package Cdk::Scroll; @ISA = qw (Cdk); # # This creates a new Scroll object. # sub new { my $type = shift; my %params = @_; my $self = {}; my $name = "${type}::new"; # Retain the type of the object. $self->{'Type'} = $type; # Set up the parameters passed in. my $list = Cdk::checkReq ($name, "List", $params{'List'}); my $height = Cdk::checkReq ($name, "Height", $params{'Height'}); my $width = Cdk::checkReq ($name, "Width", $params{'Width'}); my $title = Cdk::checkDef ($name, "Title", $params{'Title'}, ""); my $xpos = Cdk::checkDef ($name, "Xpos", $params{'Xpos'}, "CENTER"); my $ypos = Cdk::checkDef ($name, "Ypos", $params{'Ypos'}, "CENTER"); my $spos = Cdk::checkDef ($name, "Spos", $params{'Spos'}, "NONE"); my $numbers = Cdk::checkDef ($name, "Numbers", $params{'Numbers'}, "FALSE"); my $hlight = Cdk::checkDef ($name, "Highlight", $params{'Highlight'}, "A_REVERSE"); my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "TRUE"); my $shadow = Cdk::checkDef ($name, "Shadow", $params{'Shadow'}, "FALSE"); # Create the thing. $self->{'Me'} = Cdk::Scroll::New ($title, $params{'List'}, $height, $width, $xpos, $ypos, $spos, $numbers, $hlight, $box, $shadow); bless $self; } # # This activates the object # sub activate { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::activate"; # Activate the object... if (defined $params{'Input'}) { $self->{'Info'} = Cdk::Scroll::Activate ($self->{'Me'}, $params{'Input'}); } else { $self->{'Info'} = Cdk::Scroll::Activate ($self->{'Me'}); } return ($self->{'Info'}); } # # This injects a character into the widget. # sub inject { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::inject"; # Set the values. my $character = Cdk::checkReq ($name, "Input", $params{'Input'}); return (Cdk::Scroll::Inject ($self->{'Me'}, $character)); } # # This adds a line to the scrolling list. # sub add { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::add"; # Set the values. my $item = Cdk::checkReq ($name, "Item", $params{'Item'}); Cdk::Scroll::Add ($self->{'Me'}, $item); } # # This deletes a line from the scrolling list. # sub delete { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::delete"; # Set the values. my $position = Cdk::checkReq ($name, "Position", $params{'Position'}); Cdk::Scroll::Delete ($self->{'Me'}, $position); } # # This allows us to bind a key to an action. # sub bind { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::bind"; # Set the values. my $key = Cdk::checkReq ($name, "Key", $params{'Key'}); my $function = Cdk::checkReq ($name, "Function", $params{'Function'}); Cdk::Scroll::Bind ($self->{'Me'}, $key, $params{'Function'}); } # # This allows us to set a pre-process function. # sub preProcess { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::preProcess"; # Set the values. my $function = Cdk::checkReq ($name, "Function", $params{'Function'}); Cdk::Scroll::PreProcess ($self->{'Me'}, $params{'Function'}); } # # This allows us to set a post-process function. # sub postProcess { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::postProcess"; # Set the values. my $function = Cdk::checkReq ($name, "Function", $params{'Function'}); Cdk::Scroll::PostProcess ($self->{'Me'}, $params{'Function'}); } # # This draws the object. # sub draw { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::draw"; # Set up the parameters passed in. my $box = Cdk::checkDef ($name, "Box", $params{'Box'}, "TRUE"); # Draw the object. Cdk::Scroll::Draw ($self->{'Me'}, $box); } # # This sets several parameters of the widget. # sub set { my $self = shift; my %params = @_; my $name = "$self->{'Type'}::set"; # # Check the parameters sent in. # if (defined $params{'Items'}) { Cdk::Scroll::SetItems ($self->{'Me'}, $params{'Items'}); } if (defined $params{'Highlight'}) { Cdk::Scroll::SetHighlight ($self->{'Me'}, $params{'Highlight'}); } if (defined $params{'ULChar'}) { Cdk::Scroll::SetULChar ($self->{'Me'}, $params{'ULChar'}); } if (defined $params{'URChar'}) { Cdk::Scroll::SetURChar ($self->{'Me'}, $params{'URChar'}); } if (defined $params{'LLChar'}) { Cdk::Scroll::SetLLChar ($self->{'Me'}, $params{'LLChar'}); } if (defined $params{'LRChar'}) { Cdk::Scroll::SetLRChar ($self->{'Me'}, $params{'LRChar'}); } if (defined $params{'VChar'}) { Cdk::Scroll::SetVerticalChar ($self->{'Me'}, $params{'VChar'}); } if (defined $params{'HChar'}) { Cdk::Scroll::SetHorizontalChar ($self->{'Me'}, $params{'HChar'}); } if (defined $params{'BoxAttribute'}) { Cdk::Scroll::SetBoxAttribute ($self->{'Me'}, $params{'BoxAttribute'}); } if (defined $params{'BGColor'}) { Cdk::Scroll::SetBackgroundColor ($self->{'Me'}, $params{'BGColor'}); } if (defined $params{'Box'}) { Cdk::Scroll::SetBox ($self->{'Me'}, $params{'Box'}); } } # # This erases the object. # sub erase { my $self = shift; Cdk::Scroll::Erase ($self->{'Me'}); } # # This function raises the object. # sub raise { my $self = shift; Cdk::Scroll::Raise ($self->{'Me'}); } # # This function lowers the object. # sub lower { my $self = shift; Cdk::Scroll::Lower ($self->{'Me'}); } # # This function registers the object. # sub register { my $self = shift; Cdk::Scroll::Register ($self->{'Me'}); } # # This function unregisters the object. # sub unregister { my $self = shift; Cdk::Scroll::Unregister ($self->{'Me'}); } # # This function returns the pointer to the window. # sub getwin { my $self = shift; Cdk::Scroll::GetWindow ($self->{'Me'}); } # # This function returns the size of the scrolling list and the # currently highlighted item. # sub info { my $self = shift; return Cdk::Scroll::Info ($self->{'Me'}); } 1;