#!/usr/bin/env perl use SDL; use SDL::App; use SDL::Surface; use SDL::Event; use SDL::OpenGL; #for ( keys %main:: ) { # print "$_\n"; #} print "Starting $0\n"; my $app = new SDL::App -w => 800, -h => 600, -d => 16, -gl => 1; print "Initializing OpenGL settings\n"; printf "%-24s%s\n", "GL_RED_SIZE ", $app->attribute( SDL_GL_RED_SIZE() ); printf "%-24s%s\n", "GL_GREEN_SIZE ", $app->attribute( SDL_GL_GREEN_SIZE()); printf "%-24s%s\n", "GL_BLUE_SIZE ", $app->attribute( SDL_GL_BLUE_SIZE() ); printf "%-24s%s\n", "GL_DEPTH_SIZE ", $app->attribute( SDL_GL_DEPTH_SIZE() ); printf "%-24s%s\n", "GL_DOUBLEBUFFER ", $app->attribute( SDL_GL_DOUBLEBUFFER() ); sub DrawScene { glClear( GL_DEPTH_BUFFER_BIT() | GL_COLOR_BUFFER_BIT()); glLoadIdentity(); glTranslate(-1.5,0,-6); glColor(1,1,1); glBegin(GL_TRIANGLES()); glColor(1,0,0) if (@_); glVertex(0,1,0); glColor(0,1,0) if (@_); glVertex(-1,-1,0); glColor(0,0,1) if (@_); glVertex(1,-1,0); glEnd(); glTranslate(3,0,0); glBegin(GL_QUADS()); glColor(1,0,0) if (@_); glVertex(-1,1,0); glColor(0,1,0) if (@_); glVertex(1,1,0); glColor(0,0,1) if (@_); glVertex(1,-1,0); glColor(1,1,0) if (@_); glVertex(-1,-1,0); glEnd(); } sub DrawColorScene { DrawScene 'with color'; } sub InitView { glViewport(0,0,800,600); glMatrixMode(GL_PROJECTION()); glLoadIdentity(); if ( @_ ) { glPerspective(45.0,4/3,0.1,100.0); } else { glFrustum(-0.1,0.1,-0.075,0.075,0.175,100.0); } glMatrixMode(GL_MODELVIEW()); glLoadIdentity(); } InitView(); DrawScene(); $app->sync(); $toggle = 1; $app->loop( { SDL_QUIT() => sub { exit(0); }, SDL_KEYDOWN() => sub { $toggle = ($toggle) ? 0 : 1; ($toggle) ? DrawScene() : DrawColorScene(); $app->sync(); }, } );