key ne '') { $code = ord $key; } # Sit and wait. Cdk::Label::Wait ($self->{'Me'}, $code); } # # This function raises the object. # sub raise { my $self = shift; Cdk::Label::Raise ($self->{'Me'}); } # # This function lowers the object. # sub lower { my $self = shift; Cdk::Label::Lower ($self->{'Me'}); } # # This function registers the object. # sub register { my $self = shift; Cdk::Label::Register ($self->{'Me'}); } # # This function unregisters the object. # sub unregister { my $self = shift; Cdk::Label::Unregister ($self->{'Me'}); } # # This function returns the pointer to the window. # sub getwin { my $self = shift; Cdk::Label::GetWindow ($self->{'Me'}); } 1;