#!/usr/bin/perl -w # This code was created by Jeff Molofee '99 # (ported to SDL by Sam Lantinga '2000) # (ported to Perl/SDL by Wayne Keenan '2000) # # If you've found this code useful, please let me know. # # Visit me at www.demonews.com/hosted/nehe use strict; use Getopt::Long; use SDL::App; use SDL::OpenGL; use SDL::Event; my $arg_screen_width =640; my $arg_screen_height=512; my $arg_fullscreen=0; GetOptions( "width:i" => \$arg_screen_width, "height:i" => \$arg_screen_height, "fullscreen!" => \$arg_fullscreen, ) or die $!; main(); exit; sub main { my $done=0; my $app = new SDL::App ( -title => "Jeff Molofee's GL Code Tutorial ... NeHe '99", -icon => "icon.png", -width => $arg_screen_width, -height =>$arg_screen_height, -d => 16, -gl => 1, ); $app->fullscreen() if ($arg_fullscreen); SDL::ShowCursor (0); my $event = new SDL::Event; $event->set(SDL_SYSWMEVENT,SDL_IGNORE);# InitGL($arg_screen_width, $arg_screen_height); while ( ! $done ) { DrawGLScene(); $app->sync(); $event->pump; $event->poll; if ( $event->type == SDL_QUIT ) { $done = 1; } if ( $event->type == SDL_KEYDOWN ) { if ( $event->key_sym == SDLK_ESCAPE ) { $done = 1; } } } } ######################################################################### #Pretty much in original form, but 'Perlised' sub InitGL { my ($Width, $Height)=@_; glViewport(0, 0, $Width, $Height); glClearColor(0.0, 0.0, 0.0, 0.0); # This Will Clear The Background Color To Black glClearDepth(1.0); # Enables Clearing Of The Depth Buffer glDepthFunc(GL_LESS()); # The Type Of Depth Test To Do glEnable(GL_DEPTH_TEST()); # Enables Depth Testing glShadeModel(GL_SMOOTH()); # Enables Smooth Color Shading glMatrixMode(GL_PROJECTION()); glLoadIdentity(); # Reset The Projection Matrix gluPerspective(45.0, $Width/$Height, 0.1, 100.0); # Calculate The Aspect Ratio Of The Window glMatrixMode(GL_MODELVIEW()); } # The main drawing function. sub DrawGLScene { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); # Clear The Screen And The Depth Buffer glLoadIdentity(); # Reset The View glTranslate(-1.5,0.0,-6.0); # Move Left 1.5 Units And Into The Screen 6.0 # draw a triangle glBegin(GL_POLYGON); # start drawing a polygon glVertex( 0.0, 1.0, 0.0); # Top glVertex( 1.0,-1.0, 0.0); # Bottom Right glVertex(-1.0,-1.0, 0.0); # Bottom Left glEnd(); # we're done with the polygon glTranslate(3.0,0.0,0.0); # Move Right 3 Units # draw a square (quadrilateral) glBegin(GL_QUADS); # start drawing a polygon (4 sided) glVertex(-1.0, 1.0, 0.0); # Top Left glVertex( 1.0, 1.0, 0.0); # Top Right glVertex( 1.0,-1.0, 0.0); # Bottom Right glVertex(-1.0,-1.0, 0.0); # Bottom Left glEnd(); # done with the polygon }