// // TCPServerDispatcher.cpp // // $Id: //poco/1.2/Net/src/TCPServerDispatcher.cpp#1 $ // // Library: Net // Package: TCPServer // Module: TCPServerDispatcher // // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #include "Poco/Net/TCPServerDispatcher.h" #include "Poco/Net/TCPServerConnectionFactory.h" #include "Poco/Net/TCPServerParams.h" #include "Poco/Notification.h" #include "Poco/AutoPtr.h" #include using Poco::Notification; using Poco::FastMutex; using Poco::AutoPtr; namespace Poco { namespace Net { class TCPConnectionNotification: public Notification { public: TCPConnectionNotification(const StreamSocket& socket): _socket(socket) { } ~TCPConnectionNotification() { } const StreamSocket& socket() const { return _socket; } private: StreamSocket _socket; }; TCPServerDispatcher::TCPServerDispatcher(TCPServerConnectionFactory* pFactory, Poco::ThreadPool& threadPool, TCPServerParams* pParams): _rc(1), _pParams(pParams), _currentThreads(0), _totalConnections(0), _currentConnections(0), _maxConcurrentConnections(0), _refusedConnections(0), _stopped(false), _pConnectionFactory(pFactory), _threadPool(threadPool) { poco_check_ptr (pFactory); if (!_pParams) _pParams = new TCPServerParams; if (_pParams->getMaxThreads() == 0) _pParams->setMaxThreads(threadPool.capacity()); } TCPServerDispatcher::~TCPServerDispatcher() { _pParams->release(); delete _pConnectionFactory; } void TCPServerDispatcher::duplicate() { _mutex.lock(); ++_rc; _mutex.unlock(); } void TCPServerDispatcher::release() { _mutex.lock(); int rc = --_rc; _mutex.unlock(); if (rc == 0) delete this; } void TCPServerDispatcher::run() { AutoPtr guard(this, true); // ensure object stays alive int idleTime = (int) _pParams->getThreadIdleTime().totalMilliseconds(); for (;;) { AutoPtr pNf = _queue.waitDequeueNotification(idleTime); if (pNf) { TCPConnectionNotification* pCNf = dynamic_cast(pNf.get()); if (pCNf) { std::auto_ptr pConnection(_pConnectionFactory->createConnection(pCNf->socket())); poco_check_ptr(pConnection.get()); beginConnection(); pConnection->start(); endConnection(); } } FastMutex::ScopedLock lock(_mutex); if (_stopped || _currentThreads > 1 && _queue.empty()) { --_currentThreads; break; } } } void TCPServerDispatcher::enqueue(const StreamSocket& socket) { FastMutex::ScopedLock lock(_mutex); if (_queue.size() < _pParams->getMaxQueued()) { _queue.enqueueNotification(new TCPConnectionNotification(socket)); if (!_queue.hasIdleThreads() && _currentThreads < _pParams->getMaxThreads()) { try { static const std::string threadName("TCPServerConnection"); _threadPool.start(*this, threadName); ++_currentThreads; } catch (Poco::Exception&) { // no problem here, connection is already queued // and a new thread might be available later. } } } else { ++_refusedConnections; } } void TCPServerDispatcher::stop() { _stopped = true; _queue.clear(); _queue.wakeUpAll(); } int TCPServerDispatcher::currentThreads() const { FastMutex::ScopedLock lock(_mutex); return _currentThreads; } int TCPServerDispatcher::totalConnections() const { FastMutex::ScopedLock lock(_mutex); return _totalConnections; } int TCPServerDispatcher::currentConnections() const { FastMutex::ScopedLock lock(_mutex); return _currentConnections; } int TCPServerDispatcher::maxConcurrentConnections() const { FastMutex::ScopedLock lock(_mutex); return _maxConcurrentConnections; } int TCPServerDispatcher::queuedConnections() const { return _queue.size(); } int TCPServerDispatcher::refusedConnections() const { FastMutex::ScopedLock lock(_mutex); return _refusedConnections; } void TCPServerDispatcher::beginConnection() { FastMutex::ScopedLock lock(_mutex); ++_totalConnections; ++_currentConnections; if (_currentConnections > _maxConcurrentConnections) _maxConcurrentConnections = _currentConnections; } void TCPServerDispatcher::endConnection() { FastMutex::ScopedLock lock(_mutex); --_currentConnections; } } } // namespace Poco::Net