package Devel::ebug; use strict; use warnings; use Carp; use Class::Accessor::Chained::Fast; use Devel::StackTrace; use IO::Socket::INET; use Proc::Background; use String::Koremutake; use YAML::Syck; use Module::Pluggable require => 1; use base qw(Class::Accessor::Chained::Fast); __PACKAGE__->mk_accessors(qw( program socket proc package filename line codeline subroutine finished)); our $VERSION = "0.48"; # let's run the code under our debugger and connect to the server it # starts up sub load { my $self = shift; my $program = $self->program; # import all the plugins into our namespace do { eval "use $_ " } for $self->plugins; my $k = String::Koremutake->new; my $rand = int(rand(100_000)); my $secret = $k->integer_to_koremutake($rand); my $port = 3141 + ($rand % 1024); $ENV{SECRET} = $secret; my $command = "$^X -Ilib -d:ebug::Backend $program"; # warn "Running: $command\n"; my $proc = Proc::Background->new( {'die_upon_destroy' => 1}, $command ); croak(qq{Devel::ebug: Failed to start up "$program" in load()}) unless $proc->alive; $self->proc($proc); $ENV{SECRET} = ""; # try and connect to the server my $socket; foreach (1..10) { $socket = IO::Socket::INET->new( PeerAddr => "localhost", PeerPort => $port, Proto => 'tcp', Reuse => 1, ReuserAddr => 1, ); last if $socket; sleep 1; } die "Could not connect: $!" unless $socket; $self->socket($socket); my $response = $self->talk({ command => "ping", version => $VERSION, secret => $secret, }); my $version = $response->{version}; die "Client version $version != our version $VERSION" unless $version eq $VERSION; $self->basic; # get basic information for the first line } # # FIXME : this would mean that plugin writers don't need to Export stuff # #sub load_plugins { # my $self = shift; # my $obj = Devel::Symdump->new($self->plugins); # # for ($obj->functions) { # my $name = (split /::/)[-1]; # next if substr($name,0,1) eq '_'; # *basic = \&$_; # } # #} # at the moment, we talk hex-encoded YAML serialisation # don't worry about this too much sub talk { my($self, $req) = @_; my $socket = $self->socket; my $data = unpack("h*", Dump($req)); $socket->print($data . "\n"); $data = <$socket>; if ($data) { my $res = Load(pack("h*", $data)); return $res; } } 1; __END__ =head1 NAME Devel::ebug - A simple, extensible Perl debugger =head1 SYNOPSIS use Devel::ebug; my $ebug = Devel::ebug->new; $ebug->program("calc.pl"); $ebug->load; print "At line: " . $ebug->line . "\n"; print "In subroutine: " . $ebug->subroutine . "\n"; print "In package: " . $ebug->package . "\n"; print "In filename: " . $ebug->filename . "\n"; print "Code: " . $ebug->codeline . "\n"; $ebug->step; $ebug->step; $ebug->next; my($stdout, $stderr) = $ebug->output; my $actual_line = $ebug->break_point(6); $ebug->break_point(6, '$e = 4'); $ebug->break_point("t/Calc.pm", 29); $ebug->break_point("t/Calc.pm", 29, '$i == 2'); my $actual_line = $ebug->break_point_subroutine("main::add"); $ebug->break_point_delete(29); $ebug->break_point_delete("t/Calc.pm", 29); my @filenames = $ebug->filenames(); my @break_points = $ebug->break_points(); my @break_points = $ebug->break_points("t/Calc.pm"); my @break_points = $ebug->break_points_with_condition(); my @break_points = $ebug->break_points_with_condition("t/Calc.pm"); my @break_points = $ebug->all_break_points_with_condition(); $ebug->watch_point('$x > 100'); my $codelines = $ebug->codelines(@span); $ebug->run; my $pad = $ebug->pad; foreach my $k (sort keys %$pad) { my $v = $pad->{$k}; print "Variable: $k = $v\n"; } my $v = $ebug->eval('2 ** $exp'); my( $v, $is_exception ) = $ebug->eval('die 123'); my $y = $ebug->yaml('$z'); my @frames = $ebug->stack_trace; my @frames2 = $ebug->stack_trace_human; $ebug->undo; $ebug->return; print "Finished!\n" if $ebug->finished; =head1 DESCRIPTION A debugger is a computer program that is used to debug other programs. L is a simple, extensible Perl debugger with a clean API. Using this module, you may easily write a Perl debugger to debug your programs. Alternatively, it comes with an interactive debugger, L. perl5db.pl, Perl's current debugger is currently 2,600 lines of magic and special cases. The code is nearly unreadable: fixing bugs and adding new features is fraught with difficulties. The debugger has no test suite which has caused breakage with changes that couldn't be properly tested. It will also not debug regexes. L is aimed at fixing these problems and delivering a replacement debugger which provides a well-tested simple programmatic interface to debugging programs. This makes it easier to build debuggers on top of L, be they console-, curses-, GUI- or Ajax-based. There are currently two user interfaces to L, L and L. L is a console-based interface to debugging programs, much like perl5db.pl. L is an innovative web-based interface to debugging programs. Note that if you're debugging a program, you can invoke the debugger in the program itself by using the INT signal: kill 2, $$ if $square > 100; L is a work in progress. Internally, L consists of two parts. The frontend is L, which you interact with. The frontend starts the code you are debugging in the background under the backend (running it under perl -d:ebug code.pl). The backend starts a TCP server, which the frontend then connects to, and uses this to drive the backend. This adds some flexibilty in the debugger. There is some minor security in the client/server startup (a secret word), and a random port is used from 3141-4165 so that multiple debugging sessions can happen concurrently. =head1 CONSTRUCTOR =head2 new The constructor creats a Devel::ebug object: my $ebug = Devel::ebug->new; =head2 program The program method selects which program to load: $ebug->program("calc.pl"); =head2 load The load method loads the program and gets ready to debug it: $ebug->load; =head1 METHODS =head2 break_point The break_point method sets a break point in a program. If you are run-ing through a program, the execution will stop at a break point. Break points can be set in a few ways. A break point can be set at a line number in the current file: my $actual_line = $ebug->break_point(6); A break point can be set at a line number in the current file with a condition that must be true for execution to stop at the break point: my $actual_line = $ebug->break_point(6, '$e = 4'); A break point can be set at a line number in a file: my $actual_line = $ebug->break_point("t/Calc.pm", 29); A break point can be set at a line number in a file with a condition that must be true for execution to stop at the break point: my $actual_line = $ebug->break_point("t/Calc.pm", 29, '$i == 2'); Breakpoints can not be set on some lines (for example comments); in this case a breakpoint will be set at the next breakable line, and the line number will be returned. If no such line exists, no breakpoint is set and the function returns C. =head2 break_point_delete The break_point_delete method deletes an existing break point. A break point at a line number in the current file can be deleted: $ebug->break_point_delete(29); A break point at a line number in a file can be deleted: $ebug->break_point_delete("t/Calc.pm", 29); =head2 break_point_subroutine The break_point_subroutine method sets a break point in a program right at the beginning of the subroutine. The subroutine is specified with the full package name: my $line = $ebug->break_point_subroutine("main::add"); $ebug->break_point_subroutine("Calc::fib"); The return value is the line at which the break point is set. =head2 break_points The break_points method returns a list of all the line numbers in a given file that have a break point set. Return the list of breakpoints in the current file: my @break_points = $ebug->break_points(); Return the list of breakpoints in a given file: my @break_points = $ebug->break_points("t/Calc.pm"); =head2 break_points_with_condition The break_points method returns a list of break points for a given file. Return the list of breakpoints in the current file: my @break_points = $ebug->break_points_with_condition(); Return the list of breakpoints in a given file: my @break_points = $ebug->break_points_with_condition("t/Calc.pm"); Each element of the list has the form { filename => "t/Calc.pm", line => 29, condition => "$foo > 12", } where C might not be present. =head2 all_break_points_with_condition Like C but returns a list of break points for the whole program. =head2 codeline The codeline method returns the line of code that is just about to be executed: print "Code: " . $ebug->codeline . "\n"; =head2 codelines The codelines method returns lines of code. It can return all the code lines in the current file: my @codelines = $ebug->codelines(); It can return a span of code lines from the current file: my @codelines = $ebug->codelines(1, 3, 4, 5); It can return all the code lines in a file: my @codelines = $ebug->codelines("t/Calc.pm"); It can return a span of code lines in a file: my @codelines = $ebug->codelines("t/Calc.pm", 5, 6); =head2 eval The eval method evaluates Perl code in the current program and returns the result. If the evalutation results in an exception, C<$@> is returned. my $v = $ebug->eval('2 ** $exp'); In list context, eval also returns a flag indicating if the evalutation resulted in an exception. my( $v, $is_exception ) = $ebug->eval('die 123'); =head2 filename The filename method returns the filename of the currently running code: print "In filename: " . $ebug->filename . "\n"; =head2 filenames The filenames method returns a list of the filenames of all the files currently loaded: my @filenames = $ebug->filenames(); =head2 finished The finished method returns whether the program has finished running: print "Finished!\n" if $ebug->finished; =head2 line The line method returns the line number of the statement about to be executed: print "At line: " . $ebug->line . "\n"; =head2 next The next method steps onto the next line in the program. It executes any subroutine calls but does not step through them. $ebug->next; =head2 output The output method returns any content the program has output to either standard output or standard error: my($stdout, $stderr) = $ebug->output; =head2 package The package method returns the package of the currently running code: print "In package: " . $ebug->package . "\n"; =head2 pad my $pad = $ebug->pad; foreach my $k (sort keys %$pad) { my $v = $pad->{$k}; print "Variable: $k = $v\n"; } =head2 return The return subroutine returns from a subroutine. It continues running the subroutine, then single steps when the program flow has exited the subroutine: $ebug->return; It can also return your own values from a subroutine, for testing purposes: $ebug->return(3.141); =head2 run The run subroutine starts executing the code. It will only stop on a break point or watch point. $ebug->run; =head2 step The step method steps onto the next line in the program. It steps through into any subroutine calls. $ebug->step; =head2 subroutine The subroutine method returns the subroutine of the currently working code: print "In subroutine: " . $ebug->subroutine . "\n"; =head2 stack_trace The stack_trace method returns the current stack trace, using L. It returns a list of L methods: my @frames = $ebug->stack_trace; foreach my $frame (@trace) { print $frame->package, "->",$frame->subroutine, "(", $frame->filename, "#", $frame->line, ")\n"; } =head2 stack_trace_human The stack_trace_human method returns the current stack trace in a human-readable format: my @frames = $ebug->stack_trace_human; foreach my $frame (@trace) { print "$frame\n"; } =head2 undo The undo method undos the last action. It accomplishes this by restarting the process and passing (almost) all the previous commands to it. Note that commands which do not change state are ignored. Commands that change state are: break_point, break_point_delete, break_point_subroutine, eval, next, step, return, run and watch_point. $ebug->undo; It can also undo multiple commands: $ebug->undo(3); =head2 watch_point The watch point method sets a watch point. A watch point has a condition, and the debugger will stop run-ing as soon as this condition is true: $ebug->watch_point('$x > 100'); =head2 yaml The eval method evaluates Perl code in the current program and returns the result of YAML's Dump() method: my $y = $ebug->yaml('$z'); =head1 SEE ALSO L =head1 BUGS Devel::ebug does not quite work under 5.8.0. Devel::ebug does not handle signals under Windows. =head1 AUTHOR Leon Brocard, C<< >> =head1 COPYRIGHT Copyright (C) 2005, Leon Brocard This module is free software; you can redistribute it or modify it under the same terms as Perl itself.