// // DialogServer.h // // $Id: //poco/1.2/Net/testsuite/src/DialogServer.h#1 $ // // Definition of the DialogServer class. // // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef DialogServer_INCLUDED #define DialogServer_INCLUDED #include "Poco/Net/Net.h" #include "Poco/Net/ServerSocket.h" #include "Poco/Net/StreamSocket.h" #include "Poco/Thread.h" #include "Poco/Event.h" #include "Poco/Mutex.h" #include class DialogServer: public Poco::Runnable /// A server for testing FTPClientSession and friends. { public: DialogServer(bool acceptCommands = true); /// Creates the DialogServer. ~DialogServer(); /// Destroys the DialogServer. Poco::UInt16 port() const; /// Returns the port the echo server is /// listening on. void run(); /// Does the work. const std::string& lastCommand() const; /// Returns the last command received by the server. std::string popCommand(); /// Pops the next command from the list of received commands. std::string popCommandWait(); /// Pops the next command from the list of received commands. /// Waits until a command is available. const std::vector& lastCommands() const; /// Returns the last command received by the server. void addResponse(const std::string& response); /// Sets the next response returned by the server. void clearCommands(); /// Clears all commands. void clearResponses(); /// Clears all responses. void log(bool flag); /// Enables or disables logging to stdout. private: Poco::Net::ServerSocket _socket; Poco::Thread _thread; Poco::Event _ready; mutable Poco::FastMutex _mutex; bool _stop; std::vector _nextResponses; std::vector _lastCommands; bool _acceptCommands; bool _log; }; #endif // DialogServer_INCLUDED