/*
* asnxer.h
*
* Abstract Syntax Notation Encoding Rules classes
*
* Portable Windows Library
*
*/
#ifdef P_INCLUDE_XER
/** Class for ASN XML Encoding Rules stream.
*/
class PXER_Stream : public PASN_Stream
{
PCLASSINFO(PXER_Stream, PASN_Stream);
public:
PXER_Stream(PXMLElement * elem);
PXER_Stream(PXMLElement * elem, const PBYTEArray & bytes);
PXER_Stream(PXMLElement * elem, const BYTE * buf, PINDEX size);
virtual BOOL Read(PChannel & chan);
virtual BOOL Write(PChannel & chan);
virtual BOOL NullDecode(PASN_Null &);
virtual void NullEncode(const PASN_Null &);
virtual BOOL BooleanDecode(PASN_Boolean &);
virtual void BooleanEncode(const PASN_Boolean &);
virtual BOOL IntegerDecode(PASN_Integer &);
virtual void IntegerEncode(const PASN_Integer &);
virtual BOOL EnumerationDecode(PASN_Enumeration &);
virtual void EnumerationEncode(const PASN_Enumeration &);
virtual BOOL RealDecode(PASN_Real &);
virtual void RealEncode(const PASN_Real &);
virtual BOOL ObjectIdDecode(PASN_ObjectId &);
virtual void ObjectIdEncode(const PASN_ObjectId &);
virtual BOOL BitStringDecode(PASN_BitString &);
virtual void BitStringEncode(const PASN_BitString &);
virtual BOOL OctetStringDecode(PASN_OctetString &);
virtual void OctetStringEncode(const PASN_OctetString &);
virtual BOOL ConstrainedStringDecode(PASN_ConstrainedString &);
virtual void ConstrainedStringEncode(const PASN_ConstrainedString &);
virtual BOOL BMPStringDecode(PASN_BMPString &);
virtual void BMPStringEncode(const PASN_BMPString &);
virtual BOOL ChoiceDecode(PASN_Choice &);
virtual void ChoiceEncode(const PASN_Choice &);
virtual BOOL ArrayDecode(PASN_Array &);
virtual void ArrayEncode(const PASN_Array &);
virtual BOOL SequencePreambleDecode(PASN_Sequence &);
virtual void SequencePreambleEncode(const PASN_Sequence &);
virtual BOOL SequenceKnownDecode(PASN_Sequence &, PINDEX, PASN_Object &);
virtual void SequenceKnownEncode(const PASN_Sequence &, PINDEX, const PASN_Object &);
virtual BOOL SequenceUnknownDecode(PASN_Sequence &);
virtual void SequenceUnknownEncode(const PASN_Sequence &);
PXMLElement * GetCurrentElement() { return position; }
PXMLElement * SetCurrentElement(PXMLElement * elem) { return position = elem; }
protected:
PXMLElement * position;
};
#endif
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