# SDL::OpenGL # # This is an autogenerate file, don't bother editing # # Copyright (C) 2003 David J. Goehrig package SDL::OpenGL; require Exporter; use strict; use vars qw/$VERSION @ISA @EXPORT/; @ISA = qw/Exporter/; sub import { SDL::OpenGL->export_to_level(1, @_); } @EXPORT = qw/ GLU_AUTO_LOAD_MATRIX GLU_CULLING GLU_DISPLAY_MODE GLU_DOMAIN_DISTANCE GLU_FILL GLU_MAP1_TRIM_2 GLU_MAP1_TRIM_3 GLU_NURBS_BEGIN GLU_NURBS_BEGIN_DATA GLU_NURBS_COLOR GLU_NURBS_COLOR_DATA GLU_NURBS_END GLU_NURBS_END_DATA GLU_NURBS_ERROR GLU_NURBS_MODE GLU_NURBS_NORMAL GLU_NURBS_NORMAL_DATA GLU_NURBS_RENDERER GLU_NURBS_TESSELLATOR GLU_NURBS_TEXTURE_COORD GLU_NURBS_TEXTURE_COORD_DATA GLU_NURBS_VERTEX GLU_NURBS_VERTEX_DATA GLU_OBJECT_PARAMETRIC_ERROR GLU_OBJECT_PATH_LENGTH GLU_OUTLINE_PATCH GLU_OUTLINE_POLYGON GLU_PARAMETRIC_TOLERANCE GLU_PATH_LENGTH GLU_SAMPLING_METHOD GLU_SAMPLING_TOLERANCE GLU_TESS_BOUNDARY_ONLY GLU_TESS_TOLERANCE GLU_TESS_WINDING_ABS_GEQ_TWO GLU_TESS_WINDING_NEGATIVE GLU_TESS_WINDING_NONZERO GLU_TESS_WINDING_ODD GLU_TESS_WINDING_POSITIVE GLU_TESS_WINDING_RULE GLU_U_STEP GLU_V_STEP GL_2D GL_2_BYTES GL_3D GL_3D_COLOR GL_3D_COLOR_TEXTURE GL_3_BYTES GL_4D_COLOR_TEXTURE GL_4_BYTES GL_ABGR_EXT GL_ACCUM GL_ACCUM_ALPHA_BITS GL_ACCUM_BLUE_BITS GL_ACCUM_BUFFER_BIT GL_ACCUM_CLEAR_VALUE GL_ACCUM_GREEN_BITS GL_ACCUM_RED_BITS GL_ACTIVE_TEXTURE_ARB GL_ADD GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE GL_ALL_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS GL_ALPHA GL_ALPHA12 GL_ALPHA16 GL_ALPHA4 GL_ALPHA8 GL_ALPHA_BIAS GL_ALPHA_BITS GL_ALPHA_SCALE GL_ALPHA_TEST GL_ALPHA_TEST_FUNC GL_ALPHA_TEST_REF GL_ALWAYS GL_AMBIENT GL_AMBIENT_AND_DIFFUSE GL_AND GL_AND_INVERTED GL_AND_REVERSE GL_ARRAY_ELEMENT_LOCK_COUNT_EXT GL_ARRAY_ELEMENT_LOCK_FIRST_EXT GL_ATTRIB_STACK_DEPTH GL_AUTO_NORMAL GL_AUX0 GL_AUX1 GL_AUX2 GL_AUX3 GL_AUX_BUFFERS GL_BACK GL_BACK_LEFT GL_BACK_RIGHT GL_BGR GL_BGRA GL_BITMAP GL_BITMAP_TOKEN GL_BLEND GL_BLEND_COLOR_EXT GL_BLEND_DST GL_BLEND_EQUATION GL_BLEND_EQUATION_EXT GL_BLEND_SRC GL_BLUE GL_BLUE_BIAS GL_BLUE_BITS GL_BLUE_SCALE GL_BYTE GL_C3F_V3F GL_C4F_N3F_V3F GL_C4UB_V2F GL_C4UB_V3F GL_CCW GL_CLAMP GL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE_SGIS GL_CLEAR GL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_VERTEX_ARRAY_BIT GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_CLIP_VOLUME_CLIPPING_HINT_EXT GL_COEFF GL_COLOR GL_COLOR_ARRAY GL_COLOR_ARRAY_COUNT_EXT GL_COLOR_ARRAY_EXT GL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER_EXT GL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE_EXT GL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE_EXT GL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE_EXT GL_COLOR_BUFFER_BIT GL_COLOR_CLEAR_VALUE GL_COLOR_INDEX GL_COLOR_INDEX12_EXT GL_COLOR_INDEX16_EXT GL_COLOR_INDEX1_EXT GL_COLOR_INDEX2_EXT GL_COLOR_INDEX4_EXT GL_COLOR_INDEX8_EXT GL_COLOR_INDEXES GL_COLOR_LOGIC_OP GL_COLOR_MATERIAL GL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATRIX GL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_TABLE GL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_ALPHA_SIZE_EXT GL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE_EXT GL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT_EXT GL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE_EXT GL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE_EXT GL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE_EXT GL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE_EXT GL_COLOR_TABLE_SCALE GL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH_EXT GL_COLOR_WRITEMASK GL_COMPILE GL_COMPILE_AND_EXECUTE GL_CONSTANT_ALPHA GL_CONSTANT_ALPHA_EXT GL_CONSTANT_ATTENUATION GL_CONSTANT_BORDER GL_CONSTANT_COLOR GL_CONSTANT_COLOR_EXT GL_CONVOLUTION_1D GL_CONVOLUTION_2D GL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FORMAT GL_CONVOLUTION_HEIGHT GL_CONVOLUTION_WIDTH GL_COPY GL_COPY_INVERTED GL_COPY_PIXEL_TOKEN GL_CULL_FACE GL_CULL_FACE_MODE GL_CURRENT_BIT GL_CURRENT_COLOR GL_CURRENT_INDEX GL_CURRENT_NORMAL GL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS GL_CW GL_DECAL GL_DECR GL_DECR_WRAP_EXT GL_DEPTH GL_DEPTH_BIAS GL_DEPTH_BITS GL_DEPTH_BUFFER_BIT GL_DEPTH_CLEAR_VALUE GL_DEPTH_COMPONENT GL_DEPTH_FUNC GL_DEPTH_RANGE GL_DEPTH_SCALE GL_DEPTH_TEST GL_DEPTH_WRITEMASK GL_DIFFUSE GL_DISTANCE_ATTENUATION_EXT GL_DITHER GL_DOMAIN GL_DONT_CARE GL_DOT3_RGBA_EXT GL_DOT3_RGB_EXT GL_DOUBLE GL_DOUBLEBUFFER GL_DRAW_BUFFER GL_DRAW_PIXEL_TOKEN GL_DST_ALPHA GL_DST_COLOR GL_EDGE_FLAG GL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY_COUNT_EXT GL_EDGE_FLAG_ARRAY_EXT GL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER_EXT GL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE_EXT GL_EMISSION GL_ENABLE_BIT GL_EQUAL GL_EQUIV GL_EVAL_BIT GL_EXP GL_EXP2 GL_EXTENSIONS GL_EYE_LINEAR GL_EYE_PLANE GL_FALSE GL_FASTEST GL_FEEDBACK GL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_TYPE GL_FILL GL_FLAT GL_FLOAT GL_FOG GL_FOG_BIT GL_FOG_COLOR GL_FOG_DENSITY GL_FOG_END GL_FOG_HINT GL_FOG_INDEX GL_FOG_MODE GL_FOG_START GL_FRONT GL_FRONT_AND_BACK GL_FRONT_FACE GL_FRONT_LEFT GL_FRONT_RIGHT GL_FUNC_ADD GL_FUNC_ADD_EXT GL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT_EXT GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_EXT GL_GEQUAL GL_GREATER GL_GREEN GL_GREEN_BIAS GL_GREEN_BITS GL_GREEN_SCALE GL_HINT_BIT GL_HISTOGRAM GL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_FORMAT GL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_SINK GL_HISTOGRAM_WIDTH GL_INCR GL_INCR_WRAP_EXT GL_INDEX_ARRAY GL_INDEX_ARRAY_COUNT_EXT GL_INDEX_ARRAY_EXT GL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER_EXT GL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE_EXT GL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE_EXT GL_INDEX_BITS GL_INDEX_CLEAR_VALUE GL_INDEX_LOGIC_OP GL_INDEX_MODE GL_INDEX_OFFSET GL_INDEX_SHIFT GL_INDEX_WRITEMASK GL_INT GL_INTENSITY GL_INTENSITY12 GL_INTENSITY16 GL_INTENSITY4 GL_INTENSITY8 GL_INVALID_ENUM GL_INVALID_OPERATION GL_INVALID_VALUE GL_INVERT GL_KEEP GL_LEFT GL_LEQUAL GL_LESS GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_LIGHTING GL_LIGHTING_BIT GL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_TWO_SIDE GL_LINE GL_LINEAR GL_LINEAR_ATTENUATION GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINES GL_LINE_BIT GL_LINE_LOOP GL_LINE_RESET_TOKEN GL_LINE_SMOOTH GL_LINE_SMOOTH_HINT GL_LINE_STIPPLE GL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_REPEAT GL_LINE_STRIP GL_LINE_TOKEN GL_LINE_WIDTH GL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_RANGE GL_LIST_BASE GL_LIST_BIT GL_LIST_INDEX GL_LIST_MODE GL_LOAD GL_LOGIC_OP GL_LOGIC_OP_MODE GL_LUMINANCE GL_LUMINANCE12 GL_LUMINANCE12_ALPHA12 GL_LUMINANCE12_ALPHA4 GL_LUMINANCE16 GL_LUMINANCE16_ALPHA16 GL_LUMINANCE4 GL_LUMINANCE4_ALPHA4 GL_LUMINANCE6_ALPHA2 GL_LUMINANCE8 GL_LUMINANCE8_ALPHA8 GL_LUMINANCE_ALPHA GL_MAP1_COLOR_4 GL_MAP1_GRID_DOMAIN GL_MAP1_GRID_SEGMENTS GL_MAP1_INDEX GL_MAP1_NORMAL GL_MAP1_TEXTURE_COORD_1 GL_MAP1_TEXTURE_COORD_2 GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_4 GL_MAP1_VERTEX_3 GL_MAP1_VERTEX_4 GL_MAP2_COLOR_4 GL_MAP2_GRID_DOMAIN GL_MAP2_GRID_SEGMENTS GL_MAP2_INDEX GL_MAP2_NORMAL GL_MAP2_TEXTURE_COORD_1 GL_MAP2_TEXTURE_COORD_2 GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_4 GL_MAP2_VERTEX_3 GL_MAP2_VERTEX_4 GL_MAP_COLOR GL_MAP_STENCIL GL_MATRIX_MODE GL_MAX GL_MAX_3D_TEXTURE_SIZE GL_MAX_3D_TEXTURE_SIZE_EXT GL_MAX_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIP_PLANES GL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_WIDTH GL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_VERTICES GL_MAX_EVAL_ORDER GL_MAX_EXT GL_MAX_LIGHTS GL_MAX_LIST_NESTING GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH GL_MAX_PIXEL_MAP_TABLE GL_MAX_PROJECTION_STACK_DEPTH GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_UNITS_ARB GL_MAX_VIEWPORT_DIMS GL_MIN GL_MINMAX GL_MINMAX_FORMAT GL_MINMAX_SINK GL_MIN_EXT GL_MODELVIEW GL_MODELVIEW_MATRIX GL_MODELVIEW_STACK_DEPTH GL_MODULATE GL_MULT GL_N3F_V3F GL_NAME_STACK_DEPTH GL_NAND GL_NEAREST GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEVER GL_NICEST GL_NONE GL_NOOP GL_NOR GL_NORMALIZE GL_NORMAL_ARRAY GL_NORMAL_ARRAY_COUNT_EXT GL_NORMAL_ARRAY_EXT GL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER_EXT GL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE_EXT GL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE_EXT GL_NORMAL_MAP_NV GL_NOTEQUAL GL_NO_ERROR GL_OBJECT_LINEAR GL_OBJECT_PLANE GL_OCCLUSION_TEST_HP GL_OCCLUSION_TEST_RESULT_HP GL_ONE GL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA_EXT GL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR_EXT GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR GL_OR GL_ORDER GL_OR_INVERTED GL_OR_REVERSE GL_OUT_OF_MEMORY GL_PACK_ALIGNMENT GL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT_EXT GL_PACK_LSB_FIRST GL_PACK_ROW_LENGTH GL_PACK_SKIP_IMAGES GL_PACK_SKIP_IMAGES_EXT GL_PACK_SKIP_PIXELS GL_PACK_SKIP_ROWS GL_PACK_SWAP_BYTES GL_PASS_THROUGH_TOKEN GL_PERSPECTIVE_CORRECTION_HINT GL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MODE_BIT GL_POINT GL_POINTS GL_POINT_BIT GL_POINT_FADE_THRESHOLD_SIZE_EXT GL_POINT_SIZE GL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_MAX_EXT GL_POINT_SIZE_MIN_EXT GL_POINT_SIZE_RANGE GL_POINT_SMOOTH GL_POINT_SMOOTH_HINT GL_POINT_TOKEN GL_POLYGON GL_POLYGON_BIT GL_POLYGON_MODE GL_POLYGON_OFFSET_BIAS_EXT GL_POLYGON_OFFSET_EXT GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR_EXT GL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_UNITS GL_POLYGON_SMOOTH GL_POLYGON_SMOOTH_HINT GL_POLYGON_STIPPLE GL_POLYGON_STIPPLE_BIT GL_POLYGON_TOKEN GL_POSITION GL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_SCALE GL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_SCALE GL_PROJECTION GL_PROJECTION_MATRIX GL_PROJECTION_STACK_DEPTH GL_PROXY_COLOR_TABLE GL_PROXY_HISTOGRAM GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_TEXTURE_1D GL_PROXY_TEXTURE_2D GL_PROXY_TEXTURE_3D GL_PROXY_TEXTURE_3D_EXT GL_Q GL_QUADRATIC_ATTENUATION GL_QUADS GL_QUAD_STRIP GL_R GL_R3_G3_B2 GL_READ_BUFFER GL_RED GL_REDUCE GL_RED_BIAS GL_RED_BITS GL_RED_SCALE GL_REFLECTION_MAP_NV GL_RENDER GL_RENDERER GL_RENDER_MODE GL_REPEAT GL_REPLACE GL_REPLICATE_BORDER GL_RESCALE_NORMAL GL_RESCALE_NORMAL_EXT GL_RETURN GL_RGB GL_RGB10 GL_RGB10_A2 GL_RGB12 GL_RGB16 GL_RGB4 GL_RGB5 GL_RGB5_A1 GL_RGB8 GL_RGBA GL_RGBA12 GL_RGBA16 GL_RGBA2 GL_RGBA4 GL_RGBA8 GL_RGBA_MODE GL_RIGHT GL_S GL_SCISSOR_BIT GL_SCISSOR_BOX GL_SCISSOR_TEST GL_SELECT GL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_SIZE GL_SEPARABLE_2D GL_SEPARATE_SPECULAR_COLOR GL_SET GL_SHADE_MODEL GL_SHARED_TEXTURE_PALETTE_EXT GL_SHININESS GL_SHORT GL_SINGLE_COLOR GL_SMOOTH GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_RANGE GL_SPECULAR GL_SPHERE_MAP GL_SPOT_CUTOFF GL_SPOT_DIRECTION GL_SPOT_EXPONENT GL_SRC_ALPHA GL_SRC_ALPHA_SATURATE GL_SRC_COLOR GL_STACK_OVERFLOW GL_STACK_UNDERFLOW GL_STENCIL GL_STENCIL_BITS GL_STENCIL_BUFFER_BIT GL_STENCIL_CLEAR_VALUE GL_STENCIL_FAIL GL_STENCIL_FUNC GL_STENCIL_INDEX GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_REF GL_STENCIL_TEST GL_STENCIL_VALUE_MASK GL_STENCIL_WRITEMASK GL_STEREO GL_SUBPIXEL_BITS GL_T GL_T2F_C3F_V3F GL_T2F_C4F_N3F_V3F GL_T2F_C4UB_V3F GL_T2F_N3F_V3F GL_T2F_V3F GL_T4F_C4F_N3F_V4F GL_T4F_V4F GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT GL_TEXTURE GL_TEXTURE0_ARB GL_TEXTURE10_ARB GL_TEXTURE11_ARB GL_TEXTURE12_ARB GL_TEXTURE13_ARB GL_TEXTURE14_ARB GL_TEXTURE15_ARB GL_TEXTURE16_ARB GL_TEXTURE17_ARB GL_TEXTURE18_ARB GL_TEXTURE19_ARB GL_TEXTURE1_ARB GL_TEXTURE20_ARB GL_TEXTURE21_ARB GL_TEXTURE22_ARB GL_TEXTURE23_ARB GL_TEXTURE24_ARB GL_TEXTURE25_ARB GL_TEXTURE26_ARB GL_TEXTURE27_ARB GL_TEXTURE28_ARB GL_TEXTURE29_ARB GL_TEXTURE2_ARB GL_TEXTURE30_ARB GL_TEXTURE31_ARB GL_TEXTURE3_ARB GL_TEXTURE4_ARB GL_TEXTURE5_ARB GL_TEXTURE6_ARB GL_TEXTURE7_ARB GL_TEXTURE8_ARB GL_TEXTURE9_ARB GL_TEXTURE_1D GL_TEXTURE_1D_BINDING_EXT GL_TEXTURE_2D GL_TEXTURE_2D_BINDING_EXT GL_TEXTURE_3D GL_TEXTURE_3D_BINDING_EXT GL_TEXTURE_3D_EXT GL_TEXTURE_ALPHA_SIZE GL_TEXTURE_BASE_LEVEL GL_TEXTURE_BINDING_1D GL_TEXTURE_BINDING_2D GL_TEXTURE_BINDING_3D GL_TEXTURE_BIT GL_TEXTURE_BLUE_SIZE GL_TEXTURE_BORDER GL_TEXTURE_BORDER_COLOR GL_TEXTURE_COMPONENTS GL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY_COUNT_EXT GL_TEXTURE_COORD_ARRAY_EXT GL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER_EXT GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE_EXT GL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE_EXT GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE_EXT GL_TEXTURE_DEPTH GL_TEXTURE_DEPTH_EXT GL_TEXTURE_ENV GL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_MODE GL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_Q GL_TEXTURE_GEN_R GL_TEXTURE_GEN_S GL_TEXTURE_GEN_T GL_TEXTURE_GREEN_SIZE GL_TEXTURE_HEIGHT GL_TEXTURE_INDEX_SIZE_EXT GL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_MAG_FILTER GL_TEXTURE_MATRIX GL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LOD GL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_LOD GL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY_EXT GL_TEXTURE_RED_SIZE GL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT_EXT GL_TEXTURE_STACK_DEPTH GL_TEXTURE_WIDTH GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_EXT GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T GL_TRANSFORM_BIT GL_TRIANGLES GL_TRIANGLE_FAN GL_TRIANGLE_STRIP GL_TRUE GL_UNPACK_ALIGNMENT GL_UNPACK_IMAGE_HEIGHT GL_UNPACK_IMAGE_HEIGHT_EXT GL_UNPACK_LSB_FIRST GL_UNPACK_ROW_LENGTH GL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES_EXT GL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_ROWS GL_UNPACK_SWAP_BYTES GL_UNSIGNED_BYTE GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_BYTE_3_3_2 GL_UNSIGNED_INT GL_UNSIGNED_INT_10_10_10_2 GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_SHORT GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_4_4_4_4 GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT_5_5_5_1 GL_UNSIGNED_SHORT_5_6_5 GL_UNSIGNED_SHORT_5_6_5_REV GL_V2F GL_V3F GL_VENDOR GL_VERSION GL_VERTEX_ARRAY GL_VERTEX_ARRAY_COUNT_EXT GL_VERTEX_ARRAY_EXT GL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER_EXT GL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE_EXT GL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE_EXT GL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE_EXT GL_VIEWPORT GL_VIEWPORT_BIT GL_XOR GL_ZERO GL_ZOOM_X /; sub GL_NORMAL_ARRAY_TYPE () { 0x807E } sub GL_NORMAL_ARRAY_STRIDE () { 0x807F } sub GL_COLOR_ARRAY_SIZE () { 0x8081 } sub GL_COLOR_ARRAY_TYPE () { 0x8082 } sub GL_COLOR_ARRAY_STRIDE () { 0x8083 } sub GL_INDEX_ARRAY_TYPE () { 0x8085 } sub GL_INDEX_ARRAY_STRIDE () { 0x8086 } sub GL_TEXTURE_COORD_ARRAY_SIZE () { 0x8088 } sub GL_VERTEX_ARRAY_SIZE () { 0x807A } sub GL_VERTEX_ARRAY_TYPE () { 0x807B } sub GL_VERTEX_ARRAY_STRIDE () { 0x807C } sub GL_2_BYTES () { 0x1407 } sub GL_3_BYTES () { 0x1408 } sub GL_4_BYTES () { 0x1409 } sub GL_AUX1 () { 0x040A } sub GL_AUX2 () { 0x040B } sub GL_AUX3 () { 0x040C } sub GL_ALPHA_BITS () { 0x0D55 } sub GL_RED_BITS () { 0x0D52 } sub GL_GREEN_BITS () { 0x0D53 } sub GL_BLUE_BITS () { 0x0D54 } sub GL_INDEX_BITS () { 0x0D51 } sub GL_SUBPIXEL_BITS () { 0x0D50 } sub GL_AUX_BUFFERS () { 0x0C00 } sub GL_FOG_INDEX () { 0x0B61 } sub GL_LOGIC_OP () { 0x0BF1 } sub GL_INDEX_LOGIC_OP () { 0x0BF1 } sub GL_COLOR_LOGIC_OP () { 0x0BF2 } sub GL_LOGIC_OP_MODE () { 0x0BF0 } sub GL_COLOR_MATERIAL () { 0x0B57 } sub GL_COLOR_MATERIAL_FACE () { 0x0B55 } sub GL_COLOR_MATERIAL_PARAMETER () { 0x0B56 } sub GL_CLIP_PLANE0 () { 0x3000 } sub GL_CLIP_PLANE1 () { 0x3001 } sub GL_CLIP_PLANE2 () { 0x3002 } sub GL_CLIP_PLANE3 () { 0x3003 } sub GL_CLIP_PLANE4 () { 0x3004 } sub GL_CLIP_PLANE5 () { 0x3005 } sub GL_ACCUM_RED_BITS () { 0x0D58 } sub GL_ACCUM_GREEN_BITS () { 0x0D59 } sub GL_ACCUM_BLUE_BITS () { 0x0D5A } sub GL_ACCUM_ALPHA_BITS () { 0x0D5B } sub GL_ACCUM_CLEAR_VALUE () { 0x0B80 } sub GL_DEPTH_BITS () { 0x0D56 } sub GL_DEPTH_CLEAR_VALUE () { 0x0B73 } sub GL_DEPTH_FUNC () { 0x0B74 } sub GL_DEPTH_RANGE () { 0x0B70 } sub GL_DEPTH_WRITEMASK () { 0x0B72 } sub GL_SHADE_MODEL () { 0x0B54 } sub GL_MATRIX_MODE () { 0x0BA0 } sub GL_POINT_SMOOTH () { 0x0B10 } sub GL_POINT_SIZE () { 0x0B11 } sub GL_POINT_SIZE_GRANULARITY () { 0x0B13 } sub GL_POINT_SIZE_RANGE () { 0x0B12 } sub GL_LINE_SMOOTH () { 0x0B20 } sub GL_TEXTURE_COORD_ARRAY_TYPE () { 0x8089 } sub GL_TEXTURE_COORD_ARRAY_STRIDE () { 0x808A } sub GL_EDGE_FLAG_ARRAY_STRIDE () { 0x808C } sub GL_VERTEX_ARRAY_POINTER () { 0x808E } sub GL_NORMAL_ARRAY_POINTER () { 0x808F } sub GL_COLOR_ARRAY_POINTER () { 0x8090 } sub GL_INDEX_ARRAY_POINTER () { 0x8091 } sub GL_TEXTURE_COORD_ARRAY_POINTER () { 0x8092 } sub GL_EDGE_FLAG_ARRAY_POINTER () { 0x8093 } sub GL_LINE_STIPPLE_PATTERN () { 0x0B25 } sub GL_LINE_STIPPLE_REPEAT () { 0x0B26 } sub GL_LINE_WIDTH () { 0x0B21 } sub GL_LINE_WIDTH_GRANULARITY () { 0x0B23 } sub GL_LINE_WIDTH_RANGE () { 0x0B22 } sub GL_POLYGON_MODE () { 0x0B40 } sub GL_POLYGON_SMOOTH () { 0x0B41 } sub GL_EDGE_FLAG () { 0x0B43 } sub GL_CULL_FACE_MODE () { 0x0B45 } sub GL_FRONT_FACE () { 0x0B46 } sub GL_POLYGON_OFFSET_FACTOR () { 0x8038 } sub GL_POLYGON_OFFSET_UNITS () { 0x2A00 } sub GL_COMPILE () { 0x1300 } sub GL_COMPILE_AND_EXECUTE () { 0x1301 } sub GL_LIST_BASE () { 0x0B32 } sub GL_LIST_INDEX () { 0x0B33 } sub GL_LIST_MODE () { 0x0B30 } sub GL_ALPHA_TEST () { 0x0BC0 } sub GL_ALPHA_TEST_REF () { 0x0BC2 } sub GL_ALPHA_TEST_FUNC () { 0x0BC1 } sub GL_BLEND_SRC () { 0x0BE1 } sub GL_BLEND_DST () { 0x0BE0 } sub GL_DST_ALPHA () { 0x0304 } sub GL_ONE_MINUS_DST_ALPHA () { 0x0305 } sub GL_FEEDBACK () { 0x1C01 } sub GL_RENDER () { 0x1C00 } sub GL_SELECT () { 0x1C02 } sub GL_2D () { 0x0600 } sub GL_3D () { 0x0601 } sub GL_3D_COLOR () { 0x0602 } sub GL_3D_COLOR_TEXTURE () { 0x0603 } sub GL_4D_COLOR_TEXTURE () { 0x0604 } sub GL_COEFF () { 0x0A00 } sub GL_DOMAIN () { 0x0A02 } sub GL_ORDER () { 0x0A01 } sub GL_DONT_CARE () { 0x1100 } sub GL_POINT_TOKEN () { 0x0701 } sub GL_LINE_TOKEN () { 0x0702 } sub GL_LINE_RESET_TOKEN () { 0x0707 } sub GL_POLYGON_TOKEN () { 0x0703 } sub GL_BITMAP_TOKEN () { 0x0704 } sub GL_DRAW_PIXEL_TOKEN () { 0x0705 } sub GL_COPY_PIXEL_TOKEN () { 0x0706 } sub GL_PASS_THROUGH_TOKEN () { 0x0700 } sub GL_FEEDBACK_BUFFER_POINTER () { 0x0DF0 } sub GL_FEEDBACK_BUFFER_SIZE () { 0x0DF1 } sub GL_FEEDBACK_BUFFER_TYPE () { 0x0DF2 } sub GL_SELECTION_BUFFER_POINTER () { 0x0DF3 } sub GL_SELECTION_BUFFER_SIZE () { 0x0DF4 } sub GL_FOG () { 0x0B60 } sub GL_STENCIL_TEST () { 0x0B90 } sub GL_STENCIL_WRITEMASK () { 0x0B98 } sub GL_STENCIL_BITS () { 0x0D57 } sub GL_STENCIL_FUNC () { 0x0B92 } sub GL_STENCIL_VALUE_MASK () { 0x0B93 } sub GL_STENCIL_REF () { 0x0B97 } sub GL_STENCIL_FAIL () { 0x0B94 } sub GL_STENCIL_PASS_DEPTH_PASS () { 0x0B96 } sub GL_STENCIL_PASS_DEPTH_FAIL () { 0x0B95 } sub GL_STENCIL_CLEAR_VALUE () { 0x0B91 } sub GL_AUX0 () { 0x0409 } sub GL_NO_ERROR () { 0x0 } sub GL_INVALID_VALUE () { 0x0501 } sub GL_INVALID_ENUM () { 0x0500 } sub GL_INVALID_OPERATION () { 0x0502 } sub GL_STACK_OVERFLOW () { 0x0503 } sub GL_STACK_UNDERFLOW () { 0x0504 } sub GL_OUT_OF_MEMORY () { 0x0505 } sub GL_MAX_ELEMENTS_VERTICES () { 0x80E8 } sub GL_MAX_ELEMENTS_INDICES () { 0x80E9 } sub GL_SEPARATE_SPECULAR_COLOR () { 0x81FA } sub GL_SMOOTH_POINT_SIZE_RANGE () { 0x0B12 } sub GL_SMOOTH_POINT_SIZE_GRANULARITY () { 0x0B13 } sub GL_DRAW_BUFFER () { 0x0C01 } sub GL_DOUBLEBUFFER () { 0x0C32 } sub GL_STEREO () { 0x0C33 } sub GL_COLOR () { 0x1800 } sub GL_DEPTH () { 0x1801 } sub GL_STENCIL () { 0x1802 } sub GL_DITHER () { 0x0BD0 } sub GL_MAX_LIST_NESTING () { 0x0B31 } sub GL_MAX_ATTRIB_STACK_DEPTH () { 0x0D35 } sub GL_MAX_MODELVIEW_STACK_DEPTH () { 0x0D36 } sub GL_MAX_NAME_STACK_DEPTH () { 0x0D37 } sub GL_MAX_PROJECTION_STACK_DEPTH () { 0x0D38 } sub GL_MAX_TEXTURE_STACK_DEPTH () { 0x0D39 } sub GL_MAX_EVAL_ORDER () { 0x0D30 } sub GL_MAX_LIGHTS () { 0x0D31 } sub GL_MAX_CLIP_PLANES () { 0x0D32 } sub GL_MAX_PIXEL_MAP_TABLE () { 0x0D34 } sub GL_MAX_VIEWPORT_DIMS () { 0x0D3A } sub GL_MAX_CLIENT_ATTRIB_STACK_DEPTH () { 0x0D3B } sub GL_ATTRIB_STACK_DEPTH () { 0x0BB0 } sub GL_CLIENT_ATTRIB_STACK_DEPTH () { 0x0BB1 } sub GL_COLOR_CLEAR_VALUE () { 0x0C22 } sub GL_COLOR_WRITEMASK () { 0x0C23 } sub GL_CURRENT_INDEX () { 0x0B01 } sub GL_CURRENT_COLOR () { 0x0B00 } sub GL_CURRENT_NORMAL () { 0x0B02 } sub GL_CURRENT_RASTER_COLOR () { 0x0B04 } sub GL_CURRENT_RASTER_DISTANCE () { 0x0B09 } sub GL_CURRENT_RASTER_INDEX () { 0x0B05 } sub GL_CURRENT_RASTER_POSITION () { 0x0B07 } sub GL_CURRENT_RASTER_TEXTURE_COORDS () { 0x0B06 } sub GL_CURRENT_RASTER_POSITION_VALID () { 0x0B08 } sub GL_CURRENT_TEXTURE_COORDS () { 0x0B03 } sub GL_INDEX_CLEAR_VALUE () { 0x0C20 } sub GL_INDEX_MODE () { 0x0C30 } sub GL_INDEX_WRITEMASK () { 0x0C21 } sub GL_MODELVIEW_MATRIX () { 0x0BA6 } sub GL_MODELVIEW_STACK_DEPTH () { 0x0BA3 } sub GL_NAME_STACK_DEPTH () { 0x0D70 } sub GL_PROJECTION_MATRIX () { 0x0BA7 } sub GL_PROJECTION_STACK_DEPTH () { 0x0BA4 } sub GL_RENDER_MODE () { 0x0C40 } sub GL_RGBA_MODE () { 0x0C31 } sub GL_TEXTURE_MATRIX () { 0x0BA8 } sub GL_TEXTURE_STACK_DEPTH () { 0x0BA5 } sub GL_VIEWPORT () { 0x0BA2 } sub GL_MAP1_GRID_DOMAIN () { 0x0DD0 } sub GL_MAP1_GRID_SEGMENTS () { 0x0DD1 } sub GL_MAP2_GRID_DOMAIN () { 0x0DD2 } sub GL_MAP2_GRID_SEGMENTS () { 0x0DD3 } sub GL_FASTEST () { 0x1101 } sub GL_NICEST () { 0x1102 } sub GL_SCISSOR_BOX () { 0x0C10 } sub GL_PIXEL_MAP_S_TO_S_SIZE () { 0x0CB1 } sub GL_PIXEL_MAP_I_TO_I_SIZE () { 0x0CB0 } sub GL_PIXEL_MAP_I_TO_R_SIZE () { 0x0CB2 } sub GL_PIXEL_MAP_I_TO_G_SIZE () { 0x0CB3 } sub GL_PIXEL_MAP_I_TO_B_SIZE () { 0x0CB4 } sub GL_PIXEL_MAP_I_TO_A_SIZE () { 0x0CB5 } sub GL_PIXEL_MAP_R_TO_R_SIZE () { 0x0CB6 } sub GL_PIXEL_MAP_G_TO_G_SIZE () { 0x0CB7 } sub GL_PIXEL_MAP_B_TO_B_SIZE () { 0x0CB8 } sub GL_PIXEL_MAP_A_TO_A_SIZE () { 0x0CB9 } sub GL_ZOOM_X () { 0x0D16 } sub GL_ZOOM_Y () { 0x0D17 } sub GL_TEXTURE_ENV () { 0x2300 } sub GL_TEXTURE_GEN_S () { 0x0C60 } sub GL_TEXTURE_GEN_T () { 0x0C61 } sub GL_TEXTURE_WIDTH () { 0x1000 } sub GL_TEXTURE_HEIGHT () { 0x1001 } sub GL_TEXTURE_BORDER () { 0x1005 } sub GL_TEXTURE_COMPONENTS () { 0x1003 } sub GL_TEXTURE_RED_SIZE () { 0x805C } sub GL_TEXTURE_GREEN_SIZE () { 0x805D } sub GL_TEXTURE_BLUE_SIZE () { 0x805E } sub GL_TEXTURE_ALPHA_SIZE () { 0x805F } sub GL_TEXTURE_LUMINANCE_SIZE () { 0x8060 } sub GL_TEXTURE_INTENSITY_SIZE () { 0x8061 } sub GL_TEXTURE_GEN_R () { 0x0C62 } sub GL_TEXTURE_GEN_Q () { 0x0C63 } sub GL_PROXY_TEXTURE_1D () { 0x8063 } sub GL_TEXTURE_RESIDENT () { 0x8067 } sub GL_TEXTURE_BINDING_1D () { 0x8068 } sub GL_TEXTURE_BINDING_2D () { 0x8069 } sub GL_TEXTURE_INTERNAL_FORMAT () { 0x1003 } sub GL_PROXY_TEXTURE_3D () { 0x8070 } sub GL_TEXTURE_DEPTH () { 0x8071 } sub GL_MAX_3D_TEXTURE_SIZE () { 0x8073 } sub GL_TEXTURE_BINDING_3D () { 0x806A } sub GL_VENDOR () { 0x1F00 } sub GL_RENDERER () { 0x1F01 } sub GL_VERSION () { 0x1F02 } sub GL_EXTENSIONS () { 0x1F03 } sub GL_SMOOTH_LINE_WIDTH_RANGE () { 0x0B22 } sub GL_SMOOTH_LINE_WIDTH_GRANULARITY () { 0x0B23 } sub GL_ALIASED_POINT_SIZE_RANGE () { 0x846D } sub GL_ALIASED_LINE_WIDTH_RANGE () { 0x846E } sub GL_COLOR_TABLE_BIAS () { 0x80D7 } sub GL_COLOR_TABLE_FORMAT () { 0x80D8 } sub GL_COLOR_TABLE_WIDTH () { 0x80D9 } sub GL_COLOR_TABLE_RED_SIZE () { 0x80DA } sub GL_COLOR_TABLE_GREEN_SIZE () { 0x80DB } sub GL_COLOR_TABLE_BLUE_SIZE () { 0x80DC } sub GL_COLOR_TABLE_ALPHA_SIZE () { 0x80DD } sub GL_COLOR_TABLE_LUMINANCE_SIZE () { 0x80DE } sub GL_COLOR_TABLE_INTENSITY_SIZE () { 0x80DF } sub GL_CONVOLUTION_FORMAT () { 0x8017 } sub GL_CONVOLUTION_WIDTH () { 0x8018 } sub GL_CONVOLUTION_HEIGHT () { 0x8019 } sub GL_MAX_CONVOLUTION_WIDTH () { 0x801A } sub GL_MAX_CONVOLUTION_HEIGHT () { 0x801B } sub GL_CONVOLUTION_BORDER_COLOR () { 0x8154 } sub GL_COLOR_MATRIX () { 0x80B1 } sub GL_COLOR_MATRIX_STACK_DEPTH () { 0x80B2 } sub GL_MAX_COLOR_MATRIX_STACK_DEPTH () { 0x80B3 } sub GL_HISTOGRAM_WIDTH () { 0x8026 } sub GL_HISTOGRAM_FORMAT () { 0x8027 } sub GL_HISTOGRAM_RED_SIZE () { 0x8028 } sub GL_HISTOGRAM_GREEN_SIZE () { 0x8029 } sub GL_HISTOGRAM_BLUE_SIZE () { 0x802A } sub GL_HISTOGRAM_ALPHA_SIZE () { 0x802B } sub GL_HISTOGRAM_LUMINANCE_SIZE () { 0x802C } sub GL_HISTOGRAM_SINK () { 0x802D } sub GL_MINMAX_FORMAT () { 0x802F } sub GL_MINMAX_SINK () { 0x8030 } sub GL_TABLE_TOO_LARGE () { 0x8031 } sub GL_BLEND_EQUATION () { 0x8009 } sub GL_TEXTURE0_ARB () { 0x84C0 } sub GL_TEXTURE1_ARB () { 0x84C1 } sub GL_TEXTURE2_ARB () { 0x84C2 } sub GL_TEXTURE3_ARB () { 0x84C3 } sub GL_TEXTURE4_ARB () { 0x84C4 } sub GL_TEXTURE5_ARB () { 0x84C5 } sub GL_TEXTURE6_ARB () { 0x84C6 } sub GL_TEXTURE7_ARB () { 0x84C7 } sub GL_TEXTURE8_ARB () { 0x84C8 } sub GL_TEXTURE9_ARB () { 0x84C9 } sub GL_TEXTURE10_ARB () { 0x84CA } sub GL_TEXTURE11_ARB () { 0x84CB } sub GL_TEXTURE12_ARB () { 0x84CC } sub GL_TEXTURE13_ARB () { 0x84CD } sub GL_TEXTURE14_ARB () { 0x84CE } sub GL_TEXTURE15_ARB () { 0x84CF } sub GL_TEXTURE16_ARB () { 0x84D0 } sub GL_TEXTURE17_ARB () { 0x84D1 } sub GL_TEXTURE18_ARB () { 0x84D2 } sub GL_TEXTURE19_ARB () { 0x84D3 } sub GL_TEXTURE20_ARB () { 0x84D4 } sub GL_TEXTURE21_ARB () { 0x84D5 } sub GL_TEXTURE22_ARB () { 0x84D6 } sub GL_TEXTURE23_ARB () { 0x84D7 } sub GL_TEXTURE24_ARB () { 0x84D8 } sub GL_TEXTURE25_ARB () { 0x84D9 } sub GL_TEXTURE26_ARB () { 0x84DA } sub GL_TEXTURE27_ARB () { 0x84DB } sub GL_TEXTURE28_ARB () { 0x84DC } sub GL_TEXTURE29_ARB () { 0x84DD } sub GL_TEXTURE30_ARB () { 0x84DE } sub GL_TEXTURE31_ARB () { 0x84DF } sub GL_ACTIVE_TEXTURE_ARB () { 0x84E0 } sub GL_CLIENT_ACTIVE_TEXTURE_ARB () { 0x84E1 } sub GL_MAX_TEXTURE_UNITS_ARB () { 0x84E2 } sub GL_ABGR_EXT () { 0x8000 } sub GL_CONSTANT_COLOR_EXT () { 0x8001 } sub GL_ONE_MINUS_CONSTANT_COLOR_EXT () { 0x8002 } sub GL_CONSTANT_ALPHA_EXT () { 0x8003 } sub GL_ONE_MINUS_CONSTANT_ALPHA_EXT () { 0x8004 } sub GL_BLEND_COLOR_EXT () { 0x8005 } sub GL_POLYGON_OFFSET_EXT () { 0x8037 } sub GL_POLYGON_OFFSET_FACTOR_EXT () { 0x8038 } sub GL_POLYGON_OFFSET_BIAS_EXT () { 0x8039 } sub GL_PACK_SKIP_IMAGES_EXT () { 0x806B } sub GL_PACK_IMAGE_HEIGHT_EXT () { 0x806C } sub GL_UNPACK_SKIP_IMAGES_EXT () { 0x806D } sub GL_UNPACK_IMAGE_HEIGHT_EXT () { 0x806E } sub GL_TEXTURE_3D_EXT () { 0x806F } sub GL_PROXY_TEXTURE_3D_EXT () { 0x8070 } sub GL_TEXTURE_DEPTH_EXT () { 0x8071 } sub GL_TEXTURE_WRAP_R_EXT () { 0x8072 } sub GL_MAX_3D_TEXTURE_SIZE_EXT () { 0x8073 } sub GL_TEXTURE_3D_BINDING_EXT () { 0x806A } sub GL_TEXTURE_PRIORITY_EXT () { 0x8066 } sub GL_TEXTURE_RESIDENT_EXT () { 0x8067 } sub GL_TEXTURE_1D_BINDING_EXT () { 0x8068 } sub GL_TEXTURE_2D_BINDING_EXT () { 0x8069 } sub GL_RESCALE_NORMAL_EXT () { 0x803A } sub GL_VERTEX_ARRAY_EXT () { 0x8074 } sub GL_NORMAL_ARRAY_EXT () { 0x8075 } sub GL_COLOR_ARRAY_EXT () { 0x8076 } sub GL_INDEX_ARRAY_EXT () { 0x8077 } sub GL_TEXTURE_COORD_ARRAY_EXT () { 0x8078 } sub GL_EDGE_FLAG_ARRAY_EXT () { 0x8079 } sub GL_VERTEX_ARRAY_SIZE_EXT () { 0x807A } sub GL_VERTEX_ARRAY_TYPE_EXT () { 0x807B } sub GL_VERTEX_ARRAY_STRIDE_EXT () { 0x807C } sub GL_VERTEX_ARRAY_COUNT_EXT () { 0x807D } sub GL_NORMAL_ARRAY_TYPE_EXT () { 0x807E } sub GL_NORMAL_ARRAY_STRIDE_EXT () { 0x807F } sub GL_NORMAL_ARRAY_COUNT_EXT () { 0x8080 } sub GL_COLOR_ARRAY_SIZE_EXT () { 0x8081 } sub GL_COLOR_ARRAY_TYPE_EXT () { 0x8082 } sub GL_COLOR_ARRAY_STRIDE_EXT () { 0x8083 } sub GL_COLOR_ARRAY_COUNT_EXT () { 0x8084 } sub GL_INDEX_ARRAY_TYPE_EXT () { 0x8085 } sub GL_INDEX_ARRAY_STRIDE_EXT () { 0x8086 } sub GL_INDEX_ARRAY_COUNT_EXT () { 0x8087 } sub GL_TEXTURE_COORD_ARRAY_SIZE_EXT () { 0x8088 } sub GL_TEXTURE_COORD_ARRAY_TYPE_EXT () { 0x8089 } sub GL_TEXTURE_COORD_ARRAY_STRIDE_EXT () { 0x808A } sub GL_TEXTURE_COORD_ARRAY_COUNT_EXT () { 0x808B } sub GL_EDGE_FLAG_ARRAY_STRIDE_EXT () { 0x808C } sub GL_EDGE_FLAG_ARRAY_COUNT_EXT () { 0x808D } sub GL_VERTEX_ARRAY_POINTER_EXT () { 0x808E } sub GL_NORMAL_ARRAY_POINTER_EXT () { 0x808F } sub GL_COLOR_ARRAY_POINTER_EXT () { 0x8090 } sub GL_INDEX_ARRAY_POINTER_EXT () { 0x8091 } sub GL_TEXTURE_COORD_ARRAY_POINTER_EXT () { 0x8092 } sub GL_EDGE_FLAG_ARRAY_POINTER_EXT () { 0x8093 } sub GL_CLAMP_TO_EDGE_SGIS () { 0x812F } sub GL_FUNC_ADD_EXT () { 0x8006 } sub GL_MIN_EXT () { 0x8007 } sub GL_MAX_EXT () { 0x8008 } sub GL_BLEND_EQUATION_EXT () { 0x8009 } sub GL_FUNC_SUBTRACT_EXT () { 0x800A } sub GL_FUNC_REVERSE_SUBTRACT_EXT () { 0x800B } sub GL_POINT_SIZE_MIN_EXT () { 0x8126 } sub GL_POINT_SIZE_MAX_EXT () { 0x8127 } sub GL_POINT_FADE_THRESHOLD_SIZE_EXT () { 0x8128 } sub GL_DISTANCE_ATTENUATION_EXT () { 0x8129 } sub GL_TABLE_TOO_LARGE_EXT () { 0x8031 } sub GL_COLOR_TABLE_FORMAT_EXT () { 0x80D8 } sub GL_COLOR_TABLE_WIDTH_EXT () { 0x80D9 } sub GL_COLOR_TABLE_RED_SIZE_EXT () { 0x80DA } sub GL_COLOR_TABLE_GREEN_SIZE_EXT () { 0x80DB } sub GL_COLOR_TABLE_BLUE_SIZE_EXT () { 0x80DC } sub GL_COLOR_TABLE_ALPHA_SIZE_EXT () { 0x80DD } sub GL_COLOR_TABLE_LUMINANCE_SIZE_EXT () { 0x80DE } sub GL_COLOR_TABLE_INTENSITY_SIZE_EXT () { 0x80DF } sub GL_TEXTURE_INDEX_SIZE_EXT () { 0x80ED } sub GL_COLOR_INDEX1_EXT () { 0x80E2 } sub GL_COLOR_INDEX2_EXT () { 0x80E3 } sub GL_COLOR_INDEX4_EXT () { 0x80E4 } sub GL_COLOR_INDEX8_EXT () { 0x80E5 } sub GL_COLOR_INDEX12_EXT () { 0x80E6 } sub GL_COLOR_INDEX16_EXT () { 0x80E7 } sub GL_CLIP_VOLUME_CLIPPING_HINT_EXT () { 0x80F0 } sub GL_ARRAY_ELEMENT_LOCK_FIRST_EXT () { 0x81A8 } sub GL_ARRAY_ELEMENT_LOCK_COUNT_EXT () { 0x81A9 } sub GL_OCCLUSION_TEST_HP () { 0x8165 } sub GL_OCCLUSION_TEST_RESULT_HP () { 0x8166 } sub GL_SHARED_TEXTURE_PALETTE_EXT () { 0x81FB } sub GL_INCR_WRAP_EXT () { 0x8507 } sub GL_DECR_WRAP_EXT () { 0x8508 } sub GL_NORMAL_MAP_NV () { 0x8511 } sub GL_REFLECTION_MAP_NV () { 0x8512 } sub GL_DOT3_RGB_EXT () { 0x8740 } sub GL_DOT3_RGBA_EXT () { 0x8741 } sub GL_COLOR_BUFFER_BIT { 0x00004000 } sub GL_DEPTH_BUFFER_BIT { 0x00000100 } sub GL_ACCUM_BUFFER_BIT { 0x00000200 } sub GL_STENCIL_BUFFER_BIT { 0x00000400 } sub GL_POINTS { 0x0000 } sub GL_LINES { 0x0001 } sub GL_LINE_STRIP { 0x0003 } sub GL_LINE_LOOP { 0x0002 } sub GL_TRIANGLES { 0x0004 } sub GL_TRIANGLE_STRIP { 0x0005 } sub GL_TRIANGLE_FAN { 0x0006 } sub GL_QUADS { 0x0007 } sub GL_QUAD_STRIP { 0x0008 } sub GL_POLYGON { 0x0009 } sub GL_LINE_STIPPLE { 0x0B24 } sub GL_FRONT { 0x0404 } sub GL_BACK { 0x0405 } sub GL_POINT { 0x1B00 } sub GL_LINE { 0x1B01 } sub GL_FILL { 0x1B02 } sub GL_CCW { 0x0901 } sub GL_CW { 0x0900 } sub GL_FRONT_AND_BACK { 0x0408 } sub GL_CULL_FACE { 0x0B44 } sub GL_POLYGON_STIPPLE { 0x0B42 } sub GL_NORMALIZE { 0x0BA1 } sub GL_RESCALE_NORMAL { 0x803A } sub GL_VERTEX_ARRAY { 0x8074 } sub GL_COLOR_ARRAY { 0x8076 } sub GL_INDEX_ARRAY { 0x8077 } sub GL_NORMAL_ARRAY { 0x8075 } sub GL_TEXTURE_COORD_ARRAY { 0x8078 } sub GL_EDGE_FLAG_ARRAY { 0x8079 } sub GL_BYTE { 0x1400 } sub GL_UNSIGNED_BYTE { 0x1401 } sub GL_SHORT { 0x1402 } sub GL_UNSIGNED_SHORT { 0x1403 } sub GL_INT { 0x1404 } sub GL_UNSIGNED_INT { 0x1405 } sub GL_FLOAT { 0x1406 } sub GL_DOUBLE { 0x140A } sub GL_V2F { 0x2A20 } sub GL_V3F { 0x2A21 } sub GL_C4UB_V2F { 0x2A22 } sub GL_C4UB_V3F { 0x2A23 } sub GL_C3F_V3F { 0x2A24 } sub GL_N3F_V3F { 0x2A25 } sub GL_C4F_N3F_V3F { 0x2A26 } sub GL_T2F_V3F { 0x2A27 } sub GL_T4F_V4F { 0x2A28 } sub GL_T2F_C4UB_V3F { 0x2A29 } sub GL_T2F_C3F_V3F { 0x2A2A } sub GL_T2F_N3F_V3F { 0x2A2B } sub GL_T2F_C4F_N3F_V3F { 0x2A2C } sub GL_T4F_C4F_N3F_V4F { 0x2A2D } sub GL_ALL_ATTRIB_BITS { 0x000FFFFF } sub GL_CURRENT_BIT { 0x00000001 } sub GL_ENABLE_BIT { 0x00002000 } sub GL_EVAL_BIT { 0x00010000 } sub GL_FOG_BIT { 0x00000080 } sub GL_HINT_BIT { 0x00008000 } sub GL_LIGHTING_BIT { 0x00000040 } sub GL_LINE_BIT { 0x00000004 } sub GL_LIST_BIT { 0x00020000 } sub GL_PIXEL_MODE_BIT { 0x00000020 } sub GL_POINT_BIT { 0x00000002 } sub GL_POLYGON_BIT { 0x00000008 } sub GL_POLYGON_STIPPLE_BIT { 0x00000010 } sub GL_SCISSOR_BIT { 0x00080000 } sub GL_TEXTURE_BIT { 0x00040000 } sub GL_TRANSFORM_BIT { 0x00001000 } sub GL_VIEWPORT_BIT { 0x00000800 } sub GL_CLIENT_PIXEL_STORE_BIT { 0x00000001 } sub GL_CLIENT_VERTEX_ARRAY_BIT { 0x00000002 } sub GL_ALL_CLIENT_ATTRIB_BITS { 0xFFFFFFFF } sub GL_MODELVIEW { 0x1700 } sub GL_PROJECTION { 0x1701 } sub GL_TEXTURE { 0x1702 } sub GL_SMOOTH { 0x1D01 } sub GL_FLAT { 0x1D00 } sub GL_LIGHT0 { 0x4000 } sub GL_LIGHT1 { 0x4001 } sub GL_LIGHT2 { 0x4002 } sub GL_LIGHT3 { 0x4003 } sub GL_LIGHT4 { 0x4004 } sub GL_LIGHT5 { 0x4005 } sub GL_LIGHT6 { 0x4006 } sub GL_LIGHT7 { 0x4007 } sub GL_AMBIENT { 0x1200 } sub GL_DIFFUSE { 0x1201 } sub GL_AMBIENT_AND_DIFFUSE { 0x1602 } sub GL_SPECULAR { 0x1202 } sub GL_SHININESS { 0x1601 } sub GL_EMISSION { 0x1600 } sub GL_COLOR_INDEXES { 0x1603 } sub GL_POSITION { 0x1203 } sub GL_SPOT_DIRECTION { 0x1204 } sub GL_SPOT_EXPONENT { 0x1205 } sub GL_SPOT_CUTOFF { 0x1206 } sub GL_CONSTANT_ATTENUATION { 0x1207 } sub GL_LINEAR_ATTENUATION { 0x1208 } sub GL_QUADRATIC_ATTENUATION { 0x1209 } sub GL_LIGHT_MODEL_AMBIENT { 0x0B53 } sub GL_LIGHT_MODEL_LOCAL_VIEWER { 0x0B51 } sub GL_LIGHT_MODEL_TWO_SIDE { 0x0B52 } sub GL_LIGHT_MODEL_COLOR_CONTROL { 0x81F8 } sub GL_FALSE { 0x0 } sub GL_TRUE { 0x1 } sub GL_SINGLE_COLOR { 0x81F9 } sub GL_ZERO { 0x0 } sub GL_ONE { 0x1 } sub GL_DST_COLOR { 0x0306 } sub GL_SRC_COLOR { 0x0300 } sub GL_ONE_MINUS_DST_COLOR { 0x0307 } sub GL_ONE_MINUS_SRC_COLOR { 0x0301 } sub GL_SRC_ALPHA { 0x0302 } sub GL_ONE_MINUS_SRC_ALPHA { 0x0303 } sub GL_SRC_ALPHA_SATURATE { 0x0308 } sub GL_CONSTANT_COLOR { 0x8001 } sub GL_ONE_MINUS_CONSTANT_COLOR { 0x8002 } sub GL_CONSTANT_ALPHA { 0x8003 } sub GL_ONE_MINUS_CONSTANT_ALPHA { 0x8004 } sub GL_POINT_SMOOTH_HINT { 0x0C51 } sub GL_LINE_SMOOTH_HINT { 0x0C52 } sub GL_POLYGON_SMOOTH_HINT { 0x0C53 } sub GL_FOG_HINT { 0x0C54 } sub GL_PERSPECTIVE_CORRECTION_HINT { 0x0C50 } sub GL_EXP { 0x0800 } sub GL_EXP2 { 0x0801 } sub GL_FOG_MODE { 0x0B65 } sub GL_LINEAR { 0x2601 } sub GL_FOG_DENSITY { 0x0B62 } sub GL_FOG_START { 0x0B63 } sub GL_FOG_END { 0x0B64 } sub GL_FOG_COLOR { 0x0B66 } sub GL_POLYGON_OFFSET_LINE { 0x2A02 } sub GL_POLYGON_OFFSET_FILL { 0x8037 } sub GL_POLYGON_OFFSET_POINT { 0x2A01 } sub GL_COLOR_INDEX { 0x1900 } sub GL_RGB { 0x1907 } sub GL_RGBA { 0x1908 } sub GL_BGR { 0x80E0 } sub GL_BGRA { 0x80E1 } sub GL_RED { 0x1903 } sub GL_GREEN { 0x1904 } sub GL_BLUE { 0x1905 } sub GL_ALPHA { 0x1906 } sub GL_LUMINANCE { 0x1909 } sub GL_LUMINANCE_ALPHA { 0x190A } sub GL_STENCIL_INDEX { 0x1901 } sub GL_DEPTH_COMPONENT { 0x1902 } sub GL_BITMAP { 0x1A00 } sub GL_UNSIGNED_BYTE_3_3_2 { 0x8032 } sub GL_UNSIGNED_BYTE_2_3_3_REV { 0x8362 } sub GL_UNSIGNED_SHORT_5_6_5 { 0x8363 } sub GL_UNSIGNED_SHORT_5_6_5_REV { 0x8364 } sub GL_UNSIGNED_SHORT_4_4_4_4 { 0x8033 } sub GL_UNSIGNED_SHORT_4_4_4_4_REV { 0x8365 } sub GL_UNSIGNED_SHORT_5_5_5_1 { 0x8034 } sub GL_UNSIGNED_SHORT_1_5_5_5_REV { 0x8366 } sub GL_UNSIGNED_INT_8_8_8_8 { 0x8035 } sub GL_UNSIGNED_INT_8_8_8_8_REV { 0x8367 } sub GL_UNSIGNED_INT_10_10_10_2 { 0x8036 } sub GL_UNSIGNED_INT_2_10_10_10_REV { 0x8368 } sub GL_UNPACK_SWAP_BYTES { 0x0CF0 } sub GL_PACK_SWAP_BYTES { 0x0D00 } sub GL_UNPACK_LSB_FIRST { 0x0CF1 } sub GL_PACK_LSB_FIRST { 0x0D01 } sub GL_UNPACK_ROW_LENGTH { 0x0CF2 } sub GL_PACK_ROW_LENGTH { 0x0D02 } sub GL_UNPACK_SKIP_ROWS { 0x0CF3 } sub GL_PACK_SKIP_ROWS { 0x0D03 } sub GL_UNPACK_SKIP_PIXELS { 0x0CF4 } sub GL_PACK_SKIP_PIXELS { 0x0D04 } sub GL_UNPACK_ALIGNMENT { 0x0CF5 } sub GL_PACK_ALIGNMENT { 0x0D05 } sub GL_UNPACK_IMAGE_HEIGHT { 0x806E } sub GL_PACK_IMAGE_HEIGHT { 0x806C } sub GL_UNPACK_SKIP_IMAGES { 0x806D } sub GL_PACK_SKIP_IMAGES { 0x806B } sub GL_MAP_COLOR { 0x0D10 } sub GL_MAP_STENCIL { 0x0D11 } sub GL_INDEX_SHIFT { 0x0D12 } sub GL_INDEX_OFFSET { 0x0D13 } sub GL_RED_SCALE { 0x0D14 } sub GL_GREEN_SCALE { 0x0D18 } sub GL_BLUE_SCALE { 0x0D1A } sub GL_ALPHA_SCALE { 0x0D1C } sub GL_DEPTH_SCALE { 0x0D1E } sub GL_RED_BIAS { 0x0D15 } sub GL_GREEN_BIAS { 0x0D19 } sub GL_BLUE_BIAS { 0x0D1B } sub GL_ALPHA_BIAS { 0x0D1D } sub GL_DEPTH_BIAS { 0x0D1F } sub GL_POST_CONVOLUTION_RED_SCALE { 0x801C } sub GL_POST_CONVOLUTION_GREEN_SCALE { 0x801D } sub GL_POST_CONVOLUTION_BLUE_SCALE { 0x801E } sub GL_POST_CONVOLUTION_ALPHA_SCALE { 0x801F } sub GL_POST_CONVOLUTION_RED_BIAS { 0x8020 } sub GL_POST_CONVOLUTION_GREEN_BIAS { 0x8021 } sub GL_POST_CONVOLUTION_BLUE_BIAS { 0x8022 } sub GL_POST_CONVOLUTION_ALPHA_BIAS { 0x8023 } sub GL_POST_COLOR_MATRIX_RED_SCALE { 0x80B4 } sub GL_POST_COLOR_MATRIX_GREEN_SCALE { 0x80B5 } sub GL_POST_COLOR_MATRIX_BLUE_SCALE { 0x80B6 } sub GL_POST_COLOR_MATRIX_ALPHA_SCALE { 0x80B7 } sub GL_POST_COLOR_MATRIX_RED_BIAS { 0x80B8 } sub GL_POST_COLOR_MATRIX_GREEN_BIAS { 0x80B9 } sub GL_POST_COLOR_MATRIX_BLUE_BIAS { 0x80BA } sub GL_POST_COLOR_MATRIX_ALPHA_BIAS { 0x80BB } sub GL_PIXEL_MAP_I_TO_I { 0x0C70 } sub GL_PIXEL_MAP_S_TO_S { 0x0C71 } sub GL_PIXEL_MAP_I_TO_R { 0x0C72 } sub GL_PIXEL_MAP_I_TO_G { 0x0C73 } sub GL_PIXEL_MAP_I_TO_B { 0x0C74 } sub GL_PIXEL_MAP_I_TO_A { 0x0C75 } sub GL_PIXEL_MAP_R_TO_R { 0x0C76 } sub GL_PIXEL_MAP_G_TO_G { 0x0C77 } sub GL_PIXEL_MAP_B_TO_B { 0x0C78 } sub GL_PIXEL_MAP_A_TO_A { 0x0C79 } sub GL_TEXTURE_1D { 0x0DE0 } sub GL_TEXTURE_2D { 0x0DE1 } sub GL_TEXTURE_3D { 0x806F } sub GL_PROXY_TEXTURE_2D { 0x8064 } sub GL_ALPHA4 { 0x803B } sub GL_ALPHA8 { 0x803C } sub GL_ALPHA12 { 0x803D } sub GL_ALPHA16 { 0x803E } sub GL_LUMINANCE4 { 0x803F } sub GL_LUMINANCE8 { 0x8040 } sub GL_LUMINANCE12 { 0x8041 } sub GL_LUMINANCE16 { 0x8042 } sub GL_LUMINANCE4_ALPHA4 { 0x8043 } sub GL_LUMINANCE6_ALPHA2 { 0x8044 } sub GL_LUMINANCE8_ALPHA8 { 0x8045 } sub GL_LUMINANCE12_ALPHA4 { 0x8046 } sub GL_LUMINANCE12_ALPHA12 { 0x8047 } sub GL_LUMINANCE16_ALPHA16 { 0x8048 } sub GL_INTENSITY { 0x8049 } sub GL_INTENSITY4 { 0x804A } sub GL_INTENSITY8 { 0x804B } sub GL_INTENSITY12 { 0x804C } sub GL_INTENSITY16 { 0x804D } sub GL_R3_G3_B2 { 0x2A10 } sub GL_RGB4 { 0x804F } sub GL_RGB5 { 0x8050 } sub GL_RGB8 { 0x8051 } sub GL_RGB10 { 0x8052 } sub GL_RGB12 { 0x8053 } sub GL_RGB16 { 0x8054 } sub GL_RGBA2 { 0x8055 } sub GL_RGBA4 { 0x8056 } sub GL_RGB5_A1 { 0x8057 } sub GL_RGBA8 { 0x8058 } sub GL_RGB10_A2 { 0x8059 } sub GL_RGBA12 { 0x805A } sub GL_RGBA16 { 0x805B } sub GL_MAX_TEXTURE_SIZE { 0x0D33 } sub GL_TEXTURE_BASE_LEVEL { 0x813C } sub GL_TEXTURE_MAX_LEVEL { 0x813D } sub GL_TEXTURE_MAX_LOD { 0x813B } sub GL_TEXTURE_MIN_LOD { 0x813A } sub GL_TEXTURE_ENV_MODE { 0x2200 } sub GL_TEXTURE_ENV_COLOR { 0x2201 } sub GL_DECAL { 0x2101 } sub GL_REPLACE { 0x1E01 } sub GL_MODULATE { 0x2100 } sub GL_BLEND { 0x0BE2 } sub GL_TEXTURE_WRAP_S { 0x2802 } sub GL_TEXTURE_WRAP_T { 0x2803 } sub GL_TEXTURE_WRAP_R { 0x8072 } sub GL_TEXTURE_MAG_FILTER { 0x2800 } sub GL_TEXTURE_MIN_FILTER { 0x2801 } sub GL_TEXTURE_BORDER_COLOR { 0x1004 } sub GL_TEXTURE_PRIORITY { 0x8066 } sub GL_CLAMP { 0x2900 } sub GL_CLAMP_TO_EDGE { 0x812F } sub GL_REPEAT { 0x2901 } sub GL_NEAREST { 0x2600 } sub GL_NEAREST_MIPMAP_NEAREST { 0x2700 } sub GL_NEAREST_MIPMAP_LINEAR { 0x2702 } sub GL_LINEAR_MIPMAP_NEAREST { 0x2701 } sub GL_LINEAR_MIPMAP_LINEAR { 0x2703 } sub GL_S { 0x2000 } sub GL_T { 0x2001 } sub GL_R { 0x2002 } sub GL_Q { 0x2003 } sub GL_TEXTURE_GEN_MODE { 0x2500 } sub GL_OBJECT_PLANE { 0x2501 } sub GL_EYE_PLANE { 0x2502 } sub GL_EYE_LINEAR { 0x2400 } sub GL_OBJECT_LINEAR { 0x2401 } sub GL_SPHERE_MAP { 0x2402 } sub GL_LEFT { 0x0406 } sub GL_RIGHT { 0x0407 } sub GL_FRONT_LEFT { 0x0400 } sub GL_FRONT_RIGHT { 0x0401 } sub GL_BACK_LEFT { 0x0402 } sub GL_BACK_RIGHT { 0x0403 } sub GL_NONE { 0x0 } sub GL_SCISSOR_TEST { 0x0C11 } sub GL_NEVER { 0x0200 } sub GL_ALWAYS { 0x0207 } sub GL_LESS { 0x0201 } sub GL_LEQUAL { 0x0203 } sub GL_EQUAL { 0x0202 } sub GL_GEQUAL { 0x0206 } sub GL_GREATER { 0x0204 } sub GL_NOTEQUAL { 0x0205 } sub GL_KEEP { 0x1E00 } sub GL_INCR { 0x1E02 } sub GL_DECR { 0x1E03 } sub GL_INVERT { 0x150A } sub GL_CLEAR { 0x1500 } sub GL_COPY { 0x1503 } sub GL_NOOP { 0x1505 } sub GL_SET { 0x150F } sub GL_COPY_INVERTED { 0x150C } sub GL_AND_REVERSE { 0x1502 } sub GL_OR_REVERSE { 0x150B } sub GL_AND { 0x1501 } sub GL_OR { 0x1507 } sub GL_NAND { 0x150E } sub GL_NOR { 0x1508 } sub GL_XOR { 0x1506 } sub GL_EQUIV { 0x1509 } sub GL_AND_INVERTED { 0x1504 } sub GL_OR_INVERTED { 0x150D } sub GL_LOAD { 0x0101 } sub GL_RETURN { 0x0102 } sub GL_ADD { 0x0104 } sub GL_MULT { 0x0103 } sub GL_ACCUM { 0x0100 } sub GL_MAP1_VERTEX_3 { 0x0D97 } sub GL_MAP1_VERTEX_4 { 0x0D98 } sub GL_MAP1_INDEX { 0x0D91 } sub GL_MAP1_COLOR_4 { 0x0D90 } sub GL_MAP1_NORMAL { 0x0D92 } sub GL_MAP1_TEXTURE_COORD_1 { 0x0D93 } sub GL_MAP1_TEXTURE_COORD_2 { 0x0D94 } sub GL_MAP1_TEXTURE_COORD_3 { 0x0D95 } sub GL_MAP1_TEXTURE_COORD_4 { 0x0D96 } sub GL_MAP2_VERTEX_3 { 0x0DB7 } sub GL_MAP2_VERTEX_4 { 0x0DB8 } sub GL_MAP2_INDEX { 0x0DB1 } sub GL_MAP2_COLOR_4 { 0x0DB0 } sub GL_MAP2_NORMAL { 0x0DB2 } sub GL_MAP2_TEXTURE_COORD_1 { 0x0DB3 } sub GL_MAP2_TEXTURE_COORD_2 { 0x0DB4 } sub GL_MAP2_TEXTURE_COORD_3 { 0x0DB5 } sub GL_MAP2_TEXTURE_COORD_4 { 0x0DB6 } sub GL_AUTO_NORMAL { 0x0D80 } sub GL_LIGHTING { 0x0B50 } sub GL_DEPTH_TEST { 0x0B71 } sub GL_COLOR_TABLE { 0x80D0 } sub GL_POST_CONVOLUTION_COLOR_TABLE { 0x80D1 } sub GL_POST_COLOR_MATRIX_COLOR_TABLE { 0x80D2 } sub GL_PROXY_COLOR_TABLE { 0x80D3 } sub GL_PROXY_POST_CONVOLUTION_COLOR_TABLE { 0x80D4 } sub GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE { 0x80D5 } sub GL_CONVOLUTION_1D { 0x8010 } sub GL_CONVOLUTION_2D { 0x8011 } sub GL_SEPARABLE_2D { 0x8012 } sub GL_CONVOLUTION_BORDER_MODE { 0x8013 } sub GL_CONVOLUTION_FILTER_SCALE { 0x8014 } sub GL_CONVOLUTION_FILTER_BIAS { 0x8015 } sub GL_REDUCE { 0x8016 } sub GL_CONSTANT_BORDER { 0x8151 } sub GL_REPLICATE_BORDER { 0x8153 } sub GL_HISTOGRAM { 0x8024 } sub GL_PROXY_HISTOGRAM { 0x8025 } sub GL_MINMAX { 0x802E } sub GL_MIN { 0x8007 } sub GL_MAX { 0x8008 } sub GL_FUNC_ADD { 0x8006 } sub GL_FUNC_SUBTRACT { 0x800A } sub GL_FUNC_REVERSE_SUBTRACT { 0x800B } sub GL_COLOR_TABLE_SCALE { 0x80D6 } sub GL_READ_BUFFER { 0x0C02 } sub GLU_DISPLAY_MODE { 100204 } sub GLU_NURBS_MODE { 100160 } sub GLU_CULLING { 100201 } sub GLU_SAMPLING_METHOD { 100205 } sub GLU_SAMPLING_TOLERANCE { 100203 } sub GLU_PARAMETRIC_TOLERANCE { 100202 } sub GLU_U_STEP { 100206 } sub GLU_V_STEP { 100207 } sub GLU_AUTO_LOAD_MATRIX { 100200 } sub GLU_FILL { 100012 } sub GLU_OUTLINE_POLYGON { 100240 } sub GLU_OUTLINE_PATCH { 100241 } sub GLU_NURBS_RENDERER { 100162 } sub GLU_NURBS_TESSELLATOR { 100161 } sub GLU_PATH_LENGTH { 100215 } sub GLU_DOMAIN_DISTANCE { 100217 } sub GLU_OBJECT_PATH_LENGTH { 100209 } sub GLU_OBJECT_PARAMETRIC_ERROR { 100208 } sub GLU_NURBS_ERROR { 100103 } sub GLU_NURBS_BEGIN { 100164 } sub GLU_NURBS_BEGIN_DATA { 100170 } sub GLU_NURBS_TEXTURE_COORD { 100168 } sub GLU_NURBS_TEXTURE_COORD_DATA { 100174 } sub GLU_NURBS_COLOR { 100167 } sub GLU_NURBS_COLOR_DATA { 100173 } sub GLU_NURBS_NORMAL { 100166 } sub GLU_NURBS_NORMAL_DATA { 100172 } sub GLU_NURBS_VERTEX { 100165 } sub GLU_NURBS_VERTEX_DATA { 100171 } sub GLU_NURBS_END { 100169 } sub GLU_NURBS_END_DATA { 100175 } sub GLU_MAP1_TRIM_2 { 100210 } sub GLU_MAP1_TRIM_3 { 100211 } sub GLU_TESS_BOUNDARY_ONLY { 100141 } sub GLU_TESS_TOLERANCE { 100142 } sub GLU_TESS_WINDING_RULE { 100140 } sub GLU_TESS_WINDING_ODD { 100130 } sub GLU_TESS_WINDING_NONZERO { 100131 } sub GLU_TESS_WINDING_POSITIVE { 100132 } sub GLU_TESS_WINDING_NEGATIVE { 100133 } sub GLU_TESS_WINDING_ABS_GEQ_TWO { 100134 } 1;